Root of Nightmares is the brand new raid in Future 2, added within the Lightfall enlargement. It sees gamers enter {a partially} destroyed Pyramid Ship and tackle Nezarec, the Closing God of Ache. Earlier than you even take into consideration beginning, although, know that the beneficial energy degree is 1770.
On this Future 2 Root of Nightmares information, we’ll break down every of the raid’s 4 encounters, present you the place yow will discover the 2 secret chests, and educate you the way to get a assured Deepsight weapon as soon as every week.
Root of Nightmares Loot desk
![Loot table for Root of Nightmares](https://cdn.vox-cdn.com/thumbor/G1io2f-Uh5Qb2MeLSon8DHoT-Xs=/0x0:1920x1920/1200x0/filters:focal(0x0:1920x1920):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508575/RoN.Loot.jpeg)
Picture: Blueberries.gg
Blueberries.gg, recognized for his or her quick and correct loot tables, has put collectively this one for the Root of Nightmares raid. Any of this stuff, minus the raid Unique Conditional Finality, could be earned from the key chests when you purchase them from an encounter. We’ll talk about these secret chest areas extra under.
Assured Deepsight Resonance chest
You’ll be able to assure a Deepsight Resonance chest will spawn after defeating Nezarec, the ultimate boss. The method is pretty simple (we’ve outlined it step-by-step under), and is one thing it is best to take into accout from the bounce. Or, in case you’d want to simply get began on the Root of Nightmares already, simply skip to the subsequent part.
In order for you the Deepsight Resonance chest, while you spawn into the raid, proceed on the trail and hug the left wall.
Deepsight Legend
![Image of buildings where the Deepsight legend is found.](https://cdn.vox-cdn.com/thumbor/5YsLHLNbYqhHQaatJbq7mwqOw6A=/0x0:2560x1392/1200x0/filters:focal(0x0:2560x1392):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508577/RoN.DSKeyA.jpeg)
Picture: Bungie by way of Polygon
Head to the buildings proven above. Behind them, you’ll see a small show with three seeds inside.
![Image of the Deepsight legend.](https://cdn.vox-cdn.com/thumbor/GTS11rbvvbd6LycMqaIcgatbl4k=/0x0:2560x1392/1200x0/filters:focal(0x0:2560x1392):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508578/RoN.DSKeyB.jpeg)
Picture: Bungie by way of Polygon
Every seed will both be Gentle or Darkish. You’ll learn the show from left to proper, indicating which seeds you need to activate of their corresponding rooms. Let’s break down every room under.
Deepsight room one
The primary room is situated simply after the legend, earlier than you get to the primary encounter. Make your solution to the room the place you first see the sunshine ribbons earlier than you bounce down.
![Image of the door to the first Deepsight room.](https://cdn.vox-cdn.com/thumbor/qZg86zHDIqcwFOrcJFCVcLzslyg=/0x0:2560x1392/1200x0/filters:focal(0x0:2560x1392):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508581/RoN.DSRoom1.jpeg)
Picture: Bungie by way of Polygon
You’ll discover the room hidden on the far wall. Look out for the door proven above.
As soon as you discover the room, you need to activate the corresponding seed that matches the legend, utilizing the Gardener mechanic (extra on that in a sec). Utilizing the instance above, you’ll wish to activate the sunshine seed.
- If you happen to activate the proper seed, you’ll see a message within the fight log saying, “Your actions take root….”
- If you happen to activate the incorrect seed, there will probably be a message saying, “Your spoils endure irreparable harm….” This prevents you from getting the Deepsight chest on this run. Repeat this course of for every of the next rooms.
Deepsight room two
You’ll discover the second Deepsight room between the second and third encounters.
![Image of the second Deepsight room.](https://cdn.vox-cdn.com/thumbor/cM6gB_OVfTrCRbGGFWvI9XxC4I0=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508583/RoN.DSRoom2A.jpeg)
Picture: Bungie by way of Polygon
Make your approach by way of the leaping puzzle till you attain the launcher above. The usual path by way of the puzzle would take you to the proper, however in case you look to the left, there will probably be a floating room. That is the second Deepsight room.
![Image of the second Deepsight room.](https://cdn.vox-cdn.com/thumbor/2Rtto3MsPp1dhuy8l01GuQgz9TM=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508584/RoN.DSRoom2B.jpeg)
Picture: Bungie by way of Polygon
Full the proper seed from the legend and transfer on by way of to the subsequent encounter.
Deepsight room three
The third and remaining Deepsight room is situated simply earlier than the final encounter.
![Image of the area of the third Deepsight chest.](https://cdn.vox-cdn.com/thumbor/B9HVzNs95bOqV76fGncSKgpHUf8=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508585/RoN.DSRoom3A.jpeg)
Picture: Bungie by way of Polygon
As an alternative of leaping as much as the ultimate encounter, climb to the decrease ribbons.
![Image of the platform for the third Deepsight room.](https://cdn.vox-cdn.com/thumbor/nHlj2LKPpQJUm3p7SdsgLNYVP3s=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508586/RoN.DSRoom3B.jpeg)
Picture: Bungie by way of Polygon
Land on the small platform and lookup. There’s a door, and you may bounce up into it to finish the ultimate seed.
![Image of the door to the third Deepsight room.](https://cdn.vox-cdn.com/thumbor/QuP6KR1O7tovnnYiIABHxaKVK-c=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508587/RoN.DSRoom3C.jpeg)
Picture: Bungie by way of Polygon
When you full the ultimate seed, assuming the whole lot is right, you’ll get the message “A terrific harvest awaits…” within the fight log. Full the final encounter to obtain your assured Deepsight weapon. As with different raids which have this comparable mechanic, you’ll be able to solely do that as soon as per account per week.
How Root of Nightmares’ Gardener mechanic works
The first mechanic of Root of Nightmares requires gamers to develop a seed by connecting a number of nodes, thus creating a sequence. You begin the chain by moving into the seed subject and capturing it.
![Image of the starting seed.](https://cdn.vox-cdn.com/thumbor/BTrchjYS5hEfwtwkdmKLAKYLUms=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508589/RoN.SeedStart.jpeg)
Picture: Bungie by way of Polygon
This provides you both the “Area of Gentle” or the “Flux of Darkness” buff, relying on if the seed you shoot is a light-weight or darkish seed.
![Image of the direction beam for the nodes.](https://cdn.vox-cdn.com/thumbor/47d5Ufxk_DLBLiBMCWutdfj0oWA=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508590/RoN.SeedBeam.jpeg)
Picture: Bungie by way of Polygon
You’ll must take this buff to a node. You’ll know which node it’s essential go to as a result of a beam of sunshine will probably be pointing to it, as proven above.
![Image of the node](https://cdn.vox-cdn.com/thumbor/NNAcpn6ozvydrm_Xon6XHgx7hpQ=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508591/RoN.SeedNode.jpeg)
Picture: Bungie by way of Polygon
The node that must be activated can even be the one one with the sphere. You’ll step subsequent to the sphere and shoot it to activate it. When you shoot the node, you’ll lose the buff, indicating that the activation was profitable.
As soon as that node is lively, you need to return to get the “Area of Gentle” or “Flux of Darkness” buff once more. This will probably be on the authentic start line for the primary few nodes, however because the chain grows, it may be at any beforehand accomplished nodes.
![](https://cdn.vox-cdn.com/thumbor/vXWE7u_OcCV9x3q-z7Tdvy1nBow=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508592/RoN.SeedBuff.jpeg)
You’ll must search for the seed/node with the realm lit up round it, denoting it because the seed you get the buff from. Choose up the buff once more and go to the subsequent node. The simplest solution to discover the subsequent node is to comply with the chain. The following node that must be activated may have a beam pointing to it from the final accomplished node, just like the beginning node proven above. The trail will not be 100% the identical each time for the primary and remaining encounters, although they don’t range too removed from one another. You’ll want to make use of this mechanic for the primary, second, and remaining encounters and within the house between all encounters after the primary.
Observe: Whereas a number of folks can have the “Area of Gentle” and “Flux of Darkness” buffs without delay, everybody should achieve it on the similar time collectively — although every respective buff is impartial of the others. If you happen to try to get the buff whereas another person has it, it will trigger the nodes to get disrupted, and “Nodes of splendor have been disrupted” will seem within the fight log. You’ll be able to’t full nodes till the timers reset. As soon as the timers reset, you’ll be able to proceed the encounter.
Beginning the Root of Nightmares raid in Future 2
This raid doesn’t have a conventional opening encounter like different raids, together with Vow of the Disciple and Kings Fall. As an alternative, you enter the raid by way of the Neptune node on the director and get dropped proper in. Stroll ahead and comply with the trail. In not an excessive amount of time, you’ll attain the primary encounter, Cataclysm.
Cataclysm — the opening encounter
![](https://cdn.vox-cdn.com/thumbor/zk8lnbjNV5ENKpNRZTdZWBflvkc=/0x0:4000x3000/1200x0/filters:focal(0x0:4000x3000):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508613/RoN.FirstMap.png)
Picture: Pryanie from Reddit
In any case that setup, we lastly attain the primary encounter, Cataclysm. This encounter is fairly simple. A Gardener will full node chains whereas the remainder of the group kills Psions to spawn Tormentors, then kills these too. We’ll cut up the group down because the Gardener/Gardeners, after which the remainder of the group.
The Gardener/Gardeners
You’ll want one or two gamers designated because the Gardener for this primary encounter. We propose having one participant full this function, however you’ll be able to add a second Gardener in case you battle to finish the nodes in time. As described above, the Gardener will develop the seed, and so they’ll want to finish 4 units of nodes in complete. This must be that participant’s solely focus. (As said, the trail of the nodes that you simply’ll must activate will probably be completely different each time, however you should utilize the map above to see all of the doable node websites.)
The remainder of the group
Whereas the Gardener grows the chains, the remainder of the group is chargeable for stopping the wipe mechanism. Whereas a sequence is being grown, there will probably be a timer on the left facet of the display, “Sweeping Terror: X,” counting all the way down to zero. You’ll be able to enhance this time by killing Tormentors.
![Image of a bubbled Psion.](https://cdn.vox-cdn.com/thumbor/xRrvnctDEbtiQdfMrdfuvUnabUU=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508615/RoN.FirstPsion.jpg)
Picture: Bungie by way of Polygon
To spawn a Tormentor, you need to kill two bubbled Psions. You’ll know these Psions have spawned in as a result of “An adherent of torment has appeared” will present within the fight log.
As soon as each Psions are lifeless, a Tormentor will spawn on the entrance or again of the map. Whichever spot the Tormentor doesn’t spawn at, a Barrier Champion will spawn. When you kill the Tormentor, you’ll add about 30 seconds to your Sweeping Terror timer.
When the Gardener has accomplished a sequence, the timer will disappear, and there will probably be a small break to clear the adverts earlier than the subsequent part begins, repeating the entire cycle once more. You will need to full 4 chains. As soon as the fourth one is full, the encounter is over.
Instance cycle
An instance cycle, utilizing the primary chain for reference, would seem like the next:
- The Gardener shoots the primary seed to get the buff and begin the encounter.
- The remainder of the group pushes out to kill provides and the 2 Psions.
- The Gardener continues constructing their chain as laid out above.
- The 2 Psions are killed, and a Tormentor spawns.
- The Tormentor is killed, and the remainder of the group clears provides and the Barrier Champion.
- “An adherent of torment has appeared,” exhibits within the fight log, and the group finds and kills the Psions.
- The Psions are killed, and the Tormentor spawns.
- The Tormentor is killed.
- The Gardener completes the chain, and the timer disappears.
- Everybody kills provides and units up for the subsequent cycle.
First Root of Nightmares leaping puzzle and first secret chest
The primary leaping puzzle takes place instantly after the primary encounter, and it takes you thru and out of doors some Pyramid ship constructions interwoven with gentle ribbons. The trail is easy, tasking you with crossing over some gaps. Most of them are usually not notable, however if you’re searching for the key chest, hold an eye fixed out on the finish of the puzzle.
First secret chest
![Image of the area of the first secret chest.](https://cdn.vox-cdn.com/thumbor/QLJT5z1p09TiFdCQzlXn-VRCSWw=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508616/RoN.Chest1Wide.jpg)
Picture: Bungie by way of Polygon
When you attain the outer half simply earlier than the second encounter, look throughout; your view ought to seem like the picture above. There will probably be a number of doorways, all resulting in the identical location.
![Image of the room of the first secret chest.](https://cdn.vox-cdn.com/thumbor/wKSoHScz_45F8jLDLwzJch5Ki9s=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508617/RoN.Chest1Room.jpg)
Picture: Bungie by way of Polygon
When you bounce by way of a kind of doorways, head towards the crimson gentle. There will probably be a Tormentor and a few provides to kill. Simply behind these provides would be the first secret chest.
Scission — the climb up the cavern
![Image of a map of the second encounter](https://cdn.vox-cdn.com/thumbor/wXPJ933XEK2xrcTyC1v0LgZVwYM=/0x0:4000x3000/1200x0/filters:focal(0x0:4000x3000):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508625/RoN.SecondMap.jpeg)
Credit score: Pryanie from Reddit
The Scission encounter is a blast to finish, launching gamers between two sides of a cavern to full gentle and darkish seeds. There are three flooring, every with one gentle and one darkish seed. You’ll want to cut up your group into two groups of three: a gentle group and a darkish group. Every member of the group of three may have one of many following roles: the Gardener, the redolence slayer, and the add clearer. The darkish group will begin on the left, and the sunshine group will begin on the proper. We’ll break down every function under.
The Gardeners
The Gardeners for this encounter comply with the identical steps because the Gardener mechanics part, however between every node activation, the Gardener must launch forwards and backwards throughout the cavern. The trail for all flooring is identical: The even-number nodes you activate will probably be on the facet reverse of the place you begin, whereas the odd-number nodes will probably be on your facet. So, for the sunshine facet on ground one, nodes 2, 4, and 6 will probably be on the left darkish facet, and nodes 1, 3, and 5 will probably be on the proper gentle facet.
Not like the earlier encounter, the trail between every node is the similar each time you full this encounter. The nodes that grant the buffs additionally comply with the identical path every time. For nodes 2, 3, and 4, you’ll use the beginning node in your facet, node 1. For nodes 5 and 6, you’ll use node 3 in your facet to get the buff — that is the second node that you simply activate on the trail, however the first node you activate in your facet. As soon as all nodes are activated, the Gardener launches again to their authentic facet and helps clear the remaining provides and shielded boss.
The redolence slayers
![Image of the Redolence of Decay](https://cdn.vox-cdn.com/thumbor/VUHs2qBRb3z5NLVHga3I94v03D4=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508630/RoN.SecondRed.jpg)
Picture: Bungie by way of Polygon
The redolence slayers are chargeable for killing the shielded enemies — “Redolence of Decay” for the darkish group and “Redolence of Splendor” for the sunshine group. These enemies can solely be killed whilst you have the corresponding buff (“Flux of Darkness” for the darkish group and the “Area of Gentle” for the sunshine group). Due to the node disruption concern mentioned within the Gardener mechanic part, the redolence slayers want to remain in communication with their respective Gardener in order that each are choosing up the buff on the similar time. If, for some cause, you miss the buff, have the Gardener proceed and get it the subsequent time they decide it up.
As soon as each units of nodes are full, the redolence slayers meet up with their add clearer, and Gardener time allowing, on the remaining node of their facet. They activate it to realize the buff to kill the final shielded enemies and the shielded boss. When you kill these enemies, you’ll be able to launch as much as the subsequent ground.
Observe: Beginning the ultimate half earlier than each units of nodes are full may end up in the later facet being unable to get their buff, that means they can not kill their enemies. This causes the encounter to lock up and requires a wipe to repair. You’ll know each side are full as a result of “Interlopers block your ascent” will seem within the fight log.
The add clearer
The add clearers have a fairly simple job: kill all the provides which are not redolence-shielded enemies. As said within the redolence slayer part, they’ll meet up with them on the finish of the trail to kill the shielded enemies.
Instance cycle
An instance cycle, utilizing the darkish facet backside ground for reference, would seem like the next:
- The Gardener and redolence slayer step into the beginning node and get the “Flux of Darkness” buff whereas the add clearer pushes ahead and begins slaying provides.
- The Gardener crosses the hole and prompts their first node.
- The redolence slayer pushes barely ahead to kill the primary shielded redolence enemy.
- The Gardener crosses again over the hole and meets the redolence slayer on the beginning node once more, activating it whereas each are inside.
- The Gardener and redolence slayer push ahead to activate the second node.
- The Gardener and redolence slayer fall again to the beginning node, activating it whereas each are inside.
- The Gardener crosses the hole and prompts their third node.
- The redolence slayer pushes barely ahead to kill the third shielded redolence enemy.
- The Gardener crosses again over the hole and meets the redolence slayer on the second node, which is now the buffing node, activating it whereas each are inside.
- The Gardener and redolence slayer push ahead to activate the fourth node.
- The Gardener and redolence slayer fall again to the second node, activating it whereas each are inside.
- The Gardener crosses the hole and prompts their fifth node.
- The redolence slayer pushes barely ahead to kill the fifth shielded redolence enemy.
- The Gardener crosses again over the hole.
- As soon as each the sunshine and darkish sides have been accomplished, each side will enter their respective sixth nodes, activating them to get the buff to kill the shielded boss enemy that spawns.
- As soon as the boss and all different provides are slain, launch your self to the subsequent ground to proceed the encounter and repeat the method above.
Second leaping puzzle and second secret chest
This leaping puzzle is without doubt one of the extra difficult ones within the sport, nevertheless it will get a lot simpler when you study the mechanic. After finishing a light-weight and darkish chain with the Gardener mechanic, you need to use the launch pads to navigate the puzzle. The trail is comparatively simple to comply with, however each 15 to 30 seconds, a pulse of power kills you — if you don’t have the “Darkness’s Refuge” buff. How do you get this buff, you is likely to be asking? Straightforward: Hyperlink a darkish and lightweight seed collectively.
![Image of the nodes for the second jumping puzzle.](https://cdn.vox-cdn.com/thumbor/WjfsZ6f5LkHW41jHLGp4aSxJJlk=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508632/RoN.Jump2Nodes.jpeg)
Picture: Bungie by way of Polygon
When you get to this a part of the leaping puzzle, drop down and activate the sunshine node, granting you the “Area of Gentle” buff. Whilst you have that buff, activate the subsequent darkness node, which makes that individual darkness node a protected haven for a short while; gamers can get the “Darkness’s Refuge” buff right here and transfer on to the subsequent set of sunshine and darkish seeds.
Proceed this right through till you attain the primary door. Proper behind this door is the realm of the second secret chest, mentioned under. (This door will solely open as soon as all gamers within the fireteam are current.) As soon as opened, repeat the identical light-to-dark chains as earlier than and also you’ll ultimately attain a second door. As soon as all gamers are current, the door will open, main you to the third encounter, Macrocosm.
Second secret chest
![Image of the door in the second jumping puzzle.](https://cdn.vox-cdn.com/thumbor/TOBpsByAmdYtC50Kef2IUnbcwYc=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508634/RoN.Chest2Door.jpg)
Picture: Bungie by way of Polygon
After strolling by way of the primary door that requires all hearth group members to be current, stroll up the steps and look to the proper.
![Image of the crux needed to open the second chest room.](https://cdn.vox-cdn.com/thumbor/ORRxSbLRQPjai-QfuBUPI3WaUlo=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508635/RoN.Chest2Crux.jpg)
Picture: Bungie by way of Polygon
Leap up and look over the proper edge. There will probably be a darkness crux; shoot it to open the door to the key chest room.
![An image of the second secret chest room.](https://cdn.vox-cdn.com/thumbor/7X7u-end7KPSNHgKnppWlf7bZu8=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508636/RoN.Chest2Room.jpg)
Picture: Bungie by way of Polygon
Flip round and look proper above the door you got here by way of to enter the realm. A brand new door will probably be opened, and inside is the chest.
Macrocosm — the way to defeat Zo’Aurc, Explicator of Planets
![Image of a map for the third encounter](https://cdn.vox-cdn.com/thumbor/rqpceXfS_hZUPeIJdkKco8y_kDU=/0x0:1921x1080/1200x0/filters:focal(0x0:1921x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508640/RoN.ThirdMap.jpeg)
Picture: JoeGibbons from Reddit
Fulfilling one in all Savathun’s two truths and two lies from The Witch Queen marketing campaign, this encounter grants the guardians energy to maneuver planets to tackle Zo’Aurc, Explicator of Planets. This encounter has distinctive mechanics not seen anyplace else within the raid. You’ll wish to cut up up your group into two groups of three, one left facet and one proper facet. One member of every group would be the designated add clearers. Cut up up the opposite two gamers to cowl every of the 4 planet clusters. This implies one member of every facet will cowl planets 1 to three, and the opposite will cowl planets 4 to six. We’ll break down every function under.
The planet movers
Every planet mover will probably be chargeable for three planets, both 1 to three or 4 to six. They need to keep close to these clusters as typically as they’ll. As soon as the encounter begins, everybody ought to concentrate on the provides within the center. After just a few seconds, a Photo voltaic shielded Chieftain will spawn on all sides, one left and one proper. Killing all sides’s respective Chieftain will spawn a “Terrestrial Lieutenant” on the respective left or proper facet plates. These enemies have a superb quantity of well being however go down simple with a rocket or shotgun. The participant that kills the Lieutenant will get the “Planetary Perception” buff. This permits them to see the colour of their facet’s planets.
![Image of the planets for the third encounter](https://cdn.vox-cdn.com/thumbor/ZeXt7BOc7yVvPb26JQySoDNkn_g=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508642/RoN.ThirdMove.jpg)
The left planets will all glow white, apart from two, and the proper facet planets will all glow black and orange, apart from two. Utilizing the map above, you’ll must name out the planets that don’t match. One planet from every cluster will probably be completely different, and people are those that will probably be moved.
When you name out all 4 planets, the planet movers will decide up the orb from below the planets known as out, granting them the “Planetary Shift” buff. They may then carry that over to the other sides plate, staying in the identical quantity group as earlier than, and depositing into the planet that was moved from the opposite facet. Which means that in case you name out L3 and R2, L3 could be taken to R2, and R2 could be taken to L3. After you deposit all 4 planets, the planets will begin to transfer throughout the room. The movers ought to return to their authentic clusters presently. As soon as locked in, in the event that they have been right, “The listed planets reveal themselves” will seem within the fight log. If incorrect, these incorrect planets will return to their authentic spots, and the part should occur once more.
As soon as all 4 planets are locked and confirmed, two new Chieftains will spawn. As earlier than, when you kill them, a “Terrestrial Lieutenant” will spawn at every plate. When you kill them, the gamers that kill them will get the “Planetary Perception” buff once more, however this time as an alternative of trying on the planets above their plates, they’ll look to the center of the room.
![Image of the middle planets for the third encounter.](https://cdn.vox-cdn.com/thumbor/BPrw-XDf36rkso50fU-5okc8VhI=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508649/RoN.ThirdMiddle.jpg)
Picture: Bungie by way of Polygon
The three planets in the course of the room will now be glowing, both two gentle and one darkish, or two darkish and one gentle. Gamers from all sides must decide up any planet from their facet and take it to the center. Whichever facet has solely one in all them glowing their colour might want to name out which planet mover will take it into the center. Below these three planets will probably be deposit spots. Every participant that takes a planet must be deposited into the spot that matches their colour. If we use the instance above, the left and center plates will want a darkish facet planet (proper 1 to six) deposited into them, and the proper plate will want a light-weight facet planet (left 1 to six). When you deposit them, the planets will transfer into place. All of the movers ought to head to the center and shoot the crux in the course of the three planets. This may begin the DPS part.
The add clear
Whereas the planet movers are doing their factor, the add clearers ought to concentrate on the center of the map, the place many waves of enemies will spawn. Kill them as quick as doable whereas not getting too near the boss, as his stomps can ship you flying. As soon as the planet movers end their job, group up with them for DPS.
DPS
The DPS for this boss is a little bit difficult, however we’ll break down every half. Every DPS part is damaged down into three mini-phases. Throughout every mini-phase, the boss may have a gentle or darkish protect. To do harm to the boss, you’ll must step onto a plate that matches that protect. (These plates are below the three center planets and can match their polarity.)
Utilizing the instance we cited above, the left and center plates could be the place you go if the protect is darkish, and the proper plate is the place you’ll go if the protect is gentle. There’s a trick to the DPS: The protect will all the time go within the order of A-B-A, the place A is the polarity used twice, and B is the polarity used as soon as. Within the earlier instance, A could be darkish, and B could be gentle. If you already know this trick, you’ll be able to name out how the group of gamers ought to rotate by way of the plates earlier than the DPS part begins. (I attempt to begin at both left or proper first, so I might name out the plate order as Left, Proper, and Center if it was laid out as above.)
The boss may have a small part of glowing well being. That is the quantity of harm you are able to do earlier than shifting to the subsequent plate — there are just a few further seconds of DPS at every plate, and that is how one can shorten the full boss struggle.
![Image of the third bosses health bar.](https://cdn.vox-cdn.com/thumbor/7yCdgoazXZCDxek9UORo1fL0DFc=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508650/RoN.ThirdBoss.jpeg)
Picture: Bungie by way of Polygon
When you deplete the well being bar, the boss will open a small display and alter his protect. The group should go to the subsequent plate to get that buff to start out damaging the boss. You don’t want to face on these plates for the DPS part. One thing my group does is drop a Nicely in between the three plates. We seize the buff from a plate, then transfer into the Nicely to do harm. As soon as every of the three mini-phases is full, you’ll return and transfer the planets once more or will begin his remaining stand.
Throughout the boss’s remaining stand, he’ll throw up the same protect as he did earlier than. Go searching on the plates and seize the buff that matches his protect. Do sufficient harm, and also you’ll kill the boss, ending the encounter. If you happen to don’t do sufficient, you’ll wipe and have to start out over.
Instance cycle
An instance cycle would seem like the next:
- Everybody kills provides and the shielded Chieftains that spawn within the again center of the sector.
- The left and proper add clearers kill provides as they spawn in.
- The 4 planetary movers kill their respective “Terrestrial Lieutenant” and purchase the planetary perception buff.
- The left planetary movers name out that L3 and L6 are darkish.
- The best planetary movers name out that R2 and R4 are gentle.
- The entrance left planetary mover carries L3 to R2.
- The again left planetary mover carries L6 to R4.
- The entrance proper planetary mover carries R2 to L3.
- The again left planetary mover carries R4 to L6.
- The planetary movers return to their authentic plates because the planets transfer into place.
- “The listed planets reveal themselves” seems within the fight log, exhibiting that each one planets have been right.
- Everybody kills the subsequent spherical of Chieftains.
- The planetary movers kill their respective “Terrestrial Lieutenant” and purchase the planetary perception buff.
- The center planets present Left gentle, Center darkish, and Proper gentle.
- The 2 left Gentle facet planetary movers decide up a planet from any left planet web site.
- One proper Darkish facet planetary mover picks up a planet from any proper planet web site.
- The 2 left Gentle facet planets get deposited into Left and Proper.
- The one proper Darkish facet planet will get deposited into Center.
- One group member shoots the crux as soon as the planets are in place, and all gamers transfer to the left DPS plate.
- The primary DPS part begins.
- The primary DPS part ends, and the gamers transfer to the center plate to start out the second DPS part.
- The second DPS part ends, and the gamers transfer to the proper plate to start out the third and remaining DPS part.
- The third DPS part ends, and gamers return to their authentic beginning positions to start out the cycle over.
Third leaping puzzle
After finishing the Macrocosm encounter, you need to full one other gentle and darkish chain utilizing the Gardener mechanic. When you do this, comply with the trail ahead, up, and round till you attain the highest, the place the ultimate boss struggle happens.
Nezarec — the ultimate boss struggle
![Image of the final boss map.](https://cdn.vox-cdn.com/thumbor/YpM-83JYUdGhLY5DctvtD4StZh4=/0x0:4000x3000/1200x0/filters:focal(0x0:4000x3000):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508653/RoN.BossMap.jpeg)
Picture: Pryanie from Reddit
We’ve made it to the ultimate struggle, pitting Guardians in opposition to one of many Witness’s Disciples, Nezarec. This encounter requires gamers to make chains, clear provides, and taunt the boss as he chases them across the map. Just like the earlier two encounters, it would be best to cut up your group into two groups of three, a left and a proper group. Every group may have a Gardener, an add clearer, and a tank. We’ll break down every function under.
The Gardeners
The Gardeners’ function on this remaining encounter is just like the earlier encounters, although there may be an additional step they’ll must take. Apart from finishing the chain highlighted above within the Gardener mechanic part, Gardeners should create protected havens for his or her group to keep away from Nezarec’s wipe mechanic.
When one of many tanks positive factors Nezarec’s consideration, shoot one in all his shoulders. When it pops, there will probably be a blast of power from that shoulder, both white or orange. If the power is orange, then the gentle facet participant will make the protected haven on a accomplished darkish facet node. If the power is white, then the darkish facet participant will make the protected haven on a accomplished gentle facet node. (We propose that you simply make this protected haven on node two.)
When you make the protected haven and are protected from the wipe mechanic, go forward and full your chain. If you happen to want further time, the tanks can shoot the opposite shoulder to repeat the safe-haven course of once more.
The tanks
![Image of the hatred debuff.](https://cdn.vox-cdn.com/thumbor/JSXgwU9hL8-mDKHYlvB8go8OuG8=/0x0:2560x1392/1200x0/filters:focal(0x0:2560x1392):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508659/RoN.BossHatred.jpg)
Picture: Bungie by way of Polygon
The tank’s function for this remaining encounter is to carry Nezarec’s aggro by getting the “Nezarec’s Hatred” debuff. As soon as he begins to hit the entire group with it, the tanks will shoot his chest to get the debuff. When you get the debuff, shoot one in all his shoulders. There will probably be a big explosion of both white or orange. Name this out so the Gardeners know the place they should create the protected haven. Because the timer for the debuff runs out, the opposite tank must shoot his chest to get the debuff. The tanks must juggle this forwards and backwards till he begins his wipe mechanic or the Gardeners full their chains.
The add clearer
The add clearer function must hold the facet lanes clear for the Gardeners, and the center lane clear for the tanks. The primary wave of every part will spawn with three Colossus, ensure you focus these down as they’re lethal to your group. As soon as the Gardeners full their chains, meet up with everybody to start out DPS.
DPS
![Image of the boss map, highlighted to show the DPS plate.](https://cdn.vox-cdn.com/thumbor/41xKW0N5KysEnGkLwOhp_Z9UjiU=/0x0:4000x3000/1200x0/filters:focal(0x0:4000x3000):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24508668/RoN.BossDPS.jpg)
Picture: Polygon By way of Pryanie from Reddit
As soon as each chains are accomplished, the DPS part will begin. Meet up along with your group on one of many high-ground spots. We propose utilizing the third node on the darkish facet (highlighted above). A big orange beam will shoot down from the center of the map, and Nezarec will be capable of take harm at this level. Hit him with the whole lot you’ve bought; we suggest rockets or, consider it or not, Thunderlord for DPS on the time of writing. As soon as the DPS part ends, you’ll both repeat the method above or enter his remaining stand. There may be nothing particular about his remaining stand, simply hit him as onerous as you’ll be able to earlier than he wipes you. If you happen to do, congrats: You beat the raid! If not, begin the struggle over and get him on the subsequent run.
Instance cycle
- Begin the encounter, and the left and proper Gardeners begin their chain.
- The left and proper add clear slay all the provides, specializing in the colossus when it spawns.
- The 2 tanks assist clear provides till Nezarec begins to use the Nexarec’s Hatred debuff, then one of many tanks shoots him within the chest to realize his hatred.
- That tank shoots one of many shoulders to disclose Gentle as the colour.
- The darkish Gardener runs over and locations the security buff on the second Gentle node.
- All gamers get that buff at that node to outlive the wipe mechanic.
- The tanks regain Nezarec’s Hatred and cross it forwards and backwards till each gardeners are carried out.
- All gamers collect on the center Darkish node and anticipate the beam from the middle of the sector to notice that DPS has began.
- As soon as DPS ends, all gamers return to their authentic areas and begin the cycle over.