Resident Evil 4’s thirteenth chapter finds Leon on the Island he and Ada have been headed for on the finish of Chapter 12.
Our Resident Evil 4 remake Chapter 13 walkthrough will be sure you don’t miss any objects from the start of the chapter by means of the Wharf, Surveillance, Facility Storage, Utilities, Dissection, Freezer, Methods, Incubation Lab, and Holding Cell.
Go after Ashley
If you get management of Leon on the seashore, begin climbing the rocks forward of you. You’ll come to a binocular vista on the opposite facet.
Comply with the trail into the tunnel on the suitable. Across the nook, you’ll run into your first laser sensor and auto-turret. In case you cross the laser, you’ll get shot. Quite a bit.
![Resident Evil 4 remake Leon approaching a headstone in the Wharf](https://cdn.vox-cdn.com/thumbor/UC3ZhXjCJuUHSMT8DBnDbqD7bEg=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551556/Resident_Evil_4_Chapter_13_walkthrough_1.jpg)
Picture: Capcom by way of Polygon
Since you possibly can’t do something about it, preserve to the suitable. Cross the bridge and take the primary proper. On the finish of the trail, have a look at the gravestone to get the Eroded Cave Epitaph file. Climb the rocks in your left to seek out two crates with pesetas, a heavy grenade, and handgun ammo.
Comply with the trail again and take the subsequent proper (to the north) to seek out the Service provider.
You’ll be able to promote the Cubic Gadget now, and the Lip Rouge from Salazar is value 24,000 pesetas.
The Service provider is promoting a brand new magnum, the Killer7, and there’s a brand new Case Improve (9 x 13). Positively choose up the case improve when you can, and take into account promoting the Damaged Butterfly to purchase the Killer7.
Wharf
![Resident Evil 4 remake map of the Wharf with route and items marked](https://cdn.vox-cdn.com/thumbor/qredp4TY_N51HMhr9H_X5zWuusU=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551375/Chapter_13_1.png)
Graphic: Jeffrey Parkin | Sources: Capcom by way of Polygon
If you depart the Service provider, take the subsequent proper. Comply with that tunnel to the top to show the auto-turret so you possibly can move. Head again and drop into the decrease tunnel to take action.
![Resident Evil 4 remake Leon at the start of the Wharf area](https://cdn.vox-cdn.com/thumbor/WeRVMFPHEhSaukORRKacyPBMk48=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551561/Resident_Evil_4_Chapter_13_walkthrough_4.jpg)
Picture: Capcom by way of Polygon
If you get to the seashore, issues get just a little fascinating. There are a sequence of auto-turrets and spotlights to cope with, and there are a handful of (mainly zealot) troopers who can even spot you. Ideally, you’d sneak by means of the Wharf with out getting noticed — and it’s attainable if in case you have sufficient rifle ammo to snipe the troopers from a distance. However it’s extra seemingly you’ll get noticed, so, as a substitute, let’s discuss what occurs when it goes flawed.
![Resident Evil 4 remake the machine gunning, boar-headed brute](https://cdn.vox-cdn.com/thumbor/d03V9GcDaPYQL_ZQniqnUm92PF8=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551562/Resident_Evil_4_Chapter_13_walkthrough_3.jpg)
Picture: Capcom by way of Polygon
First, the alarms will sound and also you’ll get a fast cutscene of a boar-headed brute with an automated crossbow on his left arm. After which, a lot of troopers are going to return assault you.
The very best place to tackle this assault is true at the start of the Wharf — there’s just one strategy to get to you and also you’ll have good angles to cope with the troopers. Many of the troopers will stream in from immediately forward of you — together with the brute — and climb by means of the window, creating a great choke level. You will want to look at for 2 pairs of troopers (one arbalist and one with Molotovs) on the roofs to your left.
When the mud settles, stroll ahead and vault the window to get inside that first constructing (or you possibly can stroll round to the suitable, however that’s no enjoyable). Take a left and snake again towards the shore the place you’ll discover a barrel with handgun ammo.
![Resident Evil 4 remake Wharf Pearl Bangle location](https://cdn.vox-cdn.com/thumbor/uTPrlKVCtDrbYbvT9b_gnIWMo7w=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551564/Resident_Evil_4_Chapter_13_walkthrough_5.jpg)
Picture: Capcom by way of Polygon
Take a left and loop again the primary auto-turret, then hit the button to redirect it. In your method again to the primary constructing, open the chest (the auto-turret was pointing at it earlier than) for a Pearl Bangle. Climb the ladder to the roof of the primary constructing.
Redirect the auto-turret on the roof with you. Look above it to see the pair of spotlights on the roof of the constructing throughout from you. Shoot them — be sure you hit the face and never the casing — to save lots of your self some hassle later. Drop off the roof and cross the road to seize the crimson herb there. Vault the window in your proper and smash the crate inside for some rifle ammo. Exterior, there’s one other barrel in the course of the Wharf on a raised platform with extra handgun ammo.
![Resident Evil 4 remake Leon climbing onto a roof in the Wharf](https://cdn.vox-cdn.com/thumbor/mBEgIiX-KCNurdi--7J-d09B4Xo=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551567/Resident_Evil_4_Chapter_13_walkthrough_6.jpg)
Picture: Capcom by way of Polygon
Reduce to the left and stick with the wall. The trail will lead you round to the again of a constructing. Climb the ladder to the roof and choose up the handgun ammo on the sandbags there. Drop off and duck into the constructing to discover a crate with extra handgun ammo.
Exterior, stick with the left and observe the trail to a different auto-turret to maneuver.
Backtrack alongside the identical route all the way in which again to the start. With the auto-turrets moved, you’ll be capable to take the suitable path out of that first constructing and up the steps to exit the Wharf. Push by means of the doorways.
Surveillance
Inside, observe the tunnel proper. You’ll run right into a pair of troopers after which discover two barrels with handgun ammo.
Preserve following the trail by means of some extra troopers. If you come to an intersection, go straight to discover a crate with pesetas. Flip round and climb the ladder on the left.
![Resident Evil 4 remake map of the tunnels after the Wharf with a route and items marked](https://cdn.vox-cdn.com/thumbor/y0mULGUXnxWhAXIQCHsyoEeaRhU=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551379/Chapter_13_2.png)
Graphic: Jeffrey Parkin | Sources: Capcom by way of Polygon
On the prime, you’ll should cope with a patrolling soldier arbalist. Go smash the barrels on the left for pesetas and handgun ammo.
![Resident Evil 4 remake Leon facing off with a pair of soldiers holding metal riot shields.](https://cdn.vox-cdn.com/thumbor/1ZJ6KeDulXQ2LGGE64nXKh1ha0A=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551572/Resident_Evil_4_Chapter_13_walkthrough_8.jpg)
Picture: Capcom by way of Polygon
To the suitable, you’ll should cope with some higher outfitted zealots known as troopers. They’re carrying steel riot shields you could’t destroy and a few are sporting steel helmets. For the shield-bearers, both drop a grenade behind them or watch for them to assault you and parry it. For those in helmets, kneecap them, after which observe up with a melee assault.
Smash the crate by the window for some pesetas and vault by means of the window. Seize the handgun ammo forward of you. Take the tunnel simply to the suitable of the desk after which take the left on the intersection for a yellow herb.
![Resident Evil 4 remake Leon in a tunnel shooting an exploding barrel to clear some rubble](https://cdn.vox-cdn.com/thumbor/vb2mbqKLquyzOwceKSQeJ5HgnZU=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551574/Resident_Evil_4_Chapter_13_walkthrough_9.jpg)
Picture: Capcom by way of Polygon
Flip to the suitable fork and shoot the barrel there to clear some rubble. Open the treasure chest for a Golden Lynx.
Head again to the cliff and observe it proper. You’ll get noticed by a soldier with a rocket launcher.
![Resident Evil 4 remake a soldier with a rocket launcher](https://cdn.vox-cdn.com/thumbor/LUBpV6RQnZnvbY5lHNX1p9nt-uQ=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551579/Resident_Evil_4_Chapter_13_walkthrough_10.jpg)
Picture: Capcom by way of Polygon
Duck behind the cinder block wall (or backtrack across the nook) to cope with the group of troopers who rush you. Look ahead to him to reload, and take out the rocket launcher soldier. Smash the crates and barrels across the space for pesetas, handgun, and rifle ammo.
Take the tunnel to the left as much as the bridge. Take the tunnel to the lifeless finish to discover a crate with shotgun shells.
Backtrack and drop off the bridge. There’s a small cave underneath the bridge with a crate holding some rifle ammo. Proceed up the slope and cope with one other pair of troopers. Push by means of the doorways.
Comply with the tunnel down. On the backside, head to the suitable after which flip left (north). You’ll be capable to see one other rocket launcher soldier within the distance. Take him out now to save lots of your self the stress later.
In the reduction of to the left and observe the trail round. Take a proper and go down the steps to the place the rocket launcher soldier was. To the suitable of the enormous doorways, smash the crates for pesetas and shotgun shells.
![Resident Evil 4 remake Clockwork Castellan 13 of 16 location near the Surveillance room.](https://cdn.vox-cdn.com/thumbor/K8KWXAafLl-j1Lf1L9_XInJBX8Q=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551582/Resident_Evil_4_Chapter_13_walkthrough_12.jpg)
Cross the open space heading south to discover a chest with an Elegant Crown inside. Flip left and take just a few steps to the left. Between the crimson truck and the inexperienced forklift, you’ll spot Clockwork Castellan 13 of 16 underneath the truck.
Head all the way in which again up the steps and observe the trail round to the suitable. Disable the tripwire on the door, and head by means of.
![Resident Evil 4 remake map from Surveillance to the Merchant with route and items marked.](https://cdn.vox-cdn.com/thumbor/ZrGXQP6ZqC2AA1AOt1r6Zm-rDJM=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551381/Chapter_13_3.png)
Graphic: Jeffrey Parkin | Sources: Capcom by way of Polygon
Contained in the Surveillance room, open the case forward of you for a velvet blue. Hit the typewriter to save lots of.
Climb the ladder and switch proper to discover a barrel with shotgun shells. Just a few troopers will assault from across the nook behind you. Take care of them, and go disarm the tripwire by the steps.
![Resident Evil 4 remake Leon entering the Surveillance room where there’s a big red button.](https://cdn.vox-cdn.com/thumbor/f2v7FpIZ3ypMdvgUuzXF7ldg4a8=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551587/Resident_Evil_4_Chapter_13_walkthrough_14.jpg)
Picture: Capcom by way of Polygon
Head by means of the open door on the second ground. Examine the locker forward of you for some rifle ammo, after which head left. Push the large crimson button to unlock the door downstairs.
Head down and thru it. You’ll get a fast cutscene.
Facility Storage
![Resident Evil 4 remake Leon facing a brute and a soldier](https://cdn.vox-cdn.com/thumbor/Py5Wi5zrcxV72PpzxYtqbaSxCtw=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551589/Resident_Evil_4_Chapter_13_walkthrough_15.jpg)
Picture: Capcom by way of Polygon
Drop off the platform to your proper. Earlier than you smash the crate, there’s a soldier and a brute to your left to cope with. Smash the crate for rifle ammo.
Within the room to the left, climb the ladder within the again proper nook. Flip left and smash the crate for some pesetas. Comply with the walkway round to the suitable for a inexperienced herb.
Push by means of the door within the northeast nook.
Utilities
Take care of the trio of troopers to the suitable, and seize the handgun ammo from the containers (AC unit?) there. Comply with the room left for a crate with pesetas, after which undergo the door.
Comply with the corridor and take the primary left. Smash the crate for some pesetas after which go seize the sources (L) from the case on the desk. Head again out and observe the tunnel to the crimson mild for one more crate with pesetas.
Undergo the door and into the kitchen (with horrible tiles). Take a right away proper for a barrel with pesetas. Comply with the corridor on the again to the south and thru the subsequent door.
![Resident Evil 4 remake Leon getting attacked by a flaming zealot](https://cdn.vox-cdn.com/thumbor/RTyeyDO2bjfOu1WGAsKcxtakaZ0=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551595/Resident_Evil_4_Chapter_13_walkthrough_17.jpg)
Picture: Capcom by way of Polygon
Loop round to the left to discover a case with a velvet blue. If you head again out, a soldier will burst out of the oven(?) on fireplace and attempt to seize you — shoot him earlier than he can.
Across the nook, verify the fridge in your left for a black bass (good for therapeutic or value 1,500 pesetas). Head proper to seek out the Service provider.
Service provider
Inlay gems within the Golden Lynx and Elegant Crown. (We have been really low on gems, so we solely did the Golden Lynx for now.)
He’s not promoting something new, however there’s a brand new Treasure Map: Island and one other Unique Improve Ticket on the Commerce tab (however we spent all our spinels on the Matilda for the Ramon Salazar boss struggle).
Save on the typewriter, verify for any rooster egg therapeutic objects on the ground, and smash the barrel to the left for some pesetas. Head out by means of the corridor to the left of the typewriter.
Dissection // Stage 1 Keycard
![Resident Evil 4 remake map from the Merchant to Dissection with route and items marked](https://cdn.vox-cdn.com/thumbor/GMn9zERs-p_oEBFVtBR89H1QwZI=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551383/Chapter_13_4.png)
Graphic: Jeffrey Parkin | Sources: Capcom by way of Polygon
Take the primary left and head up the steps. Preserve going north and observe the corridor round to the suitable. Take a left if you enter to seize some first support spray from the room there. Flip round and head south.
![Resident Evil 4 remake Leon seeing a regenerador for the first time.](https://cdn.vox-cdn.com/thumbor/nCnoyOgjnL-hSLpUFL2aBuqFTrM=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551598/Resident_Evil_4_Chapter_13_walkthrough_18.jpg)
Picture: Capcom by way of Polygon
You’ll catch a glimpse of a gross new good friend. Comply with him to the left. Contained in the room within the southeast nook, seize the Laboratory Discover file, after which throw the change on the wall.
![Resident Evil 4 remake solution to Electronic Lock Terminal 1](https://cdn.vox-cdn.com/thumbor/esCs_wmrTqi10A87U20miakPMdM=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551602/Resident_Evil_4_Chapter_13_walkthrough_19.jpg)
Head again out and all the way in which to the north to seek out the Digital Lock Terminal. You have to modify three rings of junctions to get energy to each a node within the middle and a node within the decrease left.
- Have a look at the topmost junction, and flip it so the leg of the T form is pointing proper like this ⊢.
- Hit proper to pick the subsequent ring of junctions. Have a look at the one on the left and make it match the highest one — flip it so it’s pointing proper like this ⊢.
- Hit proper once more, and have a look at the highest junction. Make this T level to the left like this ⊣.
- Hit proper yet one more time and make sure your alternatives.
![Resident Evil 4 remake a cadaver and araña parasite in the Dissection room.](https://cdn.vox-cdn.com/thumbor/wrdvRbZTbQiaaiBSoFund_gEKPk=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551605/Resident_Evil_4_Chapter_13_walkthrough_20.jpg)
You’ll get a System Restored message and the door to your proper will open. Ignore the horror present on the desk forward of you (or work together with it for a better look, you weirdo).
Seize the Topic Evaluation: Regenerador file from the gurney to the suitable (the final web page of which is actually simply an evergreen description of each Resident Evil sport).
![Resident Evil 4 remake Leon shooting the leg off of a regenerador](https://cdn.vox-cdn.com/thumbor/1S3Cv23A5sSbVs-uMFHSKpZljWI=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551607/Resident_Evil_4_Chapter_13_walkthrough_22.jpg)
Picture: Capcom by way of Polygon
The Stage 1 Keycard is behind the room. If you (attempt to) exit the room, you’ll meet the Regenerador talked about within the file. Because you explicitly can’t kill him, simply put him down one of the best you possibly can and run away. A shotgun blast to the legs appears to work very properly.
Freezer // LE 5 submachine gun // Stage 2 Keycard
![Resident Evil 4 remake map from the Dissection room to the Freezer](https://cdn.vox-cdn.com/thumbor/i3MGkDpQ3f4hHXwoNDu5NsrAowc=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551387/Chapter_13_4_2.png)
Graphic: Jeffrey Parkin | Sources: Capcom by way of Polygon
Run all the way in which to the south and go throw the Energy Management Change — it will redirect energy to the Freezer, which is the place we’re heading subsequent. We’re going to provide the turns all of sudden because you’ll be operating to your life right here: If you exit this room, flip proper, left, a dogleg left then proper, and proper.
![Resident Evil 4 remake solution to Electronic Lock Terminal 2](https://cdn.vox-cdn.com/thumbor/dVYsgEgrHeYxX_M5NbV1q5fxXes=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551610/Resident_Evil_4_Chapter_13_walkthrough_23.jpg)
Use the keycard to enter the Freezer. Flip proper to resolve one other Digital Lock Terminal puzzle with 5 nodes this time.
- On the primary ring, flip the highest junction so it’s an upside-down T like this ⊥.
- On the second, flip the left junction so it’s a right-side up T like this ⊤.
- On the third ring, flip the underside junction so it’s a right-side up T like this ⊤.
- On the fourth, flip the left junction so the T is pointing to the suitable.
- Hit proper yet one more time after which affirm.
Duck by means of the door to seek out the LE 5 submachine gun and smash the crate to the suitable for some submachine gun ammo.
Within the again proper nook of the room, open the cupboard(?) for some sources (L).
![Resident Evil 4 remake regenerador falling out of a body bag in the Freezer](https://cdn.vox-cdn.com/thumbor/3MGJJzQ6wNaY69o76Qpj0AMVM40=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551611/Resident_Evil_4_Chapter_13_walkthrough_24.jpg)
Picture: Capcom by way of Polygon
Head to the terminal at the back of the room to improve your keycard. It takes a number of seconds, although, and (in fact) one other Regenerador drops out of one of many baggage hanging behind you.
Use your new LE 5 SMG to maintain it at bay — taking pictures the legs off and operating away — till you hear the machine beep. Go seize your new Stage 2 Keycard.
Methods
![Resident Evil 4 remake map from the Freezer to the Systems room.](https://cdn.vox-cdn.com/thumbor/oSUvN-Yp-1aqHMU_Vq0VAyMf3p0=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551389/Chapter_13_4_3.png)
Graphic: Jeffrey Parkin | Sources: Capcom by way of Polygon
We’re heading for a brand new space — the Incubation Lab — for the final keycard improve. As soon as once more, you’ll be operating away, so if you exit the Freezer, flip: left, proper, after which run straight to the top of the corridor. On the backside of the steps, flip left to discover a Stage 2 Keycard Lock. Use your keycard and undergo.
There’s nothing to choose up right here, so simply run by means of and to the suitable. If you attain Methods, smash the crate for some submachine gun ammo and head down the steps.
![Resident Evil 4 remake map from Systems to the Incubation Lab](https://cdn.vox-cdn.com/thumbor/H2Ngq0lLduBkAUy3wXK1XVImk-I=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551393/Chapter_13_5.png)
Graphic: Jeffrey Parkin | Sources: Capcom by way of Polygon
Take care of the trio of troopers on the backside, after which head underneath the steps to seek out some gunpowder on the cabinets to the north and a yellow herb within the southeast nook. (In case you’ve been following alongside, that is the final yellow herb it is advisable full improve your well being.)
Smash the crate to the left of the door for extra submachine gun ammo, after which head out to the Incubation Lab.
Incubation Lab // Stage 3 Keycard
![Resident Evil 4 remake Leon entering the Incubation Lab](https://cdn.vox-cdn.com/thumbor/bjXhh9weF301XQqZP_qDsqTm4CM=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551615/Resident_Evil_4_Chapter_13_walkthrough_25.jpg)
Picture: Capcom by way of Polygon
Seize the rifle ammo from the equipment forward of you if you enter. Take the primary proper into the lab itself. There’s a inexperienced herb and a few rifle ammo to seize on the left, and a crimson herb and submachine gun ammo underneath the hoods on the suitable. Seize the hand grenade from the cart in the course of the room.
Head into the again room and smash the crates on the suitable for shotgun shells and gunpowder. Head left to seek out the Case 2002-f: Escaped Check Topic file and Biosensor Scope from the desk.
![Resident Evil 4 remake Leon using the Biosensor Scope to target a regenerador who swallowed a wrench.](https://cdn.vox-cdn.com/thumbor/TNKATTDPrS2T7mEByQGum9A4Kow=/0x0:2880x1622/1200x0/filters:focal(0x0:2880x1622):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24551616/Resident_Evil_4_Chapter_13_walkthrough_26.jpg)
Picture: Capcom by way of Polygon
Equip the Biosensor Scope in your LE 5 (in your Stock, choose the LE 5 after which Components) or another scope-able weapon. We just like the LE 5 as a result of it’s new and glossy, however the Stingray additionally works if you wish to be just a little extra exact.
In case you attempt to work together with the Overwrite Terminal on the north wall, Leon will level out that he wants a wrench to get it open — that’s the device talked about within the Escaped Check Topic file.
Head again into the lab. The wrench is contained in the abdomen of the primary Regenerador in your left. Ideally, you’d use the Biosensor Scope to pinpoint the three parasites within it and take them out surgically with the LE 5. Failing that, we discovered that just a few grenades and a few magnum rounds to the torso additionally does the job.
Relying on how correct you might be, you may also by chance free the opposite three Regeneradors. In case you do, cope with them the identical method — shoot their parasites through the use of the Biosensor Scope, or simply unload on them and hope.
Decide up the wrench from the primary Regenerador and head again to the Overwrite Terminal to make use of it (at which level Leon turns the bolt the flawed method). Whereas it’s upgrading, a handful of troopers will rush the room, however fortunately no Regeneradors. Take care of them till the machine beeps and you may retrieve your card.
Holding Cell // Rescue Ashley
Exterior of the lab, flip proper and use the keycard to open the gate. Comply with the corridor north and smash the crate on the subsequent flip for some handgun ammo. There’s additionally an Ashley-sized locker proper right here that certain seems like foreshadowing.
Unlock the gate to the left and go reunite with Ashley.
We’ll see if Ashley wakes up and the way Leon offers together with his spreading an infection in Chapter 14. Or you possibly can return to our full Resident Evil 4 remake walkthrough right here.