Prince of Persia: The Misplaced Crown kicked off Summer Game Fest with a shock trailer (though its soundtrack did leak just before the show). Many have been shocked by this entry, although, as this 2.5D search motion platformer is a bit of completely different from the 3D Prince of Persia video games. Nevertheless, Prince of Persia creator Jordan Mechner shouldn’t be a type of individuals and has voiced his assist for this sport.
Prince of Persia’s creator is wanting ahead to The Misplaced Crown
Mechner posted his ideas on his blog. Though he stated he didn’t write the sport or “have a direct function” in its growth, Mechner defined that he was “eagerly awaiting” the reveal and praised the Montpellier workforce main The Misplaced Crown.
“Ubisoft’s storied Montpellier studio and ‘French contact’ have been a giant a part of what drew me in 2001, once we first joined forces to reboot Prince of Persia (The Sands of Time), and once more in 2017,” stated Mechner. “Numerous Montpellier arms have additionally labored in Montreal, together with a few of the finest expertise I’ve had the privilege to work with wherever.
“I’ve seen their dedication and love for POP at shut vary; we’ve immersed ourselves collectively in Persian mythology and gameplay on previous tasks. It’s no coincidence that this group of individuals is the one to lastly crack the problem of reinventing POP for a brand new technology of players.”
![Prince of Persia Creator Voices Support for The Lost Crown After Divisive Trailer](https://www.playstationlifestyle.net/wp-content/uploads/sites/9/2023/06/dislikes.jpg?w=1024)
This comes amidst an enormous outcry that’s most simply represented by the dislikes the trailer has on YouTube. The one on the official Ubisoft channel presently has roughly 5,300 likes and 20,000 dislikes. The video on PlayStation’s YouTube channel has round 5,900 likes and 17,000 dislikes. That basic sample is in keeping with the opposite variations of the trailer on IGN, GameSpot, and GameTrailers (though the one on Nintendo’s channel is kind of break up down the center). The sentiment comes within the absence of a extra conventional Prince of Persia sport and the troubled growth of the Sands of Time remake.
Nevertheless, Mechner as soon as once more reiterated his assist for the studio and stated he’s watched the workforce work on it for years.
“I do know the gifted POP workforce at Ubisoft Montpellier properly, I’ve watched them pour their hearts and keenness into this undertaking over three years from pre-conception to full beta, and I couldn’t be extra excited,” stated Mechner. “That is the Prince of Persia sport I’ve been wishing for.”
Mechner has flippantly spoken out towards just one Prince of Persia sport up to now. In 2005, he stated he was “not a fan” of the edgy Warrior Inside, which dialed up the violence and angst. However he did say he was “glad” that Warrior Inside’s follow-up, The Two Thrones, returned to a being a sport for each youngsters and adults.
Summer time Recreation Fest had two hours of sport reveals and trailers. It’s lots to remember, so right here’s…
Mechner is most identified for creating the unique Prince of Persia in 1989 and its 1993 sequel. That is a couple of decade earlier than Ubisoft launched Prince of Persia: The Sands of Time, which was, like The Misplaced Crown, a visible departure from what got here earlier than. Mechner was a inventive advisor, designer, and state of affairs author on the pivotal 2003 title, however didn’t have a heavy function in video games that got here out after. Nevertheless, he additionally wrote two Prince of Persia graphic novels and the primary drafts of the story for the 2010 Jake Gyllenhaal-led movie.