Omniheroes is the upcoming, high-fantasy, informal, technique RPG that calls upon gamers to summon, practice, and assemble groups of lovely however lethal heroes with which to save lots of the world by uniting its warring factions and banishing the evil presence that threatens to destroy it.
To get the job executed you’ll be handled to a roster of over 100 exquisitely designed heroes from which to summon, practice, and assemble the proper group of warriors, whom you possibly can sit again and watch in superb, turn-based, automated battles.
All of the indicators from early play testing level in direction of Omniheroes delivering a particularly polished and enthralling RPG expertise when the sport lastly launches, however earlier than then we had been handled to an unique interview with its developer, OMNIDREAM, to achieve some early perception into what Omniheroes has in retailer.
TouchArcade: What do you suppose Omniheroes presents that distinguishes it from different cell RPGs?
OMNIDREAM: At the beginning, what makes our sport actually distinctive is its artwork fashion. For each our firm and myself, that is the primary time we’ve ventured into creating an unique artwork fashion for a cell sport. Beforehand, we frequently acquired clear directions, so this was a major problem for us. When confronted with this problem, it was fairly tough to navigate. Nevertheless, we ultimately found some alternatives and launched into a journey of studying and exploration. We determined to first set up a unified course for the general fashion after which deconstruct it into numerous parts. One such idea we explored was the notion of a delicate darkish aesthetic. We deconstructed it by way of drawing strategies, visible presentation, and even some design points. As soon as we deconstructed and established these tips, our group members may observe this framework to create the specified fashion, making certain a constant strategy. This strategy allowed us to realize a definite artwork fashion, notably within the choice and design parts of the seven Valkyries.
As for the gameplay, we purpose to create a cell sport that’s each stress-free and able to maintaining gamers engaged for the long run. By “stress-free,” I imply that gamers can get pleasure from our sport with out feeling pressured or burdened. They’ll decide it up and put it down at their comfort. Nevertheless, even when they haven’t had time to play for some time, once they do need to come again and play, they will rapidly catch up and proceed to search out enjoyment.
On the similar time, we acknowledge that for gamers to remain engaged in the long term, the sport wants to supply constant enjoyment. We wish the sport to supply ample depth in gameplay, together with a steady stream of contemporary content material. So, one other standout characteristic of Omniheroes is its distinctive Synergy system, impressed by the auto chess style. Whereas the synergy characteristic is a standard gameplay mechanic in RPGs, what units us aside is that every hero in our sport has 3-4 distinct synergies. By strategically combining the assorted synergies of the 5 heroes in your group comp, you possibly can unlock a large number of ever-changing synergy results. These results can be utilized to beat totally different challenges and obstacles all through the sport. It’s a journey filled with surprises and anticipation, the place every Synergy shaped brings gamers nearer to unlocking the sport’s full potential.
TA: What had been the most important challenges you encountered throughout improvement, and the way did you overcome them?
OD: One of many greatest challenges we confronted throughout improvement was that turn-based fight has many traditional mechanics that gamers are already accustomed to. Subsequently, it was essential for us to ship a contemporary and progressive sport expertise. Nevertheless, this proved to be extremely difficult, as we went via almost 20 totally different fight technique designs, none of which absolutely met our satisfaction.
The Synergy system, which I simply talked about, took us almost six months of steady repetition and participant testing. It was an intricate course of that required us to rigorously take into account the interaction between gameplay mechanics, character traits, and the immersive world we had crafted.
TA: Which of Omniheroes options are you personally probably the most pleased with?
OD: The event and fine-tuning of Omniheroes has been a journey of unwavering persistence and meticulous craftsmanship. It took us nearly 3 years, from the very starting, to dedicate ourselves to carving out each intricate element, making certain that the artwork fashion and gameplay resonate with gamers on a profound degree. It required numerous repetitions and a steadfast dedication to excellence. We painstakingly refined the artwork fashion, refining every brushstroke and pixel, till it completely embodied the imaginative and prescient we had in thoughts. The identical degree of care was given to shaping the gameplay, meticulously balancing mechanics and options to create an enticing and immersive expertise. Even by way of language variations, we’ve ready over ten sport localization languages to make sure a seamless gaming expertise for customers in numerous areas. Moreover, we’ve plans to launch at the least 20 extra language variations sooner or later, catering to the various linguistic preferences of our world participant base.
We’re pleased with the end result, it’s a labor of affection, the place each facet of Omniheroes has been sculpted to ship a rare journey that can captivate gamers from the second they embark on this epic journey.
TA: Lastly, Do you could have any ideas or recommendation to customers on tips on how to play the sport?
OD: This can be a sport, and I consider that I can’t supply a lot recommendation. I encourage the gamers to embrace the sport’s pleasures and expertise its joys freely, following the trail that resonates together with your coronary heart. Please, benefit from the journey.
Omniheroes is predicted to be launched someplace across the center of subsequent month and shall be free-to-play with in-app purchases. For now, any gamers desirous about making an attempt Omniheroes are inspired to pre-register through the official website, Those that sign-up throughout the “Valkyrie Bestowal” pre-registration occasion will obtain a lot of prizes, together with 777 free attracts, in addition to a chance to win a $100 Amazon Card and an iPhone 14 Professional 512GB.
This text is sponsored content material written by TouchArcade and revealed on behalf of OMNIDREAM to advertise an interview with the event group behind Omniheroes. For questions or feedback, please electronic mail [email protected]