After Diablo 4’s huge season 1 patch — which shook the sport up a bit an excessive amount of for many gamers — Blizzard previewed one other patch (1.1.1) that will improve the sport’s weakest lessons. And whereas the patch itself received’t be out till Aug. 8, Blizzard published the full patch notes on Wednesday, and so they embrace much more than buffs for the Barbarian and Sorcerer.
The most important modifications on this patch aren’t truly angled towards a particular class, and as an alternative give attention to monster density. Nightmare Dungeons and the Helltide exercise will embrace a considerably elevated variety of monsters as soon as the patch goes reside. Whereas which may sound like a nasty factor, or a rise in problem, that is truly a serious buff to participant XP. Most builds in Diablo 4 can mow down giant teams of enemies with a single click on, and including extra simply signifies that every spell solid nets you extra XP and extra rewards.
The catch to the elevated monster density change, is that it additionally comes with a rise in boss well being. All bosses above degree 60 may have a bit further well being come Aug. 8. At degree 80, that improve is +50%, and at degree 150 it’s as much as +150%.
Most Nightmare Dungeon bosses go down in a short time in Diablo 4, and have for the reason that sport launched in June. In consequence, most endgame builds give attention to quickly clearing teams of enemies, fairly than burning down one huge goal. This improve to boss well being guarantees to be one of many largest shifts within the sport’s meta since launch, as gamers will virtually definitely have to shift away from pure area-of-effect builds just like the Barbarian’s Whirlwind or the Druid’s Pulverize, which already do abysmal boss harm.
To compensate for his or her elevated problem, all boss-tier monsters over degree 35 will drop a assured Legendary merchandise. Most Nightmare Dungeons had been already fairly beneficiant with Legendary drops, however this at the least ensures that gamers received’t be losing their time. Treasure Goblins may even drop assured Legendaries now, supplied they’re over degree 15. And Legion Occasions will drop a assured Legendary beginning at degree 35. The latter two modifications are notably nice for leveling every season, when Legendaries are loads tougher to return.
As for sophistication modifications, the Barbarians and the Sorcerers are nonetheless the actual winners right here, identical to Blizzard initially steered — though most likely not sufficient to knock them out of the underside two slots this season.
For Barbarians, many abilities that generate Fury now generate much more, which is a big boon for early sport. A number of of their harm dealing abilities like Rupture and Double Swing may even be extra highly effective as soon as the patch hits.
Sorcerers — which have struggled greater than most lessons for the reason that sport launched — received essentially the most modifications. Blizzard rebalanced a number of of the category’ Paragon nodes, and improved quite a few Legendaries. This patch isn’t going to vary Sorcerers from being the squishiest of the 5 lessons, however their vital improve in harm ought to assist compensate much more than earlier than.
Along with these particular callouts, Blizzard made quite a few bug fixes and stability modifications on this patch. We’ve listed the entire modifications beneath as a way to higher principle craft forward of the patch’s official launch on Aug. 8.
CLASS BALANCE UPDATES
Hey wanderer, welcome to Patch 1.1.1!
We’ve made fairly a couple of stability changes to Lessons. Our targets with this patch are as follows:
We wish to enhance the effectiveness of Sorcerers and Barbarians whereas addressing the next for every Class:
Sorcerer
- Enhance late-game survivability, principally by way of Paragon Board enhancements.
- Modify some Class mechanics to maneuver away from “Kiss-Curse” results—that is the place the participant positive factors energy however loses energy someplace else.
Barbarian
- Pace up the circulate of fight within the early sport by rising Fury era on Primary Abilities.
- Add late-game pleasure by rising the ability of Distinctive objects.
Strengthen builds that aren’t reaching a excessive energy degree.
Diversify the use circumstances for Legendary objects and different results which are overly situational.
Barbarian
Abilities
Bash
- Fury gained elevated from 11 to 13.
Flay
- Fury gained elevated from 10 to 13.
Enhanced Frenzy
- Fury gained elevated from 2 to three.
Lunging Strike
- Fury gained elevated from 10 to 12.
Double Swing
- Harm elevated from 40% to 50%.
Enhanced Rupture
- Harm elevated from 45% to 70%.
Enhanced Cost
- Harm elevated from 30% to 60%.
Mighty Cost
- Susceptible length elevated from 2 to 4 seconds.
Violent Upheaval
- If Upheaval damages at the least 2 enemies or a Boss, you acquire Berserking for two seconds, elevated to three seconds if it damages at the least 4 enemies.
Passives
Aggressive Resistance
- Harm discount elevated from 3% to 4%.
Gushing Wounds
- Bleed harm dealt primarily based on Crucial Harm bonus elevated from 100% to 115%.
- Bleed harm when Overpowering elevated from 11% to 70%.
Unconstrained
- Berserking harm bonus elevated from 25% to 35%.
- Up to date the tooltip to extra clearly replicate this Key Passive’s worth
Strolling Arsenal
- Bonus harm length elevated from 6 to eight seconds.
Legendaries
Facet of Ancestral Pressure
- Harm elevated from 32-50% to 40-58%.
Demise Want Facet
- Thorns elevated from .5-.75 to .65-.85.
Facet of Unrelenting Fury
- Core Talent price to refund elevated from 10-20% to 20-30%.
Extra performance:
- Value refund additionally granted when hitting Bosses.
Facet of Ancestral Cost
- Harm elevated from 50-100% to 75-125%.
Facet of Burning Rage
- Harm elevated from .22-.28 to .3-.38.
Facet of Bul-Kathos
- Harm discount whereas in Earthquakes elevated from 5-15% to 15-25%.
Earthquake Facet
- Harm bonus in Earthquakes elevated from 5-15% to 15-25%.
Uniques
Fields of Crimson
- Harm elevated from .18-.34 to .22-.38.
- Harm that enemies take standing in swimming pools elevated from 15% to twenty%.
- Rupture Cooldown Discount affix changed with Bonus Crucial Strike Harm.
Hellhammer
- Harm elevated from .6-.8 to .85-1.1.
- Burning length elevated from 3 to 4 seconds.
- Harm to Crowd Managed Enemies affix changed with Bonus Crucial Strike Harm.
Ramaladni’s Magnum Opus
- Bodily Harm affix changed with Susceptible Harm.
100,000 Steps
- Assaults scale back Evade’s cooldown affix substitute with bonus Evade fees.
- Harm in opposition to Surprised affix substitute with bonus Motion Pace.
Battle Trance
- Primary Talent Harm affix changed with Cooldown Discount.
- Bonus Assault Pace to different abilities elevated from 10-20% to 35-45%.
Rogue
Abilities
Elementary Invigorating Strike
- Power threshold elevated from 50% to 75%.
Major Forceful Arrow
- Each third solid pierces enemies.
Enhanced Caltrops
- Harm bonus elevated from 3% to five%.
Poison Lure
- Harm elevated from 344% to 396%.
Supreme Rain of Arrows
- Rain of Arrow’s first wave Knocks Down enemies for 3 seconds.
Passives
Victimize
- Fortunate Hit probability elevated from 35% to 45%.
Rugged
- Harm Discount in opposition to Harm over Time results elevated from 6/12/18% to 9/18/27%.
Siphoning Strikes
- Fortunate Hit probability elevated from 75% to 85%.
Legendaries
Facet of Elusive Menace
- Now not requires hits to be from Shut enemies.
Facet of Quickening Fog
- You robotically drop a Smoke Grenade on the finish of Sprint. Smoke Grenades scale back Sprint’s cooldown by .4-.6 seconds per goal hit, as much as 2-3 seconds.
Uniques
Windforce
- All Stats affix changed with Susceptible Harm.
Phrase of Hakan
- Final Harm affix changed with Cooldown Discount.
Druid
Abilities
Earth Spike
- Spirit acquire elevated from 11 to 13.
Claw
- Spirit acquire elevated from 11 to 12.
Storm Strike
- Spirit acquire elevated from 14 to fifteen.
Wind Shear
- Spirit acquire elevated from 13 to 14.
Maul
- Spirit acquire elevated from 15 to 17.
Wolves
- Passive harm elevated from 7.8% to 11%.
- Lively harm elevated from 110% to 135%.
Enhanced Wolf Pack
- Harm bonus elevated from 20% to 25%.
Brutal Wolf Pack
- Assault Pace bonus elevated from 20% to 25%.
Ferocious Wolf Pack
- Fortify quantity elevated from 5% to eight%.
Ravens
- Passive harm elevated from 13% to twenty%.
Brutal Ravens
- Extra performance:
- Enhance the passive harm of Ravens by 40%.
Rabies
- Harm over time elevated from 76% to 110%.
Paragon
Lightning Resilience Uncommon Node
- Most Life bonus elevated from 4% to six%.
Legendaries
Facet of Metamorphic Stone
- Spirit price diminished from 60 to 50.
- Harm dealt elevated from 80-100% to 100-120%.
Facet of the Alpha
- Harm elevated from 75-100% to 90-115%.
Mangled Facet
- Useful resource acquire elevated from 1 to three.
Class Mechanic
Overload
- Fortunate Hit Probability elevated from 20% to 40%.
Sorcerer
Abilities
Flickering Hearth Bolt
- Hearth Bolt generates 2 Mana when hitting an enemy.
Enhanced Fireball
- Casting Fireball will increase its radius by 50%.
Harmful Fireball
- Fireball’s Crucial Strike Harm is elevated by 20%. This bonus is elevated to 30% if Fireball hits at the least 3 enemies.
Better Chain Lightning
- Every time Chain Lightning bounces, it offers 5% elevated harm for its length.
Harmful Chain Lightning
- Probability to type Crackling Power elevated from 25% to 30%.
Passives
Vyr’s Mastery
- Harm bonus elevated from 10% to fifteen%.
Esu’s Ferocity
- Extra performance:
- Each bonuses are additionally granted for 3 seconds when hitting a Boss with a Crucial Strike.
Combustion
- Your Burning results deal x20% elevated harm, plus an extra x2% elevated harm per distinctive supply of Burning you will have utilized to the enemy.
Paragon
Searing Warmth Legendary Node
- Casting Fireball or Meteor will increase your Crucial Strike Probability by 5% for five seconds, as much as 15%.
Ceaseless Conduit Legendary Node
- Enhance Crackling Power’s harm from 2% to three% per 20 Intelligence the participant has Reinforce Uncommon Glyph.
Territorial Uncommon Glyph
- Harm discount elevated from 10% to fifteen%.
Warding Uncommon Glyph
- Harm discount elevated from 13% to 25%.
Keeper of Flames Uncommon Node
- Harm discount elevated from 4% to five%.
- Bonus harm discount elevated from 4% to five%.
Smoldering Embers Uncommon Node
- Harm discount from burning enemies elevated from 4% to five%.
- Bonus harm discount from burning enemies elevated from 4% to five%.
Guarded Uncommon Node
- Harm discount from Susceptible enemies elevated from 4% to five%.
- Bonus harm discount from Susceptible enemies elevated from 4% to five%.
Oppressive Uncommon Node
- Harm discount from Susceptible enemies elevated from 4% to five%.
- Lightning Resilience Uncommon Node
- Most Life bonus elevated from 4% to six%.
Legendaries
Serpentine Facet
- You might have 1 extra Hydra energetic, and Hydra’s length is elevated by 14-24%.
- This now additionally impacts Hydra’s Enchantment Impact.
Facet of Conflagration
- Bonus Burning harm elevated from 20-30% to 20-40%.
Facet of Engulfing Flames
- Bonus Burning harm elevated from 30%-40% to 60%-80%.
Facet of Three Curses
- Enhance the Crucial Strike Harm of Meteor and Fireball by 20%-40%. Double this bonus in opposition to Wholesome enemies.
Flamewalker’s Facet
- Bonus Motion Pace length elevated from 4 to six seconds.
Gravitational Facet
- Ball Lightning orbits round you and offers 15-25% elevated harm.
Facet of Unbroken Tether
- Extra Chain Lightning bounces elevated from 2 to 4.
Recharging Facet
- Every time Chain Lightning bounces, you acquire 1.5-3 Mana.
Charged Facet
- Bonus Motion Pace length elevated from 4 to eight seconds.
Facet of the Bounding Conduit
- Bonus Motion Pace elevated from 20-25% to 25-30%.
New Legendary – Mage-Lord’s Facet
- Enhance Vyr’s Mastery Key Passive’s Harm Discount by 6-9% for every Shut enemy, as much as 18-27%.
Facet of Frozen Orbit
- Harm elevated from 20-30% to 30-40%.
Storm Swell Facet
- Bonus harm elevated from 11-20% to 21-30%.
Snowveiled Facet
- Unstoppable length elevated from 2-3 seconds to 3-5 seconds.
Extra performance:
- Additionally grants 10% bonus Armor for 3-5 seconds.
Incendiary Facet
- Fortunate Hit: Harm out of your Pyromancy abilities has as much as a 12-17% probability to revive 10 Mana.
Snowguard’s Facet
- Whereas inside your personal Blizzard and for 3 seconds after leaving it, you’re taking 20-25% much less harm.
Facet of Focus
- Mana Regeneration elevated from 20-30% to 40-50%.
- Period requirement to achieve its profit diminished from 3 to 2 seconds.
Uniques
Gloves of the Illuminator
- Harm penalty diminished from 65-55% to 45-35%.
- Harm to Surprised affix changed with Fortunate Hit: Change to Restore Useful resource.
- Illuminator’s first bounce happens a lot nearer to the participant.
Necromancer
Abilities
Enhanced Bone Spirit
- Cooldown discount elevated from 6 to 7 seconds.
Paragon
Wither Legendary Board
- Willpower requirement for bonuses diminished from 50 to 40.
- Bonus harm per 40 Willpower elevated from 2.5% to 4%.
Legendaries
Facet of Empowering Reaper
- Damaging enemies with Sever has a 10-20% probability to spawn a pool of Blight underneath the goal that offers 20-60% bonus harm. This impact can solely occur as soon as each 3 seconds.
Facet of Uncovered Flesh
- Fortunate Hit: As much as a ten% probability to generate 30-50 Essence when hitting a Susceptible enemy.
Facet of Decay
- Harm elevated from 20-40% to 25-45%.
Facet of Torment
- Essence Regeneration elevated from 20-30% to 90-170%.
Hulking Facet
- Legendary class modified from Useful resource to Utility.
- Probability for Golem to scale back its cooldown elevated from 1-4% to 2-5%.
- Probability to Golem to spawn a corpse elevated from 0.5-2% to 1-2.5%.
Uniques
Greaves of the Empty Tomb
- Intelligence affix changed with Bonus Motion Pace.
Minions
- The next assaults now deal diminished harm to Druid Companions and Necromancer Minions:
Balrog
Elite Affixes
- Hearth Enchanted
- Electrified Obelisks
- Shock Lance
GAMEPLAY UPDATES
Monster Density
We’re rising monster density in Nightmare Dungeons and in Helltide.
- Bosses above Stage 60 may have extra well being. Examples:
- Bosses at Stage 60 and beneath stay unchanged.
- Bosses at Stage 80 have 50% elevated well being.
- Bosses at Stage 100 have 100% elevated well being.
- Bosses at Stage 120 have 120% elevated well being.
- Bosses at Stage 150 and above have 150% elevated well being.
Bosses and Occasions
Developer’s Word: We’re making changes to the well being values of high-level boss monsters.
- Stage 35 and better boss monsters will now have a 100% probability to drop a Legendary merchandise.
- Treasure Goblins now have an elevated Legendary merchandise drop probability from Stage 6-14 and assure a Legendary merchandise drop beginning at Stage 15.
- Legion Occasions are actually extra rewarding and assure a Legendary merchandise drop beginning at degree 35.
Common
- Now we have made a number of enhancements on how harm and different results work together with energetic limitations.
- Bonus harm or bonus results which are utilized on-hit or when dealing harm will now apply that very same impact by way of limitations.
- Ex: The Exploit Paragon Glyph will now apply Susceptible to enemies which have an energetic barrier.
- Cheat loss of life results will now work correctly when the participant has an energetic barrier.
- This additionally impacts PvP play.
- Varshan will now break by way of any Bone Wall segments he dashes by way of.
- The fee for refunding Talent and Paragon Factors has been diminished. The discount begins small at decrease Ranges and hits a most of 40% at Stage 100.
- Ex: Stage 50 – 12%, Stage 60 – 18%, Stage 70 – 24%, Stage 80 – 30%.
- We’ve elevated the stack restrict for Elixirs from 20 to 99.
- A further Stash Tab can now be bought on the Stash with gold.
- Now we have restored the solid time for Go away Dungeon again to three seconds.
Developer’s Word: Go away Dungeon capability was getting used as one other methodology of straightforward escape from hazard in dungeons, notably for Hardcore gamers. Nonetheless, we acknowledge that that is outweighed by the draw back of the sport feeling much less responsive. We’ve heard your suggestions, and are reversing this alteration.
- The next Nightmare Dungeon affixes have been eliminated:
Useful resource Burn
Backstabbers
Empowered Elites (Chilly Enchanted)
Malignant Hearts
Caged Coronary heart of Spellbreaking
- Modified to: Upon taking Elemental Harm, acquire 10-20% Harm Discount for five seconds.
Generic Distinctive Gadgets
Temerity
- + All Stats affix changed with Max Life.
- Barrier is now primarily based on most Life.
- Now correctly accounted by circumstances checking for the participant having a Barrier.
BUG FIXES
Accessibility
- Display screen Reader assist for studying class icons has been added.
- Fastened a difficulty the place the Display screen Reader wouldn’t learn out capitalized, accented letters, or particular characters.
Cooperative Play
- Fastened a difficulty the place development within the Ultimate Straw quest may very well be blocked throughout Co-op play.
- Fastened a difficulty the place solely the primary participant might activate Factors of Curiosity throughout Co-op play.
- Fastened a difficulty the place utilizing a City Portal whereas trying to enter a dungeon would trigger each gamers to get caught throughout Native Co-Op play.
- Fastened a difficulty the place follower NPCs couldn’t perform correctly in situations the place gamers had been mounted throughout Native Co-Op play.
- Fastened a difficulty the place the hunt progress tracker of different gamers wouldn’t show correctly in sure conditions throughout Native Co-Op play.
- Fastened a difficulty the place the Season Data wouldn’t correctly show when Participant 2 created a brand new character throughout Native Co-Op play.
- Fastened a difficulty the place a participant engaged in dialog with an NPC would see a black display screen if one other participant of their get together teleported away.
Dungeons
- Fastened a difficulty the place development within the Seaside Respectable Dungeon may very well be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
- Fastened a difficulty the place the Dedication malignant energy wouldn’t perform in opposition to the Useful resource Burn affix for Nightmare Dungeons.
- Fastened a difficulty the place the Useful resource Burn affix for Nightmare Dungeons was making use of from shut enemies and never simply distant enemies.
- Fastened a difficulty the place the Boss within the Den of the Blighted may very well be broken by way of the fog wall.
- Critters, non-combative creatures, in Nightmare Dungeons with the Demise Pulse affix will not explode on loss of life (this explosion was by no means dealing harm).
- Fastened a difficulty the place gamers might go away their Get together after dying in a Nightmare dungeon, re-enter their get together, after which re-enter the dungeon and never have their revives depend in direction of the Dungeon’s revive cap.
- Fastened a difficulty the place Animus carriers killed earlier than the Animus goal was triggered wouldn’t drop Animus, blocking dungeon development.
- Fastened a difficulty the place the Reset Dungeon button typically malfunctioned.
- Fastened a difficulty the place Keeper Xor’lim typically wouldn’t drop Garan’s Key within the Garan Maintain Nightmare Dungeon.
Gameplay
- Barbarian
- Fastened a difficulty the place Cost didn’t carry all enemies hit together with the Barbarian.
- Fastened a difficulty the place Lunging Strike might trigger the participant character to get caught underneath the bottom.
- Fastened a difficulty the place the bonus Crucial Strike probability granted by the Centered Rage malignant energy may very well be consumed by non-combat abilities.
- Fastened a difficulty the place the Facet of Berserk Ripping wouldn’t trigger targets to bleed when Berserking.
- Druid
- The tooltip for the Moonrage malignant energy now additionally communicates the ability’s extra Fortunate Hit probability of spawning a wolf when damaging a boss.
- This tooltip now correctly communicates that it grants +3 ranks to Wolves.
- Fastened a difficulty the place Name of the Wild and Facet of the Stampede weren’t correctly affecting the passive parts of Companion abilities and the energetic portion of Wolves.
- Necromancer
- Fastened a difficulty that brought on extra Blood Orbs than meant to be energetic on the identical time. Blood Orbs now perform like Crackling Power in that they cap at 30.
- Fastened a difficulty the place assured Overpower assaults from the Rathma’s Vigor key passive weren’t benefiting from the Paragon Legendary Node Massacre.
- Fastened a difficulty the place the automated Corpse Explosion casts from the Sacrilegious malignant energy might ignore the harm lowering impact from the ability when utilizing unenhanced Corpse Explosion.
- Fastened a difficulty the place the Premature Demise side solely elevated Overpower harm on the Blood Lance that was solid and never different lanced targets.
- Fastened a difficulty the place when the Decrepit Aura Malignant Energy was geared up twice, the ability with the bottom variety of close to enemies required to activate was not the one that will set off.
- Fastened a difficulty the place shields held by a Necromancer would cowl their face in loading screens. Fastened a difficulty the place the Necromancer’s Imperfectly Balanced passive might solely have 1 level allotted to it.
- Fastened a difficulty the place the Decrepit Aura malignant energy wouldn’t set off when mounted.
- Rogue
- Fastened a difficulty the place Poison Lure may very well be infinitely solid with out spending Power through the use of the Concealment ability close to zone transition areas.
- Fastened a difficulty the place the Shadow clone’s taunt impact from the Trickery malignant energy might Taunt different gamers in PvP, and the taunt was not breakable by Unstoppable results.
- Sorcerer
- Fastened a difficulty the place the Elemental Dominance passive didn’t perform accurately when utilizing Core and Mastery abilities that dealt Harm over Time.
- Ex: A meteor solid at above 50 mana that will take you underneath 50 mana wouldn’t get the complete harm bonus.
- Fastened a difficulty the place the Omnipower Malignant Energy wouldn’t correctly eat extra mana, which might then not set off different interactions with extra useful resource consumption.
- Ex: the harm discount from the Mana Protect passive.
- Fastened a difficulty the place the Omnipower malignant energy was inconsistently launching the suitable variety of projectiles. As well as, the tooltip has been up to date to raised describe the ability.
Developer’s Word: The earlier tooltip was a bit deceptive because it didn’t eat the whole thing of your mana pool. It is going to eat as a lot as it will probably relying on the quantity rolled on the affix.
- Fastened a difficulty the place the consequences from the Darkish Dance malignant energy would reset the Align the Components passive.
- Fastened a difficulty the place the random location teleport impact from The Oculus might trigger gamers to get caught within the setting.
Common
- Fastened a difficulty the place the pace improve from the Spur ability whereas mounted was slower on Controller than Keyboard and Mouse.
- Fastened a difficulty the place Invasion portals spawned throughout sure Helltide occasions may very well be pushed off display screen with Concern results.
- Fastened a difficulty the place Paragon Uncommon Nodes would typically not present bonuses with stat-boosting gear.
- Fastened a difficulty the place repeatedly enchanting an merchandise might lead to having the identical stat present repeatedly in subsequent re-rolls.
- Fastened a difficulty the place post-death damaging results ignored the harm discount from stats of shut or distant enemies.
- Fastened a difficulty the place mounting your steed whereas shifting would behave erratically when taking part in on console.
Monsters
- Fastened a difficulty the place Elite enemies with the Teleporter affix might teleport from off-screen and deal extreme harm.
- Fastened a difficulty the place Tusked Charger enemies might nonetheless harm the participant after dying.
- Fastened a difficulty the place the Corpse Spawn enemy wouldn’t assault the participant.
- Fastened a difficulty the place the Mahjoob monster was tougher to defeat than meant.
Quests
- Fastened a difficulty the place development could be blocked through the Reject the Mom quest if the participant left the sport and got here again.
- Fastened a difficulty the place Quest goals may very well be missed whereas mounted through the Determined Cures quest.
- Fastened a difficulty the place the Fury In opposition to Destiny quest might have its development blocked.
- Fastened a difficulty the place the Quest tracker pin wouldn’t be seen outdoors of the zone the place the Ruins of Religion quest was positioned.
- Fastened a difficulty the place the Gore-soaked barricade might turn into indestructible after exiting and returning to the Cellar through the Fury In opposition to Destiny quest.
- Fastened a difficulty the place gamers might repeatedly battle Varshan through the closing Seasonal quest by resetting the Dungeon the place he spawns.
Season of the Malignant
- Fastened a difficulty the place the Prudent Coronary heart malignant energy wouldn’t set off whereas mounted.
- Fastened a difficulty the place the Darkish Dance malignant energy might behave as if the participant was damaging themselves, which might apply different results that happen when the participant offers harm.
- Fastened a difficulty the place the Invoker of Varshan recipe may very well be misplaced.
- For any participant that misplaced the recipe, it may be acquired from any malignant kill after the seasonal quest line has been accomplished.
- Fastened a difficulty the place the Barber malignant energy would take in harm from all different gamers and never simply the participant with it geared up.
- Fastened a difficulty the place the Urn of Bargaining season blessing was rising the enchant prices for objects.
- Fastened a difficulty the place the Darkish Dance Malignant Coronary heart might kill the participant. It is going to not eat life if the participant doesn’t have sufficient life to pay.
Store and Battle Cross
- Fastened a difficulty the place the Come up emote’s visible results wouldn’t seem when taking part in on low graphical settings.
- Fastened a difficulty the place the Dagger Faucet emote for Rogue from the Battle Cross would lock participant motion for its length.
- Fastened a difficulty the place the feminine Necromancer animation for the Cage Puppetry emote had visible errors within the preview.
- Fastened a difficulty the place the Illusion Walker beauty set had a number of visible errors, equivalent to clipping.
UI
- Fastened a difficulty the place textual content was lacking when chatting with Kres through the Tangled Recollections quest.
- Fastened a difficulty the place the subtitles through the Gentle Extinguished quest had been out of sync with the voiced dialogue.
- Fastened a difficulty the place the tooltip would present the mistaken title for Wrathful Malignant Hearts when equipping two rings with the guts socketed in it.
- Fastened a number of points with textual content description inconsistency in Store Bundles.
- Fastened a difficulty the place the Scroll of Amnesia tooltip referenced stat factors as an alternative of Paragon Factors.
- Fastened a difficulty the place the tooltips for the Social and Miscellaneous tabs within the motion wheel had been mismatched.
- Fastened a difficulty the place the tooltip for Battlepass emotes would erroneously describe the Emotes as Store emotes as an alternative of Seasonal emotes.
- Fastened a difficulty the place the Coldiron Aegis displayed as supporting all lessons, regardless that not all lessons can use shields.
- Fastened a difficulty the place the timer for Whispers might show incorrectly.
- Fastened a difficulty the place the Stele of Velkhova and Hero Overwhelmed headstones had been lacking names within the Wardrobe.
- Fastened a number of Localization points.
- Fastened a difficulty the place the button highlights for controller would disappear after dismissing the Purchase Extra Platinum immediate whereas navigating the Battle Cross menu.
- Fastened a difficulty the place The Hero checklist couldn’t be re-ordered.
- Fastened a difficulty the place the participant’s displayed loss of life marker on the minimap was inaccurate in comparison with the place their corpse was.
- Fastened a difficulty the place the hunt markers would show incorrectly if the participant left the world and returned through the Solutions within the Ashes quest.
- Fastened a difficulty the place Mount Armor and Trophies wouldn’t replace when deciding on different Mounts within the Secure Grasp Vendor menu.
- Fastened a difficulty the place controller button highlights might disappear within the Stablemaster’s menu.
- Fastened a difficulty the place the Battle Cross interface wouldn’t correctly navigate to the suitable tier after tier skipping.
- Fastened a difficulty the place the Die! Emote from the battle cross displayed its title incorrectly.
Miscellaneous
- Fastened a difficulty the place the Reins of the Bloody steed would reappear within the Stablemaster’s menu after it was already acquired.
- Fastened a difficulty the place opening a number of Clan Profile home windows would trigger a crash.
- Fastened a difficulty the place a sure Necromancer coiffure would intersect the character’s neck in cutscenes.
- Fastened a difficulty the place Audio from Cormond may very well be heard even when the participant was far-off from him through the Enter the Forest Clearing quest step.
- Fastened a difficulty the place the climate impact and map coloration change to indicate Helltide would persist after Helltide ended.
- Fastened a difficulty the place skipping the preliminary cutscene after creating a brand new character might trigger a crash.
- Fastened a difficulty the place the Bloody Liquid Steed was not all the time rewarded after defeating Echo of Lilith.
- Numerous different visible, stability, and efficiency enhancements for all platforms.