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Nintendo video games are often all-ages affairs, however each every now and then a recreation breaks the family-friendly mould the corporate’s consoles are recognized for. One instance, Natsume’s Harvest Moon 64 (Bokujō Monogatari 2 in Japan,) is about to be launched on Japan’s Nintendo Change On-line service someday this yr, and we’re feverously awaiting announcement of a Western launch (critically— it’s one of the best considered one of these sorts of video games that isn’t known as Stardew Valley.) Nonetheless, regardless that it was re-released on Wii U’s Digital Console, its absence from Nintendo’s Change subscription service within the West could also be as a consequence of one of many recreation’s central mechanics.
Nintendo has a historical past of censorship within the West, particularly within the ’90s. Across the creation of the ESRB, when there was extra outrage about how video video games have been affecting our youths, Nintendo had a strict coverage calling for sure alterations to licensed video games on its platforms throughout the localization course of. The corporate would typically require the removing or alternative of any cases of suggestive content material, gore, and spiritual iconography with a view to make its library extra family-friendly and palatable within the West. Some of the widespread practices to appease this coverage was stripping out any reference to alcohol and changing it with one thing extra ‘healthful.’
![Harvest Moon 64](https://images.nintendolife.com/ff5b4ba04683b/harvest-moon-64.900x.jpg)
Within the unique Japanese launch of Pokémon Crimson / Blue / Inexperienced / Yellow, a drunk previous man in Viridian Metropolis briefly blocks your path earlier than sobering up. Within the American launch, nevertheless, he’s merely grumpy and in want of his morning espresso first. The modifications don’t cease there. Buildings clearly labeled ‘BAR’ in Japan’s Mom 2 are all renamed to learn ‘CAFE’ in America’s EarthBound. In Mike Tyson’s Punch-Out!!, Vodka Drunkenski turns into Soda Popinski. Wario changing into dizzy and belching after being hit with a ball in Wario Land II instantly makes way more sense if you notice he was initially being hit with a mug of frothy beer. This censorship was additionally required of third-party video games, with Tecmo’s Secret of the Stars changing a whole alcohol-related city named ‘Drunkards’ with the coffee-dependent ‘Sleepers.’
You’re capable of problem each particular person to a drink-off, profitable handily should you’ve spent the yr honing your alcohol consumption. Some are impressed. Others are dejected. All are drunk.
It’s stunning then, that not solely did Harvest Moon 64 survive this localization change, however alcohol really performs a uniquely deep function within the recreation. Its affect can actually be seen throughout, in every part from its story to its mechanics. Take, as an illustration, the one constructing on the town open throughout the second half of your day: the bar. At this native tavern you’re capable of spend your hard-earned cash on a glass of wine, liquor, or beer whereas surrounded by a fluctuating variety of townsfolk. Generally vigorous and boisterous, with quite a few residents crowded round picket tables, different occasions lonely and barren, with solely the bartender there for consolation.
It’s right here the place, already just a few drinks in, you uncover the deepest worries and needs of those residents. Harris, the lonely postman, wonders if he’s adequate for Marie, the librarian and mayor’s daughter. The baker, Jeff, ponders if he’s too younger to already be waxing nostalgic. Zack, the city shipper, prays he’s able to elevating his younger daughter after his spouse’s loss of life. All of those individuals are solely capable of come out of their shell with the assistance of this ‘magic liquid.’
![Harvest Moon 64](https://images.nintendolife.com/f6a34b2483008/harvest-moon-64.900x.jpg)
The connection between Harvest Moon 64 and alcohol permeates via to the sport’s mechanics. A hidden ‘tolerance’ stat determines your skill to outdrink the village residents on the New 12 months’s Eve celebration. You’re capable of problem each particular person there to a drink-off, profitable handily should you’ve spent the yr honing your alcohol consumption. Some are impressed. Others are dejected. All are drunk. No matter their response, every townsperson you’ve bested stumbles out of the competition with the next affection stat for you. Drink is a central element of this neighborhood, and also you’ve confirmed your self able to being part of it.
Nowhere is that this relationship with alcohol extra prevalent than within the participant’s try to revive the winery—the sport’s longest, most opaque aspect quest. Within the far again nook of Flowerbud Village’s winery rests a big, useless tree. It’s been years for the reason that winery has produced high quality grapes, and the household who runs it has suffered, unable to see the twisted, sickly, barren branches of this tree as something apart from an indication of their very own failure.
Karen, the moody and abrasive daughter who works part-time on the bar, desires of saving up sufficient cash to run away to town (and away from her household) for good. Gotz, the grumpy father who inherited the winery, drinks alone every evening, turning down your each try and socialize. Sasha, the meek, withdrawn mom, worries closely about her daughter’s unhappiness. None of them can perceive why the standard of their wine isn’t what it was once, and why that barren tree not blooms. Legend has it, nevertheless, that on this tree sleeps a spirit. A Goddess of Wine able to restoring the winery—and its household—to former glory. Harvest Moon 64’s very personal Dionysus.
It is by finishing this aspect quest that you just’re capable of awaken the long-dormant spirit. Via a collection of occasions that embody befriending the native bartender, a harvest sprite, and a particular prayer, you’re capable of restore the winery again to its former glory, its wine changing into candy and worthwhile as soon as once more. Karen and the remainder of her household are overjoyed. One of many staff, Kai, brings by a bottle of the brand new batch to your farm and drinks with you to rejoice. What have been essentially the most standoffish NPCs within the recreation are instantly reborn, and, if only for a second, filled with ebullient hope.
![Harvest Moon 64](https://images.nintendolife.com/9c2e8fecbe754/harvest-moon-64.900x.jpg)
It’s value noting that the sport tends to rejoice alcohol consumption in a method you wouldn’t probably see in the present day. It’s not blind glorification — the bartender cautions you to not drink an excessive amount of, and a scene of Karen stumbling drunk on the job is definitely not portrayed as factor — however total Harvest Moon 64 tends to fall in need of showcasing extra nuanced, unfavourable features of ingesting. Nonetheless, for an virtually 25-year-old recreation on a Nintendo console, it’s spectacular that it was current in any respect.
Who is aware of why Harvest Moon 64 was spared Nintendo of America’s strict censorship coverage again in 1999. It’s not as if the sport came visiting from Japan utterly unchanged, as a fourth tv station and farm completion display screen are among the many features not brought over from the Japanese version. In all probability it was just too integral to lose or adapt on this case. In any case, what would this small nation city be with out the thrill and sorrows of alcohol? How would they rejoice their success? How would they mourn their loss? It’s ingesting that brings out these residents’ wealthy, difficult inside lives, turning would-be inventory characters into blooming three-dimensional ones you possibly can actually empathize with.
So subsequent time you’re in Flowerbud Village, take a second to have a glass of wine and respect simply how undiluted the English language model of this recreation was. Cheers!