In Starfield, you’ll decide three traits as you make your character throughout the “One Small Step” mission. Traits buffs, debuffs, or different uncommon perks in house. All traits have execs and cons, that means your preliminary choice is one in all your first main selections in Starfield.
On the finish of the day, know that traits are non-compulsory — you possibly can skip previous selecting should you don’t discover the tradeoff for any of them notably value it. And should you dislike your selections, a few of them might be eliminated at Reliant Medical surgical procedure facilities.
There’s no proper or improper trait to choose — however relying on the way you need to play, some traits are higher than others. Primarily based on our playtime, listed below are one of the best traits to start out with in Starfield.
The very best traits in Starfield
Traits don’t change an excessive amount of in regards to the sport, however should you’re caught on which of them to choose, you must select one (or extra) of those 5:
- Dream House
- Extrovert or Introvert
- Wished
- Raised Enlightened or Common
- One of many faction traits (Freestar Collective Settler, Neon Road Rat, or United Colonies Native)
You may see our explanations as to why these are one of the best traits in Starfield beneath.
Dream House
![The Dream Home house in Starfield in the sunrise](https://cdn.vox-cdn.com/thumbor/9xIPGYQLS_n9suZWfI_5QBhXktE=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24898308/Starfield_2023_09_05_13_07_16.jpg)
Picture: Bethesda Sport Studios/Bethesda Softworks through Polygon
If you already know you need to enhance a home, you must go for the Dream House trait. For a fee of 500 credit per week, you possibly can have an enormous spacious space to name house proper off the bat. You’ll shortly notice that 500 credit is nothing in Starfield, so it’s a extremely low-cost home. The situation is somewhat bit out of the way in which (in contrast to the residences on Neon or different hub areas) however it’s gigantic. And low-cost.
Extrovert or Introvert
![Andreja in Starfield](https://cdn.vox-cdn.com/thumbor/Ps_5aRgQOJXLMYdIkgUDZdnO37w=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24897905/starfield_romance_andreja.jpg)
Picture: Bethesda Sport Studios/Bethesda Softworks through Polygon
You need to take both Extrovert or Introvert as an early trait, which is able to scale back your oxygen consumption whenever you’re with or with out companions respectively. Simply take whichever one fits your gameplay fashion extra — should you like having companions following, take Extrovert, and should you don’t like having individuals comply with you round, take Introvert.
That mentioned, the opening quests power you to make use of companions, so you’ll be stilted for a bit within the early sport should you go for Introvert.
Wished
![The player battles Guardian Athaliah in Starfield](https://cdn.vox-cdn.com/thumbor/nQJo85tRrSoPZcF33KvroObq0xY=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24886300/vlcsnap_2023_08_30_23h32m19s572.png)
Picture: Bethesda Sport Studios/Bethesda Softworks through Polygon
In change for random mercenaries spawning round you, you deal extra injury when your well being is low, so Wished is a reasonably good commerce off. The injury enhance can get you out of sticky conditions, and the mercenaries aren’t actually onerous to kill.
Raised Enlightened or Raised Common
![The Sanctum Universum in Starfield](https://cdn.vox-cdn.com/thumbor/oRYQnrmRW_EQmFcyKoiMQtt_gws=/0x0:1920x1080/1200x0/filters:focal(0x0:1920x1080):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24898465/Starfield_2023_09_05_14_09_51.jpg)
Picture: Bethesda Sport Studios/Bethesda Softworks through Polygon
If in case you have further trait slots, you would possibly as effectively take Raised Enlightened or Raised Common, as you’ll get entry to unique loot relying on which faith you aspect with. There’s probably not a draw back to those traits, so it doesn’t damage.
Freestar Collective Settler or Neon Road Rat or United Colonies Native
![A Ryujin Industries operative talks to Imelde in Neon to join the best faction in Starfield.](https://cdn.vox-cdn.com/thumbor/S9WqYUYNt8iwHf1Wo9nEfHUbgw8=/0x0:2560x1440/1200x0/filters:focal(0x0:2560x1440):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/24892372/starfield_best_faction.jpg)
Picture: Bethesda Sport Studios/Bethesda Softworks through Polygon
Once more, if in case you have a spare trait slot, you would possibly as effectively take one in all these faction traits. We suggest taking one primarily based on the place you intend on hanging out probably the most. Notice that Neon is singular space, whereas the Freestar Collective and United Colonies have affect over a wider breadth of planets. These traits enhance your rewards from missions given by your chosen faction, however enhance your bounties from different factions. As talked about within the Dream House part, lack of credit isn’t actually an enormous drawback, so this isn’t actually that massive of a boon.
Starfield traits listing
Beneath, you possibly can simply see a full listing of traits obtainable to choose within the sport.
- Alien DNA: You volunteered for a controversial experiment that mixes alien and human DNA. Because of this, you begin with elevated well being and oxygen, however therapeutic and meals objects aren’t as efficient.
- Dream House: You personal an expensive, customizable home on a peaceable planet! Sadly it comes with a 125,000 credit score mortgage with GalBank that needs to be paid weekly.
- Empath: You might be deeply related to the sentiments of others. Performing actions your companion likes will end in a short lived enhance in fight effectiveness. However, performing actions they don’t like may have the exact reverse impact.
- Extrovert: You’re a individuals particular person. Exerting your self makes use of much less oxygen when adventuring with human companions, however extra when adventuring alone. (Can’t be mixed with Introvert.)
- Freestar Collective Settler: You acquire particular entry to Freestar Collective dialogue choices, and higher rewards from some missions given by the faction. However, crime bounty in direction of different factions is enormously elevated. (Can’t be mixed with another faction allegiance trait.)
- Hero Worshipped: You’ve earned the eye of an annoying “Adoring Fan” who will present up randomly and jabber at you incessantly. On the plus aspect, he’ll be a part of your ship’s crew and provide you with items…
- Introvert: You actually need your alone time. Exerting your self makes use of much less oxygen when adventuring alone, however extra when adventuring with different human companions. (Can’t be mixed with Extrovert.)
- Child Stuff: Your dad and mom are alive and effectively, and you may go to them at their house. However you routinely ship 2% of your credit house to them each week.
- Neon Road Rat: You grew up on the imply streets of Neon. You acquire entry to particular dialogue choices, and higher rewards from some missions on Neon. Crime bounty by different factions is enormously elevated. (Can’t be mixed with another faction allegiance trait.)
- Raised Enlightened: You grew up as a member of the Enlightened. You acquire entry to a particular chest full of things within the Home of the Enlightened in New Atlantis, however lose entry to the Sanctum Universum chest. (Can’t be mixed with another faith trait.)
- Raised Common: You grew up as a member of Sanctum Universum. You acquire entry to a particular chest full of things within the Sanctum Universum in New Atlantis, however lose entry to the Home of the Enlightened chest. (Can’t be mixed with another faith trait.)
- Serpent’s Embrace: You grew up worshiping the Nice Serpent. Grav leaping gives a short lived enhance to well being and oxygen, however well being and oxygen are lowered should you don’t proceed leaping frequently. (Can’t be mixed with another faith trait.)
- Spaced: Your physique has grow to be acclimated to house. Well being and oxygen are elevated when in house, however decreased when on the floor. (Can’t be mixed with Terra Firma.)
- Taskmaster: Often, if in case you have crew skilled in a sure ship system, that system will routinely restore itself to full well being every time it’s broken beneath 50%. Nevertheless, all crew price twice as a lot to rent.
- Terra Firma: You’ve by no means acclimated to house. Well being and oxygen are elevated when on the floor, however decreased whenever you’re in house. (Can’t be mixed with Spaced.)
- United Colonies Native: You acquire entry to particular United Colonies dialogue choices, and higher rewards from some missions given by the faction. Nevertheless, crime bounty by different factions is enormously elevated. (Can’t be mixed with another faction allegiance trait.)
- Wished: Somebody put a value in your head, and phrase has unfold. Often, armed mercenaries will present up and attempt to kill you, however being cornered provides you an edge — when your well being is low, you do further injury.