Final time, you determined that upgrading playing cards is healthier than quick journey. I feel the result is partially from a love of playing cards, and partially a dislike of the influence quick journey has had on recreation design. Cannot deny it is handy, thoughts. This week, I ask you to choose between taking belongings you need and one thing that ought to all the time have been ours. What’s higher: capturing enemy buildings, or hand grenades exploding on influence with enemies?
Capturing enemy buildings
Beautiful base you’ve got obtained there. Some actual top-of-the-tech tree buildings, eh? You will need to be capable of subject a lifeless fancy military, I guess. To not point out your political energy! Be a horrible disgrace if somebody have been to seize all these buildings. Then they’d have all the advantages with none of the arduous work. A horrible disgrace. Say, should not you go take a look at that small military amassing outdoors your different base? Deploy all of your forces to crush them in a present of power, yeah? No want to fret about this stunning base. I will take excellent care of it as soon as it is mine.
A transparent instance from a basic: the Engineer unit in Command & Conquer, a squishy little man who has no direct assault however can run into your buildings to heal them or your enemy’s to take them over. Your Weapons Manufacturing unit is now my Weapons Manufacturing unit, and I could make your tanks. Thanks! Take over a constructing whereas a car is parked there, and also you yoink that too. Throw sufficient Engineers at a Development Yard and you may construct the enemy’s whole tech tree.
When enjoying 4X and grand technique video games, I’ll all the time go for capturing over destroying. Positive, I might nuke your planet right down to the bedrock from orbit, however I need all of your neat stuff. This inevitably causes me issues with drawn-out cautious conflicts then penalties from captured territory, and I cannot cease. I refuse to play every other means. Hell, in Civ I’ve waged attraction offensives and precise wars to seize single cities just because I need one specific Surprise there. It all the time feels value it, even after I comprehend it wasn’t. Mine now.
Capturing buildings is all the time a problem to tug off however so highly effective if you happen to handle it. You acquire the good thing about the constructing whereas they lose it. They spent valuable time and assets on this constructing, so they are not solely shedding it, they’ve already misplaced no matter they could have invested in as an alternative. You, in reverse, acquire each this factor and no matter else you had constructed as an alternative. You would possibly acquire entry to models and bonuses that may’ve in any other case been unavailable to you, too. And it is cheeky. It is so cheeky. The cheekiest.
Hand grenades exploding on influence with enemies
It the hand grenade bounces off the extent, then it detonates on a timer. But when it hits a soldier or tank or alien or helicopter or pink barrel or sea monster or pleasant critter that oh no one way or the other counts as an enemy or jeep or massive alien canine or psychic power being or our on-line world AI god or vampire or vampire hunter or bodyguard or mech or demon or skeleton or hoverbike or Frankenstein or actually massive skeleton or spaceship or Frankenstein’s monster or otherdimensional god or mutant or tiny skeleton or unhealthy man? It explodes on influence.
That is simply the way it needs to be.
That is actually, actually the way it needs to be.
However which is healthier?
A toughie. Hand grenades needs to be that means. They only ought to. But I like stealing buildings a lot. I can’t determine. That is as much as you. What do you suppose, reader pricey?
Choose your winner, vote within the ballot under, and make your case within the feedback to persuade others. We’ll reconvene subsequent week to see which factor stands triumphant—and proceed the nice contest.