Immortals of Aveum creator Ascendant Studios has laid off almost half of its employees, in accordance with three individuals on the studio. Employees estimated that earlier than the layoffs the studio employed 80 to 100 individuals; round 40 individuals have been laid off. Ascendant CEO Bret Robbins introduced the layoffs in a gathering on Thursday.
One former employee informed Polygon that Immortals of Aveum’s poor gross sales have been cited for the layoffs, which have been mentioned to be essential to hold the studio operating. Immortals of Aveum was launched on Aug. 22 on PlayStation 5, Home windows PC, and Xbox Sequence X. The primary-person shooter was printed by Digital Arts as an EA Authentic title — it was initially heralded as a “groundbreaking” AAA single-player magic shooter from an unbiased studio. However when it was launched, the sport obtained blended evaluations from critics, who mentioned it rehashed triple-A tropes.
Immortals of Aveum peaked at just below 800 Steam gamers shortly after launch, according to SteamDB. Just below one month since its launch, the sport has peaked at 74 gamers over the previous 24 hours, per the database’s numbers. This may very well be, partially, attributable to Immortals of Aveum’s intense technical requirements — in accordance with The Verge, lower than 9% of PCs could have certified to run the sport.
For a giant finances first-person shooter, these Steam numbers don’t paint a worthwhile image. One former employee informed Polygon that Immortals of Aveum is probably going one in every of Digital Arts’ worst promoting Originals. A number of different individuals have been laid off within the weeks since launch, too, one former employee mentioned.
Replace: Ascendant CEO Bret Robbins posted an update to X in regards to the layoffs following the publication of this story.