FFXIV is perhaps one of many largest and greatest MMORPGs going, but it surely’s solely pretty lately managed to draw its viewers to the PvP house with the addition of Crystalline Battle. As FFXIV celebrates the ten-year anniversary of its rebirth and prepares to sail in the direction of a brand new journey with the FFXIV Dawntrail launch date subsequent yr, PCGamesN asks Sq. Enix’s FFXIV battle system designer Hikaru Tamaki what makes the mode so particular, and what he loves most about it.
Ultimate Fantasy 14 has risen to heights past something anticipated after its preliminary, failed launch again in 2010, with its reworked A Realm Reborn and the award-winning expansions that adopted propelling it to the very peak of the style, however Sq. Enix has lengthy struggled to discover a footing within the PvP facet of issues – till the arrival of Crystalline Battle, that’s, which launched with the Endwalker growth’s patch 6.1 in April 2022.
I ask Tamaki why he thinks the mode is nice for gamers to leap into, even those that won’t be aware of FFXIV PvP. He notes that the benefit of leaping right into a sport with out excessive dedication makes it simpler to check out than different modes. “The time per match is brief in Crystalline Battle, permitting for fast-paced play whether or not you win or lose, and rewards for participation embrace EXP on your job and Collection EXP for unique rewards.” There’s additionally the choice to play informal matches, the place there’s no danger of dropping all the way down to a decrease tier for those who lose. “So I’d love for gamers to take it straightforward and benefit from the content material,” Tamaki provides.
One other key characteristic in Crystalline Battle’s favor is its visible readability. Through the years, FFXIV has gotten more and more higher about hanging a stability between handsome results and ensuring gamers can clearly inform what’s occurring. This turns into particularly necessary for larger mechanics, such because the eruptions within the Volcanic Coronary heart map – one thing Takami says he’s slightly keen on.
“I feel we succeeded in making it visually interesting and flashy, whereas incorporating the bomb monster, which is common all through the mainline Ultimate Fantasy franchise,” he explains. “As with different mechanics, we’re aware of creating positive that even learners and people who take pleasure in spectating can inform that one thing nice is enjoying out in entrance of them.”
Map-specific methods and mechanics are a giant a part of the enchantment of the assorted Crystalline Battle maps, making every stand out from the others. I ask Tamaki which is his favourite, and he tells me, “As a mechanic, it’s easy, however the dash lanes are my favourite. Merely shifting sooner will be exhilarating, and it will also be used strategically, reminiscent of chasing after or operating away from enemies.”
“From a extra developer’s perspective,” he provides, “the dash lane can also be a helpful mechanic in that it may be included as a conduit of kinds between factors which are barely separated from one another, whatever the map’s traits, and it permits battles to happen at varied factors over a big space of the map.”
As for what we will anticipate for the way forward for the mode, Tamaki says, “Personally, I’m searching for just a little extra expandability for jobs managed by the participant.” Whereas he notes that new maps and enhancements to the programs and UI will proceed to roll out, the newest of that are as a result of arrive with FFXIV patch 6.5, he thinks that “if we will make some enhancements to the precise characters and actions gamers can function, they are going to be capable of respect a sensation of ‘change’ as they play the content material.”
So which jobs does Tamaki choose to play within the mode? “Partially as a result of I’m initially a fan of healers anyway however my favourite can be Astrologian with its significantly excessive therapeutic efficiency,” he responds. “Relying on how the actions are used, it might make a major contribution on the offensive facet, and I like the truth that there are lots of choices out there. My reply is darkish knight for tanks, and for DPS, I usually play ninja and dancer!”
As for which jobs he’d advocate to new Crystalline Battle gamers, he notes that “it’s greatest to play what you truly really feel snug with,” however suggests gamers take into account beginning out on tanks or utilizing ranged jobs that is perhaps a bit extra survivable, as newcomers to the mode gained’t be used to PvP-specific actions.
“I feel the primary barrier for newcomers can be PvP-specific actions reminiscent of Guard and Recuperate,” Tamaki says. “Dash and restrict breaks work on a unique system from PvE as properly.” He recommends enjoying the larger-scale Frontline mode as a solution to familiarize yourself with these, however notes that the group is contemplating methods to introduce “a system for gamers to study in regards to the capabilities of such actions and the particular strategies for utilizing them.”
Additionally really useful are the roles “that aren’t so troublesome to play, however with highly effective restrict breaks that make it straightforward for gamers to benefit from the sensation of creating an lively contribution to the group.” Tamaki factors to the Warrior as a great tank choose, but in addition means that “Dragoon from melee DPS, Machinist from bodily ranged DPS, Summoner from magical ranged DPS, and White Mage from healers are particularly really useful!”
When you’ve dominated on the battlefields of Crystalline Battle, why not calm down and work in your FFXIV Island Sanctuary with the assistance of our complete information? We’ve additionally picked out the very best single-player MMOs for those who fancy extra video games as well-suited as FFXIV to enjoying by your self.