Minecraft: Bedrock Version 1.20 has simply obtained an unlimited new replace, 1.20.30. This monster of a patch not solely fixes many bugs and glitches but additionally considerably adjustments a number of gameplay options and quality-of-life enhancements that can undoubtedly delight gamers. Right here’s the patch notes for Minecraft: Mattress Rock Version 1.20.30.
Minecraft: Bedrock Version 1.20.30 Patch Notes
The scope of content material updates current in Minecraft: Bedrock Version 1.20.30 is spectacular, and so they vary from large-scale revamps of useful resource amount to refined updates to the heads-up show and notification system. All of those adjustments are tailored to present gamers a smoother gameplay expertise by giving them extra instruments to fiddle whereas guaranteeing that any data they should know is delivered in a approach they’ll see.
Minecraft: Bedrock Version 1.20.30 additionally goes to nice lengths to deal with the quite a few bugs and console command points gamers found when 1.20 dropped again in June. Listed below are Minecraft: Bedrock Version 1.20.30’s patch notes.
New Options
Up to date “You Died” Expertise
- The digicam now zooms out so it’s simpler to see why you died.
- The hotbar is seen always.
- You may change sure settings earlier than respawning.
Crawling
- The Crawling experimental toggle has been eliminated and Crawling underneath 1 block gaps is now totally applied into the sport
- Up to date the digicam interpolation charge when crawling to match Java Version (MCPE-170841)
- Fastened some eventualities the place crawling was not accurately being triggered on the server (MCPE-171225)
Recipe Unlocking
- Recipe Unlocking is now not an Experimental Function, however can nonetheless be turned on and off per world
- Now you can allow Recipe Unlocking on the Create New World display (MCPE-172956)
- The command for unlocking recipes has been up to date. The autosuggestion to present a participant a recipe now says “participant: goal” as a substitute of “sufferer: goal” (MCPE-172402)
- ‘Recipe unlocked’ message is now not seen on the pause menu (MCPE-171112)
- Stained Glass Pane recipe now will get unlocked when acquiring any dyes (MCPE-171118)
- Recipes unlocked notification now match textual content in several languages and now not bleed out of the display (MCPE-171141)
- Command line auto-complete has been added for recipe unlocking. Helpful if you wish to see what recipes you may unlock (MCPE-171086)
- The order of command inputs was modified to be the identical as on Java Version (MCPE-171098)
- Recipe Unlocking Recreation Rule
- Added an optionally available sport rule for restricted crafting. The sport rule is just related when recipe unlocking is enabled. When set to “true” it prevents gamers from crafting recipes they haven’t but unlocked. It’s off by default and might solely be modified by way of the “/gamerule” command.
Recipe Ebook Search
- The recipe e book search has been up to date when taking part in in Survival mode with the next adjustments:
- The search will solely match the start of any phrase within the merchandise’s title. For instance, looking for “tor” will now present Torch and Redstone Torch however not Daylight Detector)
- Search will now work higher along with the Recipe Unlocking system – recipes that haven’t been unlocked will present up in search outcomes.
- This transformation will allow skilled gamers to search out objects they’re searching for (even when it hasn’t been unlocked but) whereas not overwhelming new gamers with recipes they aren’t but prepared for.
- These adjustments are deliberate for each Bedrock and Java Version, however they’re nonetheless being tweaked and we positively wish to hear your suggestions! Ship us your ideas at aka.ms/MinecraftRecipeSearch.
Sleeping Proportion Gamerule
- Added the ‘playersleepingpercentage’ gamerule, permitting evening to be skipped when the desired p.c of gamers logged right into a world are sleeping (MCPE-114425)
- A zero or a damaging worth will solely require one participant to sleep to skip the evening
- When set to over 100, the evening can’t be skipped.
Vanilla Parity
Block Breaking
- We’ve adjusted the breaking occasions of 188 blocks to match Java Version and our meant design. Some blocks couldn’t be modified but for technical causes and Obsidian was left unchanged as a result of we’re nonetheless deciding what breaking velocity it ought to have. Bringing extra blocks to parity makes it simpler for our staff to maintain each variations updated. We additionally hope it will likely be simpler for the group to make and share guides that work for all gamers on all platforms.
- The complete listing of block breaking occasions and adjustments will be discovered on the very finish of this changelog.
Gameplay
- Wandering Dealer now trades Cherry Saplings (MCPE-171521)
- Villagers are actually prevented from gaining a occupation when sleeping (MCPE-81790)
- Fastened a problem the place starting to swim whereas hitting the sneak button might trigger the sneak button to be held down till swimming ends (MCPE-130070)
- Potions are now not thrown backwards when wanting up (MCPE-138995)
- Formation of ice and snow is now managed by random tick
- Fence Gate icon mannequin in UI and Merchandise Frames now match the Fence Gate Block (MCPE-44296)
- Pillager Outposts can now generate in Cherry Grove biomes (MCPE-173323)
- Fastened a bug that induced the Raid boss bar to robotically deplete to zero when a village was defeated (MCPE-161438)
- Witches now throw therapeutic and regeneration potions at raiders throughout village raids.
Blocks
- Fastened a bug that induced gamers to not be capable to crawl underneath Slabs when standing on High Snow (MCPE-170994)
- High Snow is now in parity with Java Version and every layer has a unique peak (MCPE-60024)
- Tweaked Shulker Field Redstone indicators to match parity with Java Version
- Fence Gate icon mannequin in UI and Merchandise Frames now match the Fence Gate Block (MCPE-44296)
Audio
- Lacking Thorns injury sound has been added, and is performed when applicable (MCPE-37335)
- Anvils now emit the right sounds when damaged, stepped on, fallen onto, and so on. (MCPE-33286)
- Skeletons and Drowned now play sounds when firing Arrows and Tridents, respectively (MCPE-50609)
- Trident Channeling sound is now performed when entities are hit (MCPE-43402)
- Empty Maps now emit the suitable sound when gamers draw them Nether Portals now emit the Glass breaking sound when their Obsidian body is damaged (MCPE-94722)
- Loyalty Tridents returning to gamers now play their sound on the participant’s place (MCPE-43831)
- Large Dripleaf Blocks now play the right sound when their tilt is reset (MCPE-123488)
- Conduits now play their deactivation sound when deactivated (MCPE-128117)
- Respawn Anchor Blocks now accurately play their ambient sounds (MCPE-136484) Pigs now emit sounds when reworked into Zombified Piglins (MCPE-169557)
- Utilizing Shears to carve Pumpkins now produces a carving sound like in Java Version Hoglins now have their very own sound when remodeling into Zoglins (MCPE-87379)
- Sound is now persistently performed when an merchandise is dropped into Lava (MCPE-96015)
- Sound is now not performed generally when Netherite objects are dropped into Lava (MCPE-95872)
- Snow Golems now play a sound once they throw Snowballs (MCPE-119083)
- Husks now play sounds when changing to Zombies underwater Participant entities now play the suitable sounds when coming into/exiting water (MCPE-132511)
Experimental Options
Experimental Commerce Adjustments
- This replace consists of experimental adjustments to the Wandering Dealer and Librarian Villager trades. You could activate this experiment within the Experiments Menu if you wish to check the brand new trades.
- We are attempting out these adjustments to rebalance the villager commerce system and make it extra truthful and enjoyable for everybody. Nonetheless, these adjustments will not be but ultimate, and they’re going to keep as experimental options whereas we proceed to work on them. We nonetheless want your suggestions to assist us enhance and determine, so please proceed to tell us what you consider the brand new trades, what you want and dislike, and what ideas you have got at aka.ms/VillagerTradingFeedback.
Library
- Earlier than these adjustments, gamers might get any Village enchantment from any Librarian. A novice Librarian might promote the most effective enchantment within the sport! For some gamers, this felt too random and made buying and selling really feel overpowered when in comparison with utilizing the Enchanting Desk or looking for Enchanted Books in constructions.
- With the brand new guidelines, Librarians from completely different biomes promote completely different enchantments. Grasp Librarians are assured to have a particular enchantment which is completely different in every Village biome.
- Gamers should work in direction of getting the most effective trades as a substitute of counting on random likelihood. We hope this makes Librarian buying and selling extra fascinating and skilful, whereas additionally revealing some clues about their historical past of every Village sort by way of the enchantments which are offered there.
- Librarians from completely different biomes now promote completely different Enchanted Books
- Grasp Librarians with full XP are assured to promote a particular enchantment, which is completely different in every Village biome
- Which means gamers should go to all seven Village biomes to get the total set of Villager enchantments
- There are two secret Village biomes the place Villages don’t generate
- A participant should construct these Villages to entry their trades!
- Some enchantments have been faraway from Village buying and selling and have to be present in different methods.
Wandering Dealer
- Some gamers felt that the Wandering Dealer had unfair costs and didn’t promote many helpful objects. We’ve lowered their costs, added extra trades, and elevated the quantities obtainable. The Wandering Dealer may even now purchase helpful objects from gamers, so it’s attainable to assist them on their journey by giving them provides even should you don’t really feel like shopping for something.
- As that is an experiment, we’d actually respect your suggestions as work continues and to assist us determine on the longer term path for Villager trades!
- Wandering Merchants now have decrease costs and have a better quantity of every merchandise in inventory
- Wandering Merchants now promote Logs
- Wandering Merchants can now purchase many objects, as a substitute of solely promoting.
Fixes and Adjustments
Diamond Ore Distribution
- Elevated the quantity of Diamond Ore discovered within the deepest elements of the world. Our purpose is to make it extra rewarding to mine for Diamonds within the Deepslate layers
Efficiency and Stability
- Fastened a crash when coming into a world with a corrupted saved chunk (MCPE-164634)
- Fastened a crash that might happen when the sport misplaced focus whereas coming into a world
- Addressed ‘Out of Storage’ errors and texture corruption on Xbox in giant worlds (MCPE-163050)
- Fastened lacking low disk area warning on Xbox
- Fastened a problem with Native Community video games not connecting in sure circumstances on Nintendo Swap
- Fastened server changing into unresponsive when gamers have been surrounded by Ghasts caught in lava columns (MCPE-119093)
- Putting one merchandise of an merchandise stack right into a full stack of the identical merchandise now not causes the sport to crash
- The sport now not crashes as a consequence of operating out of rendering sources whereas coming into a world by way of the Finish Portal again to the Overworld (MCPE-139021)
- Fastened worlds downloaded from Realms not loading packs accurately
Gameplay
- Improved mouse enter to be extra responsive when used on Xbox (MCPE-163671)
- Breath meter now refills when swimming with head above water (MCPE-170969)
- The third-person digicam will now not clip by way of terrain when close to Water or Lava
- Fastened Inventive Mode gamers not being ignited when standing in hearth
- The participant now not will get pressured into sneak or crawl in Spectator Mode (MCPE-170907)
- The participant now will get pressured out of sneak/crawl when using (MCPE-170870)
- The participant now not will get pressured into sneak or crawl through the Riptide animation
- Getting into flight mode in Inventive Mode will now accurately cancel Elytra gliding (MCPE-171797)
- Projectiles now sink into High Snow identical to mobs do
- Third-person digicam now passes by way of Glass, Glass Panes, and Iron Bars (MCPE-85429)
- Third particular person digicam now not clips by way of Snow, Mud, and Soul Sand, stopping x-ray exploits (MCPE-168854)
- Gamers will now not enter Finish Portals when sleeping in a mattress instantly under the portals (MCPE-165062)
- The low cost for curing a Zombie Villager now not will increase when the identical Villager is reinfected and cured a number of occasions
- Gamers can now toggle flying when crawling or sneaking in Inventive Mode
- Crouch-jumping whereas aiming ahead and holding down the construct button will now not proceed to construct blocks upwards previous the place the participant is aiming
Mobs
- Wild Horses, Mules, and Donkeys can now be tempted utilizing a Golden Apple/Carrot or Enchanted Apple. Llamas might be tempted by a participant holding a Hay Bale (MCPE-140814)
- Zombie Villagers now present right professions when contaminated (MCPE-80924)
- Villagers killed by gamers now not drop objects held of their palms
- Camels now play the identical stepping sound when strolling on Purple Sand, Suspicious Sand, and Concrete Powder Blocks as they do when strolling on common Sand (MCPE-163497)
- Mobs can maintain and decide up Illager Banner solely of their fundamental hand now (MCPE-151745)
- Dolphins, Camels, and Sniffers can now have Balloons hooked up
- The next mobs will now set their goal on hearth if the mob is on hearth when attacking: Drowned, Husk, Zombie, and Zombified Villager (MCPE-77746)
- Fastened a problem with Parrots dealing with a unique place than the participant when the participant is in a Boat
Blocks
- Falling blocks will now break when falling onto a Boat
- Campfires inside Path Ruins are now not lit by default (MCPE-170033)
- Pink Petals can now be fertilized by Dispensers (MCPE-171560)
- Shulker Containers mined with no Pickaxe now not take a very long time to mine
- Falling blocks now break and drop their merchandise when falling on a Cocoa Bean
- Calibrated Sculk Sensor’s amethyst crystal now lights up alongside the remainder of the block throughout its energetic part (MCPE-168813) (MCPE-169953)
- Hanging Indicators positioned with instructions now have the right hitbox (MCPE-163456)
- “stained_hardened_clay” block is now break up into distinctive cases, specifically “white_terracotta”, “orange_terracotta”, “magenta_terracotta”, “light_blue_terracotta”, “yellow_terracotta”, “lime_terracotta”, “pink_terracotta”, “gray_terracotta”, “light_gray_terracotta”, “cyan_terracotta”, “purple_terracotta”, “blue_terracotta”, “brown_terracotta”, “green_terracotta”, “red_terracotta”, and “black_terracotta”
- Instructions will nonetheless work with “stained_hardened_clay”, however “stained_hardened_clay” received’t be instructed within the command immediate, relatively the brand new names will
- Third particular person digicam now not phases by way of the decrease a part of the Composter (MCPE-171213)
Gadgets
- Suspicious Stew now not reveals up within the Inventive stock (a current unintended change induced it to look there)
- It’s as soon as once more attainable to make use of Bone Meal underwater on Sand, Filth, Gravel, and Clay (MCPE-171383)
- Fastened held Maps not being centered when taking part in on slim side ratio screens
- The right damaged state of the Elytra is rendered in Merchandise Frames (MCPE-19700)
- Stonecutter now not drops as an merchandise when utilizing the fallacious software (MCPE-33950)
- Pickaxe can now shortly mine Pistons and Sticky Pistons (MCPE-62797)
- Powering and unpowering a Redstone Repeater or Comparator now not disrupts water circulation (MCPE-157055)
- Crossbow loses sturdiness when taking pictures, not when drawn (MCPE-46490)
Sculk Vibrations
- Sculk Sensors and Sculk Shriekers now not danger dropping vibrations when receiving them across the simulation distance restrict
- Vibrations are now not produced when stopping the usage of objects whereas sneaking (MCPE-171254)
- Wardens now detect objects hitting the bottom (MCPE-160889)
- Sculk Sensors now ship a sign to Sculk Shriekers when detecting objects hitting the bottom (MCPE-161165)
- Throwing an Eye of Ender now emits vibrations
- Minecarts now persistently emit vibrations when shifting on Rails whereas empty
- Accumulating Fish, Axolotls, and Tadpoles with Buckets now emits vibrations
- Cleansing objects in Cauldrons now emits vibrations
- Dying Leather-based Armor in Cauldrons now emits vibrations
- Tipping Arrows in Cauldrons now emits vibrations
- Utilizing Dyes to alter Cauldrons’ water shade now emits vibrations
- Non-player actors now emit a vibration occasion when equipping Shields of their off-hand slot
- Accumulating Fish, Axolotl, and Tadpoles with Buckets now emits vibrations on the proper place
- Making use of a Nametag now emits vibrations
- Evokers summoning Vexes or Fangs now emit vibrations
- Chickens laying eggs now emit vibrations
- Turtles and Frogs laying eggs now emit vibrations
- Utilizing Bone Meal now emits vibrations
- Sculk Sensors and Sculk Shriekers now not activate repeatedly when a projectile is caught in them (MCPE-172704)
- Chiseled Bookshelves now emit vibrations when Books are inserted into them utilizing Hoppers (MCPE-168887)
- Extinguishing hearth now emits vibrations
- Mounting or dismounting a car now emits vibrations
- Rabbits consuming Carrot crops now emit vibrations
- Foxes consuming Candy Berry Bushes now emit vibrations
- Unequipping armor now emits vibrations at a unique frequency than equipping it
- Putting a Banner now emits vibrations
- Putting a Bamboo Sapling now emits vibrations
- Putting a Mob Head now emits vibrations
- Putting a Lily Pad now emits vibrations
- Putting Frogspawn now emits vibrations
- Putting or including Sea Pickles now emits vibrations
- Including a Turtle Egg to already positioned ones now emits vibrations of the identical frequency as putting a block
- Destroying a Turtle Egg now all the time emits vibrations of the identical frequency as destroying a block, no matter what number of Turtle Eggs are left
- Turtle Eggs cracking now emit vibrations
Realms
- Fastened a problem which prevented some worlds from being downloaded from Realms on PlayStation 4
- Fastened a bug the place repeatedly urgent ‘Esc’ in Realms settings might take away UI or flip the display black (REALMS-11388)
Accessibility
- Fastened a problem the place display narration would learn Recipe Ebook folder objects as the primary merchandise within the folder
- Display screen narration now informs the person instantly after they modify sliders and toggles
- Display screen narration will now learn the disconnected message within the sport menu when opened with out an web connection
- Display screen narrator will now learn out the instruction textual content in addition to the verify button within the Secure Space menu
Contact Controls
- Up to date menu HUD icons for contact controls
- Fastened a problem the place the sneak enter whereas flying wouldn’t work accurately with interactable blocks (MCPE-167043)
- The performance of long-pressing a crafting output slot on contact enter has been returned to quickly crafting single cases of the merchandise within the output slot (MCPE-169728)
- The speed of merchandise crafting when long-pressing a crafting output slot has been slowed to 4 objects per second and the time wanted to long-press earlier than beginning the speedy crafting performance has been decreased to 700 ms
Person Interface
- Nametags are now not fully invisible whereas sneaking with the participant nonetheless seen (MCPE-168789)
- Choose Blocking a Adorned Pot will now produce the right hover trace within the stock (MCPE-171800)
- Moved “Sync Previous Worlds” button to the Settings/Storage display
- Modified Joystick Visibility choice to a dropdown menu
- Modified Sneak choice to a dropdown menu
- Added alerts for iOS gamers who’ve run out of disk area
- Fastened UI flickering on Nintendo Swap
- Banners’ icons in hotbar and stock are actually correctly displayed on Nintendo Swap (MCPE-169928)
- The Lapis Lazuli icon within the Enchantment Desk now matches the one within the Smithing Desk display
- Massive enchant labels within the Enchantment Desk display are now not blocked by overlayed objects within the stock (MCPE-154428)
- Fastened varied pixel scaling points on the HUD display
- Added three new user-friendly disconnection error messages and improved two others
- iOS solely: Fastened a bug in multiline textual content edits the place some textual content was generally deleted when typing after repositioning the caret with spacebar (MCPE-166152)
- Modified button textual content from “Handle” to “Cancel” in Choices > Subscriptions
- Fastened layering challenge inflicting the underground vignette impact to attract on high of the hotbar (MCPE-159217)
- Including a button on the brand new demise display to permit participant to go to the sport menu to alter settings, depart the world, and extra
- Fastened localization of ‘Detected misplaced connection’ connection is misplaced from different participant or server (MCPE-173028)
- Fastened textbox textual content generally not updating accurately when holding backspace on Android gadgets (MCPE-169840)
- Fastened ‘Full Keyboard Gameplay’ help on iOS and Android
- Fastened a problem the place names with parentheses in them didn’t show on the stock/crafting menus of their title (MCPE-161134)
- Switching between Ebook and Quill pages with the gamepad now produces a sound (MCPE-162253)
- Added a button to empty the search bar with one click on
- Urgent Return on the digital keyboard now not deletes textual content after cursor on Xbox (MCPE-172835)
- Background now darkens whereas the Smithing Desk UI is open and Pocket UI is enabled
- Fastened ZL/ZR icons for Pleasure-Con and Swap Professional controller on Android
- The caret will be re-positioned in textual content discipline by faucets or mouse clicks (MCPE-131572)
- The “Pause menu” has been renamed to “Recreation menu” within the person interface
- Fastened layering challenge inflicting the underground vignette impact to attract on high of all different HUD components (MCPE-159217)
Audio
- Strays now play the right sound when firing bows (MCPE-172385)
- Gear sound is now performed when switching between in any other case an identical armor items, which can have differing enchantments and/or trims utilized (MCPE-171527)
- The Trails and Tales music tracks now play within the sport menu (MCPE-171489)
- Shields now play a sound when outfitted within the off-hand slot (MCPE-168039)
Graphical
- Added Vertical Sync toggle to Video menu (MCPE-98861)
- Added a brand new experimental toggle to Video menu for gamers on Home windows which reduces enter latency; enabling this setting will improve battery consumption
- The horizon now not adjustments shade when the participant is standing underneath blocks (MCPE-85888)
- Fastened an issue the place blocks’ rendering was not updating until the participant jumped (MCPE-173706)
- Cherry Leaf blocks will now generate particle results at a comparatively giant distance primarily based on system efficiency
- Clear blocks seen by way of an Finish Portal will now not be seen nor flicker (MCPE-162061)
- Fastened backside face of portal impact so its shade and transparency match the opposite faces
- Fastened display fade when sleeping in a Mattress to now not go totally opaque (MCPE-171461)
- Identify Tag rendering logic is now primarily based on digicam place relatively than participant place
- The underwater fog in Cherry Groves now makes use of a transition that will increase visibility after some time (MCPE-171822)
Market
- Gamers will now have a strategy to ship a one-way message to Market creators providing suggestions on bought objects. This suggestions might be used to enhance future content material and adjustments
Minimal Supported Cell {Hardware}
As Minecraft grows, so should the working system and {hardware} that helps it. For some older Apple gadgets, you could have to replace to iOS 13 or above by February 2024 to proceed receiving updates for Minecraft or to entry on-line play. In case you are on essentially the most up-to-date model of iOS already, you don’t have anything to fret about. Please observe Apple’s information on learn how to replace your gadget. You can too check with their listing of gadgets presently suitable with iOS 13/iPadOS13.
For Android, as of February 2024, gadgets require higher than 1 GB RAM, run OS 8 (Oreo) or above, and have OpenGL ES 3.0 to run Minecraft.
Please check with our Minecraft Assist Heart articles for additional particulars:
- iOS Technical Assist Points
- Android Technical Assist FAQ
Technical Updates
Up to date Add-On Template Packs
- Up to date Add-On templates for 1.20.30 with new sources, behaviors, and documentation can be found to obtain at aka.ms/MCAddonPacks
Common
- The sport now not crashes when it tries to put an invalid customized function
- Entity names starting with a quantity will now lead to a content material error
- Fastened a problem with gliding with Elytra and switching to Inventive flight (MCPE-171797)
- Moved some entity JSONs that have been misplaced to the right space
- Up to date Aux-Worth to Block-State desk within the documentation to account for information improve since inception
- Added server-authoritative-sound bool to server.properties
- Uncovered the next function placement guidelines from behind the information pushed biome experimental toggle. This enables creators to connect their customized options to a biome, and to outline the foundations by which these options are positioned
- minecraft:aggregate_feature
- minecraft:cave_carver_feature
- minecraft:fossil_feature
- minecraft:geode_feature
- minecraft:growing_plant_feature
- minecraft:multiface_feature
- minecraft:nether_cave_carver_feature
- minecraft:ore_feature
- minecraft:partially_exposed_blob_feature
- minecraft:scatter_feature
- minecraft:search_feature
- minecraft:sequence_feature
- minecraft:single_block_feature
- minecraft:snap_to_surface_feature
- minecraft:structure_template_feature
- minecraft:surface_relative_threshold_feature
- minecraft:tree_feature
- minecraft:underwater_cave_carver_feature
- minecraft:vegetation_patch_feature
- minecraft:weighted_random_feature
Devoted Server
- Discover for Linux Devoted Server operators: Ubuntu 20.04 LTS (Focal Fossa) is now the minimal supported Ubuntu model
- Fastened a Bedrock Devoted Servers reminiscence leak whereas loading chunks (BDS-17527)
- Fastened a problem with the consumer failing to aim connection to devoted server in some conditions
Instructions
- The /digicam command now not requires the experimental cameras toggle
- Be aware: The cameras experiment nonetheless comprises a number of instance preset JSON information for reference
- Digicam instructions which are despatched in the identical tick are now not ignored (MCPE-173524)
- Show a message when the gamers presses the digicam perspective change button however a selected perspective is already set by way of the digicam command
- Entities now not disappear when they’re teleported to saved chunks close to the sting of the participant’s render distance
- Launched command /scriptevent out of experimental
- Fastened a problem the place the controllers proper/left d-pad autocompletes instructions when the textual content field wasn’t chosen, which additionally chosen completely different UI components on the display
- Fastened a bug that autocomplete ideas for values coming after brackets are lacking if there isn’t any area between tilde (as Z coordinate) and block title in instructions
- The unknown block is now not obtainable to be set or stuffed by way of instructions (MCPE-165301)
- The ‘hasitem’ command will now use the information worth as injury when deciding on damageable objects (MCPE-159409)
- “stained_glass” block is now break up into distinctive cases, specifically “white_stained_glass”, “orange_stained_glass”, “magenta_stained_glass”, “light_blue_stained_glass”, “yellow_stained_glass”, “lime_stained_glass”, “pink_stained_glass”, “gray_stained_glass”, “light_gray_stained_glass”, “cyan_stained_glass”, “purple_stained_glass”, “blue_stained_glass”, “brown_stained_glass”, “green_stained_glass”, “red_stained_glass”, and “black_stained_glass”
- Instructions will nonetheless work with “stained_glass”, however “stained_glass” received’t be instructed within the command immediate, relatively the brand new names will
- “stained_glass_pane” block is now break up into distinctive cases, specifically “white_stained_glass_pane”, “orange_stained_glass_pane”, “magenta_stained_glass_pane”, “light_blue_stained_glass_pane”, “yellow_stained_glass_pane”, “lime_stained_glass_pane”, “pink_stained_glass_pane”, “gray_stained_glass_pane”, “light_gray_stained_glass_pane”, “cyan_stained_glass_pane”, “purple_stained_glass_pane”, “blue_stained_glass_pane”, “brown_stained_glass_pane”, “green_stained_glass_pane”, “red_stained_glass_pane”, and “black_stained_glass_pane”
- Instructions will nonetheless work with “stained_glass_pane”, however “stained_glass_pane” received’t be instructed within the command immediate, relatively the brand new names will
- “concrete_powder” block is now break up into distinctive cases, specifically “white_concrete_powder”, “orange_concrete_powder”, “magenta_concrete_powder”, “light_blue_concrete_powder”, “yellow_concrete_powder”, “lime_concrete_powder”, “pink_concrete_powder”, “gray_concrete_powder”, “light_gray_concrete_powder”, “cyan_concrete_powder”, “purple_concrete_powder”, “blue_concrete_powder”, “brown_concrete_powder”, “green_concrete_powder”, “red_concrete_powder”, and “black_concrete_powder”
- Instructions will nonetheless work with “concrete_powder”, however “concrete_powder” received’t be instructed within the command immediate, relatively the brand new names will
- Blocks that had an alias previous to being flattened can now be correctly referenced in instructions
Sound
- Sound definitions now settle for each float and integer values for min_distance and max_distance – please set sound_definitions.json “format_version” parameter equal to or higher than 1.20.20 to make use of this performance (MCPE-154378)
Gadgets
- Launched the “minecraft:wearable” merchandise part out of experimental in json codecs 1.20.20 and better
- Launched the “minecraft:hand_equipped” merchandise part out of experimental in json codecs 1.20.20 and better
- Deprecated “minecraft:creative_category” part in json codecs 1.20.20 and better
- Inventive group and command visibility can now be set within the “description” discipline in json codecs 1.20.20 and better
- Renamed the “minecraft:foil” merchandise part to “minecraft:glint” and launched it out of experimental in json codecs 1.20.20 and better
- Modified hearth enchant length used on projectiles from a ShooterItemComponent to match vanilla habits
- Launched the “minecraft:use_duration” merchandise part out of experimental in json codecs 1.20.20 and better
- Launched the “minecraft:stacked_by_data” merchandise part out of experimental in json codecs 1.20.20 and better
- “minecraft:entity_placer” will now content material error when invalid blocks are named within the “use_on” and “dispense_on” lists
- Launched the “minecraft:use_animation” merchandise part out of experimental in json codecs 1.20.20 and better
- Launched the “minecraft:allow_off_hand” merchandise part out of experimental in json codecs 1.20.20 and better
- Launched the “minecraft:should_despawn” merchandise part out of experimental in json codecs 1.20.20 and better
- Launched the “minecraft:liquid_clipped” merchandise part out of experimental in json codecs 1.20.20 and better
- Launched the “minecraft:injury” merchandise part out of experimental in json codecs 1.20.20 and better
- Launched the “minecraft:digger” merchandise part out of experimental in json codecs 1.20.20 and better
- Deprecated “on_dig” parameters from “minecraft:digger” merchandise part in codecs 1.20.20 and better
- Launched the “minecraft:enchantable” merchandise part out of experimental in json codecs 1.20.30 and better
- Deprecated “minecraft:mining_speed” in json codecs 1.20.30 and better. Use “minecraft:digger” as a substitute to realize the identical performance
- Launched the “minecraft:meals” merchandise part out of experimental in json codecs 1.20.30 and better
- Added “minecraft:interact_button” merchandise part to allow and set textual content on the work together button in json codecs 1.20.30 and above
- Fastened a problem the place content material errors for objects on the newest format model would seem for different objects
Add-Ons and Script Engine
- Render controllers with out textures will now lead to a content material error and be ignored
- Added help for the “allow_random_seed” possibility in world template manifests
- Fastened a bug which prevented sure worlds with add-ons from being downloaded from Realms on some console platforms
- Utilized a repair with the best way block descriptors resolved customized block states the place it might resolve to the fallacious state if a number of customized block states had the identical title
- AmethystCluster blocks use state “minecraft:block_face” as a substitute of “facing_direction“. “minecraft:block_face” makes use of string values (“down”, “up”, “north”, “south”, “east”, “west”)
- Slab blocks use state “minecraft:vertical_half” as a substitute of “top_slot_bit“. “minecraft:vertical_half” makes use of string values (“backside”, “high”)
- Show a warning message when digicam perspective possibility is modified within the settings menu however a digicam command is energetic
- Moved PlacementDirection (“minecraft:placement_direction“) and PlacementPosition (“minecraft:placement_position“) block traits out of experimental. These traits can be utilized for blocks with “format_version” >= “1.20.20”
- Added Script Binding features to get/set the CompoundBlockVolume origin
- Added extra params to some strategies to question the kids of CompoundBlockVolume for his or her positional relativity to the guardian
- Added extra params to some strategies to freeze positional relativty when origin adjustments are submitted
- Large Dripleaf blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Small Dripleaf blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Pink Petals blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Finish Portal Body blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Lectern blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Anvil blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Campfire blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Soul Campfire blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Calibrated Sculk Sensor blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Powered Comparator blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Unpowered Comparator blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Powered Repeater blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- Unpowered Repeater blocks use state “minecraft:cardinal_direction” as a substitute of “path”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3]
- BlastFurnace blocks use state “minecraft:cardinal_direction” as a substitute of “facing_direction”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3, 5, 6]
- Furnace blocks use state “minecraft:cardinal_direction” as a substitute of “facing_direction”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3, 5, 6]
- LitBlastFurnace blocks use state “minecraft:cardinal_direction” as a substitute of “facing_direction”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3, 5, 6]
- LitFurnace blocks use state “minecraft:cardinal_direction” as a substitute of “facing_direction”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3, 5, 6]
- LitSmoker blocks use state “minecraft:cardinal_direction” as a substitute of “facing_direction”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3, 5, 6]
- Smoker blocks use state “minecraft:cardinal_direction” as a substitute of “facing_direction”, this state makes use of string values [“south”, “west”, “north”, and “east”] as a substitute of [0, 1, 2, 3, 5, 6]
Mobs
- “cooldown” discipline for goal descriptors now correctly work in “minecraft:habits.nearest_prioritized_attackable_target” purpose
- Uncovered new information parameter “can_spread_on_fire” for the “minecraft:habits.melee_attack” part to specify if the mob ought to set its goal on hearth when attacking if the attacking mob is on hearth (MCPE-77746)
Script API
- Changing the CompoundBlockVolume container to make use of relative coordinates to an inner origin
- Normalize the usage of CompoundBlockVolume as a substitute of Choice throughout Editor API
Molang
API
- Renamed block_property and has_block_property to block_state and has_block_state
- It is a Molang Versioned Change that solely takes impact for Molang expressions in packs that use a min_engine_version of 1.20.20 or greater
- Added Scoreboard.addScore and improved Scoreboard.setScore to return the up to date rating
- Utilizing ScoreboardObjective.removeParticipant is now correctly synced with shoppers (MCPE-172920)
- ScriptEventCommandMessageAfterEvent
- Made initiator, sourceBlock, and sourceEntity optionally available varieties
- Eliminated MinecraftEntityTypes from @minecraft/server and changed with model from @minecraft/vanilla-data
- Eliminated MinecraftItemTypes from @minecraft/server and changed with model from @minecraft/vanilla-data
- Uncovered MoonPhase and World.getMoonPhase to script
- Eliminated server-authoritative-sound bool from server.properties
- Uncovered DimensionType to scripting
- Transformed “set_block_property” to “set_block_state” for customized blocks
- Added defineVector to DynamicPropertiesDefinition
- EntityEquipmentInventoryComponent
- Applied slot validation for setEquipment, which now returns a boolean indicating whether or not the merchandise will be outfitted to the desired slot
- EntityEquipmentInventoryComponent is presently restricted to Gamers solely. Nonetheless, we hope to reintroduce this part for mobs in a future replace
- Moved getDay() to 1.4.0
- Moved getTimeOfDay() to 1.4.0
- Moved setTimeOfDay(timeOfDay: quantity | TimeOfDay) to 1.4.0
- Moved getAbsoluteTime() to 1.4.0
- Moved setAbsoluteTime(absoluteTime: quantity) to 1.4.0
- Moved TimeOfDay to 1.4.0
- Added size restrictions to setLore – As much as 20 traces with as much as 50 characters per line
- Moved perform setLore to 1.4.0
- Moved perform getLore to 1.4.0
- Moved class SystemAfterEvents to 1.4.0
- Moved class ScriptEventCommandMessageAfterEvent to 1.4.0
- Moved participant onScreenDisplay to 1.4.0
- Moved titleDisplayOptions to 1.4.0
- Moved screenDisplay to 1.4.0
- Moved ProjectileHitBlockAfterEvent to 1.5.0.
- Moved ProjectileHitEntityAfterEvent to 1.5.0.
- Moved ProjectileHitBlockAfterEventSignal to 1.5.0.
- Moved ProjectileHitEntityAfterEventSignal to 1.5.0.
- Moved BlockHitInformation to 1.5.0.
- Moved EntityHitInformation to 1.5.0.
- Moved spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap) to 1.5.0
- Moved setColorRGB(variableName: string, shade: RGB) to 1.5.0
- Moved setColorRGBA(variableName: string, shade: RGBA) to 1.5.0
- Moved setFloat(variableName: string, quantity: quantity) to 1.5.0
- Moved setSpeedAndDirection(variableName: string, velocity: quantity, path: Vector3) to 1.5.0
- Moved setVector3(variableName: string, vector: Vector3) to 1.5.0
- RGB
- Moved RGB to 1.5.0
- Moved RGBA to 1.5.0
- Moved triggerEvent(eventName: string) to 1.5.0
- Renamed EntityEquipmentInventoryComponent to EntityEquippableComponent
- Fastened challenge the place prototype properties will not be attainable to redefine utilizing defineProperty (MCPE-174073)
- ItemStack
- Added getCanPlaceOn() and getCanDestroy()
- Added higher most restrict of 255 to quantity property – will throw if exceeds
- Entity
- Added perform getProperty(identifier: string): boolean | quantity | string | undefined – Will get an Entity Property
- Added perform setProperty(identifier: string, worth: boolean | quantity | string): void – Units an Entity Property through the subsequent tick
- Added perform resetProperty(identifier: string): boolean | quantity | string; – Resets an Entity Property to its default worth through the subsequent tick and returns the default worth
- world.beforeEvents
- Added occasion/property removeEvent
- world.afterEvents
- Renamed occasion/property removedEvent to removeEvent
- Class EntityRemovedAfterEvent
- Renamed discipline removedEntity to removedEntityId: removedEntityId: string
- Added discipline typeId: string
- Added class EntityRemovedBeforeEvent
- Added discipline removedEntity: Entity
- Moved EquipmentSlot to 1.5.0 and altered enum values to uppercase
- Moved EntityEquippableComponent to 1.5.0
- Scoreboard
- setObjectiveAtDisplaySlot return sort now accurately set to ScoreboardObjective or undefined
- ScoreboardIdentity
- getEntity return sort now accurately set to Entity or undefined
- setWeather API can now take an optionally available length parameter to set the climate length
- Added read-only property heightRange: NumberRange – Will get min/max dimension peak limits.
- Added Participant.isSleeping and Participant.isEmoting
- Modified Entity.scoreboardIdentity to be legitimate even after the entity has been killed
- World Occasions
- Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent
- Added readonly itemStackAfterBreak?: ItemStack (undefined if empty hand)
- Added readonly itemStackBeforeBreak?: ItemStack (undefined if empty hand)
- Renamed BlockBreakAfterEventSignal to PlayerBreakBlockAfterEventSignal
- subscribe perform now takes choices?: BlockEventOptions
- Added PlayerBreakBlockBeforeEvent with the next members
- cancel: boolean, cancels occasion from taking place
- itemStack?: ItemStack, the merchandise stack in use by the participant (undefined if empty hand)
- readonly participant: Participant, the participant breaking the block
- Added PlayerBreakBlockBeforeEventSignal
- Renamed BlockPlaceAfterEvent to PlayerPlaceBlockAfterEvent
- Renamed BlockPlaceAfterEventSignal to PlayerPlaceBlockAfterEventSignal
- subscribe perform now takes choices?: BlockEventOptions
- Added PlayerPlaceBlockBeforeEvent with the next members
- cancel: boolean, cancels occasion from taking place
- readonly face: Course, the face the block is being positioned on
- readonly faceLocation: Vector3, the placement on the face the block was positioned on
- itemStack: ItemStack, the merchandise stack getting used to put the block
- readonly participant: Participant, the participant putting the block
- Added PlayerPlaceBlockBeforeEventSignal
- Modified WorldAfterEvents
- Renamed blockBreak to playerBreakBlock
- Renamed blockPlace to playerPlaceBlock
- Modified WorldBeforeEvents
- Added playerBreakBlock
- Added playerPlaceBlock
- Added BlockEventOptions with the next members
- blockTypes?: string[], names of blocks to be filtered towards
- permutations?: BlockPermutation[], particular block permutations to be filtered towards
- Renamed BlockBreakAfterEvent to PlayerBreakBlockAfterEvent
- Added class EntityLoadAfterEvent
- New discipline entity: Entity
- Added class EntityLoadAfterEventSignal
- Class EntitySpawnAfterEvent
- Added property readonly trigger: EntityInitializationCause_
- Class WorldAfterEvents
- Added property readonly entityLoad: EntityLoadAfterEventSignal
- Added enum EntityInitializationCause
Moved the next APIs from beta to steady:
- Moved Course to 1.4.0.
- Moved EntityDamageSource to 1.4.0.
- Moved EntityDieAfterEvent to 1.4.0.
- Moved EntityEventOptions to 1.4.0.
- Moved EntityHitBlockAfterEvent to 1.4.0.
- Moved EntityHitEntityAfterEvent to 1.4.0.
- Moved EntityHurtAfterEvent to 1.4.0.
- Moved EntityHealthChangedAfterEvent to 1.4.0.
- Moved Dimension.getBlockFromRay methodology to 1.4.0
- Moved Dimension.getEntitiesFromRay methodology to 1.4.0
- Moved Entity.getBlockFromViewDirection methodology to 1.4.0
- Moved Entity.getEntitiesFromViewDirection methodology to 1.4.0
- Moved BlockRaycastHit to 1.4.0
- Moved BlockRaycastOptions to 1.4.0
- Moved EntityRaycastHit to 1.4.0
- Moved EntityRaycastOptions to 1.4.0
- Moved PressurePlatePushEvent to 1.4.0.
- Moved PressurePlatePopEvent to 1.4.0.
- Moved TripWireTripEvent to 1.4.0.
- Moved TargetBlockHitEvent to 1.4.0.
- Made property id accessible even when entity just isn’t legitimate
- Made property typeId accessible even when entity just isn’t legitimate
- Modified merchandise occasion supply properties from sort Entity to Participant
- Added digicam scripting APIs for the next APIs:
- setCamera(): to set the digicam to a specified preset
- fade(): to start out a digicam fade
- clear(): to clear the present settings on the digicam
- Launched Scoreboard API’s from beta to V1.4.0
- Up to date Scoreboard.getObjective, getObjectiveAtDisplaySlot, and clearObjectiveAtDisplaySlot to return ‘| undefined’
- Eliminated MinecraftBlockTypes outlined in @minecraft/server
- Moved ItemUseBeforeEvent to 1.4.0
- Moved ItemUseOnBeforeEvent to 1.4.0
- Moved ItemUseAfterEvent to 1.4.0
- Moved ItemUseOnAfterEvent to 1.4.0
- Moved ItemStartUseOnAfterEvent to 1.4.0
- Moved ItemStopUseAfterEvent to 1.4.0
- Moved ItemStopUseOnAfterEvent to 1.4.0
- Moved ItemCompleteUseAfterEvent to 1.4.0
- Moved ItemReleaseUseAfterEvent to 1.4.0
- Moved ItemStartUseAfterEvent to 1.4.0
- Moved DimensionLocation to 1.4.0
- Renamed PositionInUnloadedChunkError to LocationInUnloadedChunkError and moved it to 1.4.0
- Renamed PositionOutOfWorldBoundariesError to LocationOutOfWorldBoundariesError and moved it to 1.4.0
- Moved getSpawnPoint to 1.4.0
- Moved setSpawnPoint to 1.4.0
- Moved getDefaultSpawnLocation to 1.4.0
- Moved setDefaultSpawnLocation to 1.4.0
- Launched isValid() from Beta to 1.4.0 for the next courses:
- Block
- Container
- Entity
- Participant
- SimulatedPlayer
- WorldAfterEvents
- Eliminated projectileHit
- Added projectileHitBlock
- Added projectileHitEntity
- Added class ProjectileHitBlockAfterEvent export class:
ProjectileHitBlockAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly supply?: Entity; getBlockHit(): BlockHitInformation; } - Added class ProjectileHitEntityAfterEvent export class:
ProjectileHitEntityAfterEvent { readonly dimension: Dimension; readonly hitVector: Vector3; readonly location: Vector3; readonly projectile: Entity; readonly supply?: Entity; getEntityHit(): EntityHitInformation; } - Fastened a bug the place ContainerSlot wouldn’t work with sure container varieties (MCPE-168805)
- Fastened a bug the place setLore would incorrectly calculate the size of lore strings containing multi-byte characters (MCPE-173189)
- Added perform take away – Removes the Entity. This can’t be known as on Gamers however can be utilized on SimulatedPlayers in Gametest
- MolangVariableMap
- Added setFloat perform
- Modified return sort of setColorRBG, setColorRGBA, setSpeedAndDirection, and setVector3 to void
- Modified the MolangVariableMap property on spawnParticle to be optionally available: spawnParticle(effectName: string, location: Vector3, molangVariables?: MolangVariableMap): void
- Renamed Colour interface to RGBA.
- Added interface RGB.
Blocks
- Customized blocks will now solely transmit Redstone energy if they’re a unit dice and all supplies are opaque (MCPE-168998)
- Up to date isSolid, isLiquid, and isAir to be properties as a substitute of strategies.
Gadgets
- Fastened challenge the place objects with the “minecraft:wearable” part could be duplicating when equipping by utilizing the merchandise (MCPE-159736)
- Gadgets with the “minecraft:wearable” part in non-weapon slots can now not be stacked (MCPE-159736)
- Eliminated the “minecraft:ignores_permission” part
- Eliminated the “minecraft:mirrored_art” part
- Moved the “safety” discipline from “minecraft:armor” part to “minecraft:wearable” part in json codecs 1.20.20 and better
- Deprecate “minecraft:armor” part in json codecs 1.20.20 and better
- Eliminated nonfunctional and redundant slot choices from “minecraft:wearable” part, ie. mainhand, hotbar, stock, enderchest, and equippable
- Gadgets with the “minecraft:wearable” part utilizing the “slot.weapon.offhand” slot will now not equip when merchandise is utilized in hotbar
- Equipping customized wearable objects set off generic equip sound
- Customized objects with “minecraft:wearable” part can now be outfitted by clicking and dragging in stock or shift-clicking
- Eliminated the “minecraft:animates_in_toolbar” part
- Eliminated the “minecraft:explodable” part
- Further injury hover textual content now seems on all part objects which have an utilized sharpness enchantment
- The “minecraft:shooter” part now helps the Fast Cost enchantment with “minecraft:enchantable” when “charge_on_draw” is true
- Added help for effectivity enchantment for information pushed objects utilizing the “minecraft:digger” part
- Take away nonfunctional entity slot choices from “minecraft:wearable” part, ie. saddle, entity armor, and chest
- Customized objects with “minecraft:wearable” part auto-equip when dropped from a dispenser, matching parity with Vanilla armor objects
- Fastened a problem the place objects with format model 1.20.20 and above utilizing the ‘menu_category’ discipline in a world with the ‘Vacation Creator Options’ toggle enabled wouldn’t load
- Eliminated “minecraft:requires_interact” part
- Fastened challenge with content material errors occurring with the Vacation Creator Options toggle turned on when utilizing a json object model of “max_stack_size”, “can_destroy_in_creative”, “hover_text_color”.
Block Destroy Time Adjustments – Full Record
Bedrock ID | Bedrock Identify | Destroy Time | Explosion Resistance |
activator_rail | Activator Rail | 0.5 → 0.7 | 0.5 → 0.7 |
ancient_debris | Historical Particles | 720 → 1200 | |
andesite_stairs | Andesite Stairs | 2 → 1.5 | |
bamboo | Bamboo | 2 → 1 | 2 → 1 |
bamboo_block | Block of Bamboo | 3 → 2 | |
bamboo_sapling | Bamboo Shoot | 0 → 1 | 0 → 1 |
bee_nest | Bee Nest | 2.7 → 0.3 | |
beehive | Beehive | 5.4 → 0.6 | |
bell | Bell | 1 → 5 | 3 → 5 |
big_dripleaf | Large Dripleaf | 0 → 0.1 | 0 → 0.1 |
campfire | Campfire | 5 → 2 | 5 → 2 |
chain | Chain | 3 → 6 | |
chiseled_deepslate | Chiseled Deepslate | 3.6 → 6 | |
cobbled_deepslate | Cobbled Deepslate | 3.6 → 6 | |
cobbled_deepslate_double_slab | Cobbled Deepslate Slab (Double) | 3.6 → 6 | |
cobbled_deepslate_slab | Cobbled Deepslate Slab | 3.6 → 6 | |
cobbled_deepslate_stairs | Cobbled Deepslate Stairs | 3.6 → 6 | |
cobbled_deepslate_wall | Cobbled Deepslate Wall | 3.6 → 6 | |
composter | Composter | 2 → 0.6 | 2 → 0.6 |
copper_block | Block of Copper | 3.6 → 6 | |
copper_ore | Copper Ore | 1.8 → 3 | |
coral_block | Coral Block (10 blocks) | 7 → 1.5 | 0.9 → 6 |
coral_fan | Coral Fan (5 blocks) | 0.9 → 0 | |
coral_fan_dead | Useless Coral Fan (5 blocks) | 0.9 → 0 | |
coral_fan_hang | Coral Wall Fan (2 blocks) | 0.9 → 0 | |
coral_fan_hang2 | Coral Wall Fan (2 blocks) | 0.9 → 0 | |
coral_fan_hang3 | Coral Wall Fan (1 block) | 0.9 → 0 | |
cracked_deepslate_bricks | Cracked Deepslate Bricks | 3.6 → 6 | |
cracked_deepslate_tiles | Cracked Deepslate Tiles | 3.6 → 6 | |
crimson_hyphae | Crimson Hyphae | 0.3 → 2 | 0.3 → 2 |
crimson_stem | Crimson Stem | 0.3 → 2 | |
cut_copper | Lower Copper | 3.6 → 6 | |
cut_copper_slab | Lower Copper Slab | 3.6 → 6 | |
cut_copper_stairs | Lower Copper Stairs | 3.6 → 6 | |
deepslate | Deepslate | 3.6 → 6 | |
deepslate_brick_double_slab | Deepslate Brick Slab (Double) | 3.6 → 6 | |
deepslate_brick_slab | Deepslate Brick Slab | 3.6 → 6 | |
deepslate_brick_stairs | Deepslate Brick Stairs | 3.6 → 6 | |
deepslate_brick_wall | Deepslate Brick Wall | 3.6 → 6 | |
deepslate_bricks | Deepslate Bricks | 3.6 → 6 | |
deepslate_coal_ore | Deepslate Coal Ore | 1.8 → 3 | |
deepslate_copper_ore | Deepslate Copper Ore | 1.8 → 3 | |
deepslate_diamond_ore | Deepslate Diamond Ore | 1.8 → 3 | |
deepslate_gold_ore | Deepslate Gold Ore | 1.8 → 3 | |
deepslate_iron_ore | Deepslate Iron Ore | 1.8 → 3 | |
deepslate_lapis_ore | Deepslate Lapis Lazuli Ore | 1.8 → 3 | |
deepslate_redstone_ore | Deepslate Redstone Ore | 1.8 → 3 | |
deepslate_tile_double_slab | Deepslate Tile Slab (Double) | 3.6 → 6 | |
deepslate_tile_slab | Deepslate Tile Slab | 3.6 → 6 | |
deepslate_tile_stairs | Deepslate Tile Stairs | 3.6 → 6 | |
deepslate_tile_wall | Deepslate Tile Wall | 3.6 → 6 | |
deepslate_tiles | Deepslate Tiles | 3.6 → 6 | |
diorite_stairs | Diorite Stairs | 2 → 1.5 | |
double_cut_copper_slab | Lower Copper Slab (Double) | 3.6 → 6 | |
dragon_egg | Dragon Egg | 3 → 9 | |
dried_kelp_block | Dried Kelp Block | 0.5 → 2.5 | |
end_brick_stairs | Finish Stone Brick Stairs | 2 → 3 | 6 → 9 |
end_bricks | Finish Stone Bricks | 0.8 → 3 | 0.8 → 9 |
exposed_cut_copper_slab | Uncovered Lower Copper Slab | 3.6 → 6 | |
exposed_copper | Uncovered Copper | 3.6 → 6 | |
exposed_cut_copper | Uncovered Lower Copper | 3.6 → 6 | |
exposed_cut_copper_stairs | Uncovered Lower Copper Stairs | 3.6 → 6 | |
exposed_double_cut_copper_slab | Uncovered Lower Copper Slab (Double) | 3.6 → 6 | |
granite_stairs | Granite Stairs | 2 → 1.5 | |
infested_deepslate | Infested Deepslate | 1.8 → 0.75 | |
jukebox | Jukebox | 0.8 → 2 | 0.8 → 6 |
lantern | Lantern | 5 → 3.5 | 5 → 3.5 |
lectern | Lectern | 2 → 2.5 | 2 → 2.5 |
light_block | Gentle Block | 3600000 → 3600000.8 | |
light_gray_candle | Gentle Grey Candle | 0 → 0.1 | 0 → 0.1 |
lightning_rod | Lightning Rod | 3.6 → 6 | |
lodestone | Lodestone | 2 → 3.5 | 2 → 3.5 |
magma | Magma Block | 1.5 → 0.5 | |
monster_egg | Infested blocks (5 blocks, lacking Infested Cobblestone) | 1.8 → 0.75 | |
mossy_stone_brick_stairs | Mossy Stone Brick Stairs | 2 → 1.5 | |
mud_bricks | Mud Bricks | 2 → 1.5 | 2 → 3 |
mud_brick_slab | Mud Brick Slab | 2 → 1.5 | 6 → 3 |
mud_brick_double_slab | Mud Brick Slab (Double) | 2 → 1.5 | 6 → 3 |
mud_brick_stairs | Mud Brick Stairs | 2 → 1.5 | 6 → 3 |
mud_brick_wall | Mud Brick Wall | 2 → 1.5 | 6 → 3 |
netherite_block | Block of Netherite | 720 → 1200 | |
oxidized_cut_copper | Oxidized Lower Copper | 3.6 → 6 | |
oxidized_cut_copper_slab | Oxidized Lower Copper Slab | 3.6 → 6 | |
oxidized_cut_copper_stairs | Oxidized Lower Copper Stairs | 3.6 → 6 | |
oxidized_copper | Oxidized Copper | 3.6 → 6 | |
oxidized_double_cut_copper_slab | Oxidized Lower Copper Slab (Double) | 3.6 → 6 | |
piston | Piston | 0.5 → 1.5 | 0.5 → 1.5 |
piston_arm_collision | Piston Head (Regular) | 0.5 → 1.5 | 0.5 → 1.5 |
pointed_dripstone | Pointed Dripstone | 1.8 → 3 | |
polished_andesite_stairs | Polished Andesite Stairs | 2 → 1.5 | |
polished_blackstone | Polished Blackstone | 1.5 → 2 | |
polished_blackstone_stairs | Polished Blackstone Stairs | 1.5 → 2 | |
polished_blackstone_wall | Polished Blackstone Wall | 1.5 → 2 | |
polished_deepslate | Polished Deepslate | 3.6 → 6 | |
polished_deepslate_double_slab | Polished Deepslate Slab (Double) | 3.6 → 6 | |
polished_deepslate_slab | Polished Deepslate Slab | 3.6 → 6 | |
polished_deepslate_stairs | Polished Deepslate Stairs | 3.6 → 6 | |
polished_deepslate_wall | Polished Deepslate Wall | 3.6 → 6 | |
polished_diorite_stairs | Polished Diorite Stairs | 2 → 1.5 | |
polished_granite_stairs | Polished Granite Stairs | 2 → 1.5 | |
reinforced_deepslate | Bolstered Deepslate | 720 → 1200 | |
respawn_anchor | Respawn Anchor | 720 → 1200 | |
scaffolding | Scaffolding | 0.6 → 0 | 0.9 → 0 |
sculk | Sculk | 0.6 → 0.2 | 0.6 → 0.2 |
sculk_catalyst | Sculk Catalyst | 1.8 → 3 | |
sculk_shrieker | Sculk Shrieker | 1.8 → 3 | |
shulker_box | Shulker Field (16 blocks) | 2.5 → 2 | 2.5 → 2 |
smooth_quartz_stairs | Clean Quartz Stairs | 0.8 → 2 | 0.8 → 6 |
smooth_stone | Clean Stone | 1.5 → 2 | |
sniffer_egg | Sniffer Egg | 0.4 → 0.5 | 0.4 → 0.5 |
soul_campfire | Soul Campfire | 5 → 2 | 5 → 2 |
soul_lantern | Soul Lantern | 5 → 3.5 | 5 → 3.5 |
soul_soil | Soul Soil | 1 → 0.5 | 1 → 0.5 |
sticky_piston | Sticky Piston | 0.5 → 1.5 | 0.5 → 1.5 |
sticky_piston_arm_collision | Piston Head (Sticky) | 0.5 → 1.5 | 0.5 → 1.5 |
stripped_bamboo_block | Block of Stripped Bamboo | 3 → 2 | |
stripped_crimson_hyphae | Stripped Crimson Hyphae | 0.3 → 2 | 0.3 → 2 |
stripped_crimson_stem | Stripped Crimson Stem | 0.3 → 2 | |
stripped_warped_hyphae | Stripped Warped Hyphae | 0.3 → 2 | 0.3 → 2 |
stripped_warped_stem | Stripped Warped Stem | 0.3 → 2 | |
sweet_berry_bush | Candy Berry Bush | 0.2 → 0 | 0.2 → 0 |
turtle_egg | Turtle Egg | 0.4 → 0.5 | 0.4 → 0.5 |
undyed_shulker_box | Shulker Field | 2.5 → 2 | 2.5 → 2 |
warped_hyphae | Warped Hyphae | 0.3 → 2 | 0.3 → 2 |
warped_stem | Warped Stem | 0.3 → 2 | |
waxed_cut_copper | Waxed Lower Copper | 3.6 → 6 | |
waxed_cut_copper_slab | Waxed Lower Copper Slab | 3.6 → 6 | |
waxed_cut_copper_stairs | Waxed Lower Copper Stairs | 3.6 → 6 | |
waxed_copper | Waxed Block of Copper | 3.6 → 6 | |
waxed_double_cut_copper_slab | Waxed Lower Copper Slab (Double) | 3.6 → 6 | |
waxed_exposed_copper | Waxed Uncovered Copper | 3.6 → 6 | |
waxed_exposed_cut_copper | Waxed Uncovered Lower Copper | 3.6 → 6 | |
waxed_exposed_cut_copper_slab | Waxed Uncovered Lower Copper Slab | 3.6 → 6 | |
waxed_exposed_cut_copper_stairs | Waxed Uncovered Lower Copper Stairs | 3.6 → 6 | |
waxed_exposed_double_cut_copper_slab | Waxed Uncovered Lower Copper Slab (Double) | 3.6 → 6 | |
waxed_oxidized_copper | Waxed Oxidized Copper | 3.6 → 6 | |
waxed_oxidized_cut_copper | Waxed Oxidized Lower Copper | 3.6 → 6 | |
waxed_oxidized_cut_copper_stairs | Waxed Oxidized Lower Copper Stairs | 3.6 → 6 | |
waxed_oxidized_cut_copper_slab | Waxed Oxidized Lower Copper Slab | 3.6 → 6 | |
waxed_oxidized_double_cut_copper_slab | Waxed Oxidized Lower Copper Slab (Double) | 3.6 → 6 | |
waxed_weathered_cut_copper | Waxed Weathered Lower Copper | 3.6 → 6 | |
waxed_weathered_cut_copper_slab | Waxed Weathered Lower Copper Slab | 3.6 → 6 | |
waxed_weathered_cut_copper_stairs | Waxed Weathered Lower Copper Stairs | 3.6 → 6 | |
waxed_weathered_copper | Waxed Weathered Copper | 3.6 → 6 | |
waxed_weathered_double_cut_copper_slab | Waxed Weathered Lower Copper Slab (Double) | 3.6 → 6 | |
weathered_copper | Weathered Copper | 3.6 → 6 | |
weathered_cut_copper | Weathered Lower Copper | 3.6 → 6 | |
weathered_cut_copper_slab | Weathered Lower Copper Slab | 3.6 → 6 | |
weathered_cut_copper_stairs | Weathered Lower Copper Stairs | 3.6 → 6 | |
weathered_double_cut_copper_slab | Weathered Lower Copper Slab (Double) | 3.6 → 6 |
Remaining Parity Breaks
DT – destroy time
ER – explosion resistance
Bedrock ID | Bedrock title | DT Bedrock | DT Java | ER Bedrock | ER Java |
cobblestone_wall | Granite Wall | 2 | 1.5 | ||
cobblestone_wall | Sandstone Wall | 2 | 0.8 | 6 | 0.8 |
cobblestone_wall | Prismarine Wall | 2 | 1.5 | ||
cobblestone_wall | Diorite Wall | 2 | 1.5 | ||
cobblestone_wall | Andesite Wall | 2 | 1.5 | ||
cobblestone_wall | Finish Stone Brick Wall | 2 | 3 | 6 | 9 |
cobblestone_wall | Stone Brick Wall | 2 | 1.5 | ||
cobblestone_wall | Mossy Stone Brick Wall | 2 | 1.5 | ||
cobblestone_wall | Purple Sandstone Wall | 2 | 0.8 | 6 | 0.8 |
stone_block_slab2 | Prismarine Brick Slab | 2 | 1.5 | ||
stone_block_slab2 | Darkish Prismarine Slab | 2 | 1.5 | ||
stone_block_slab2 | Prismarine Slab | 2 | 1.5 | ||
double_stone_block_slab2 | Prismarine Brick Slab (Double) | 2 | 1.5 | ||
double_stone_block_slab2 | Darkish Prismarine Slab (Double) | 2 | 1.5 | ||
double_stone_block_slab2 | Prismarine Slab (Double) | 2 | 1.5 | ||
stone_block_slab3 | Andesite Slab | 2 | 1.5 | ||
stone_block_slab3 | Finish Stone Brick Slab | 2 | 3 | 6 | 9 |
stone_block_slab3 | Polished Andesite Slab | 2 | 1.5 | ||
stone_block_slab3 | Polished Diorite Slab | 2 | 1.5 | ||
stone_block_slab3 | Granite Slab | 2 | 1.5 | ||
stone_block_slab3 | Diorite Slab | 2 | 1.5 | ||
stone_block_slab3 | Polished Granite Slab | 2 | 1.5 | ||
double_stone_block_slab3 | Andesite Slab (Double) | 2 | 1.5 | ||
double_stone_block_slab3 | Finish Stone Brick Slab (Double) | 2 | 3 | 6 | 9 |
double_stone_block_slab3 | Polished Andesite Slab (Double) | 2 | 1.5 | ||
double_stone_block_slab3 | Polished Diorite Slab (Double) | 2 | 1.5 | ||
double_stone_block_slab3 | Granite Slab (Double) | 2 | 1.5 | ||
double_stone_block_slab3 | Diorite Slab (Double) | 2 | 1.5 | ||
double_stone_block_slab3 | Polished Granite Slab (Double) | 2 | 1.5 | ||
stone_block_slab4 | Mossy Stone Brick Slab (Double) | 2 | 1.5 | ||
double_stone_block_slab4 | Mossy Stone Brick Slab (Double) | 2 | 1.5 | ||
crying_obsidian | Crying Obsidian | 35 | 50 | ||
monster_egg | Infested Cobblestone | 0.75 | 1 | ||
obsidian | Obsidian | 35 | 50 | ||
quartz_block | Clean Quartz | 0.8 | 2 | 0.8 | 6 |
red_sandstone | Clean Purple Sandstone | 0.8 | 2 | 0.8 | 6 |
sandstone | Clean Sandstone | 0.8 | 2 | 0.8 | 6 |
That’s the entire patch notes for Minecraft: Bedrock Version 1.20.30. We’ll be sure you replace this listing if any updates are made.
– This text was up to date on September nineteenth, 2023