Redfall was a disappointment upon launch, because of its open world which felt – as Ed wrote in his Redfall assessment – like “taking part in by means of an already deserted dwell service.”
But although its sparsely populated world made it really feel that method, Arkane have not deserted Redfall. Yesterday they launched its second main patch with a spate of fixes and tried enhancements.
A number of of these adjustments appear designed to make Redfall’s world really feel extra alive. The replace will increase the open world enemy inhabitants and “mission encounter balancing”, for instance, and provides distinctive open world enemy encounters to sure areas. It additionally provides new behaviours to enemy AI and will increase the alternatives for stealth takedowns.
On the efficiency aspect, stability has allegedly been improved “throughout a variety of {hardware} configurations”, alongside fixes for reminiscence crashes, efficiency enhancements made to talents and weapons, and a repair for a graphical corruption challenge linked to AMD GPUs.
The complete patch notes are pretty lengthy, and likewise embody enhancements to display narration, aim-assist, and visibility enhancements for enemies in low gentle.
It stays to be seen whether or not these adjustments will make a considerable distinction to Redfall’s points – or, even when they do, whether or not it is sufficient to trigger gamers to provide it a second probability. Both method, I do suppose it is vital that builders persist with their video games and proceed to patch them after launch. Not each sport goes to have a No Man’s Sky-style comeback, however those that did purchase Redfall should have a functioning sport whether or not they play it or not.