Developer Telltale Video games has laid off a few of its employees.
That is in accordance with cinematic artist Jonah Huang who took to Twitter – as spotted by VentureBeat – to say that the corporate had made “most of” its employees redundant. This reportedly happened in early September, with Huang including that this was shortly after Telltale acquired Flavourworks in August.
In an announcement, Telltale has confirmed that it had made some employees redundant although didn’t say what number of staff had been laid off.
“Because of present market situations, we regrettably needed to let a few of our Telltale group go just lately,” the corporate wrote.
“We didn’t take this motion frivolously, and our dedication to storytelling and discovering new methods to take action stays the identical. We’re grateful to everybody for his or her dedication alongside this journey, and we’re working to assist everybody impacted. All tasks at present in improvement are nonetheless in manufacturing, and now we have no additional updates right now.”
This comes 5 years after Telltale – in its unique kind – closed down, shedding all employees within the course of.
<blockquote class=”twitter-tweet”><p lang=”en” dir=”ltr”>It is a sore topic, however I really feel it essential so as to add to the gaming layoff information: Telltale laid most of us off early September. Standing of TWAU2, I can't say (NDA).<br><br>Now, I give attention to what issues to me—my very own recreation, and the next phrases:<br><br>Video games trade, we should UNIONIZE. <br><br>1/5</p>— jjonahjonahson (@jjonahjonahson) <a href=” 5, 2023</a></blockquote> <script async src=” charset=”utf-8″></script>