The map in Elden Ring is silly large.
I’ve gotten this sense lots in latest open-world video games. The primary time I zoomed all the way in which out on the map in Murderer’s Creed Odyssey, I kind of cackled and wept. It’s so massive. After which when Murderer’s Creed Valhalla got here out, the builders have been like, “This map is even larger!”
The brand new Zelda video games have huge, various landscapes. No Man’s Sky has all of house!
So after I first cracked open Elden Ring’s map and did my “I’m at risk” snort, I wasn’t ready for what FromSoftware did that units it aside from different open world video games with intimidatingly large maps.
And it’s all about making the large really feel massive, and the small really feel small.
Within the video above, I speak concerning the architectural ideas that FromSoftware makes use of to direct how we really feel concerning the completely different areas in Elden Ring. The best way an area is designed adjustments how we work together with it, and the way we really feel. And in Elden Ring, the circulate between several types of areas is the whole lot.
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