Price manipulation is a robust instrument in aggressive card video games, and Marvel Snap is not any completely different. For months, Wave dominated the meta in Marvel Snap by setting all playing cards prices to 4, typically stopping unsuspecting gamers from doing something significant on flip six. Nevertheless, that every one modified with the discharge of Mobius M. Mobius.
Now, we had a card that prevented your personal prices from rising, whereas additionally stopping your opponent’s prices from reducing. Whereas this finally helped to supply a solution to Wave, it additionally utterly shut out different deck archetypes like Zabu and Mr. Destructive, which isn’t nice for the meta both. Second Dinner has now pushed out one other large patch to handle these points, and to make value manipulation rather less polarizing.
Listed below are the adjustments:
- Mobius M. Mobius
- [Old] 2/3 – Ongoing: Your Prices can’t be elevated. Your opponent’s Prices can’t be lowered.
- [New] 2/3 – On Reveal: Till the top of subsequent flip, your Prices can’t be elevated and your opponent’s Prices can’t be lowered.
Developer Word: Mobius M. Mobius has had an enormous impression on the metagame, forcing a altering of the guard amongst high decks that noticed perennial powerhouses like Zabu, Sera, and Loss of life fall from grace in favor of decks that might push Energy by simply enjoying playing cards for his or her regular Vitality Prices. Whereas we had been desperate to see the world Mobius would create, we anticipated to make an adjustment down the highway with a view to welcome Price discount methods again into the daylight. Right now is that day, as we’re shifting Mobius to supply a short lived counter that requires good timing to maximise the impact. This makes him trickier to put aside Vitality for, sort of like Shadow King, and in addition opens up counters like Magik for decks which can be hyper-vulnerable to Mobius being performed on flip 5. We’re additionally to listen to your suggestions on our strategy right here, utilizing a brand new card as a instrument to create a brand new play surroundings quickly.
- Ravonna Renslayer
- [Old] 3/3 – Ongoing: Your playing cards with 1 or much less Energy value 1 much less. (minimal 1)
- [Change] 3/3 -> 2/1
Developer Word: Ravonna launched on the weak aspect, and Mobius’s launch instantly afterward put extra stress on her decks. That is the kind of adjustment we’d usually be glad to make by way of an OTA, however we’ve waited till this patch due to Mobius. Whereas Mobius was Ongoing, Ravonna buffs wouldn’t be as impactful as we’d like, so we’re hoping this modification and its timing provides her a chance to succeed. We did resolve to maintain her stats slightly below Price discount corridor of famer Zabu, as a result of whereas Ravonna is extra restrictive she will additionally have an effect on a wider vary of highly effective playing cards. Enabling flip 5 Arnim Zola is a bit scarier than flip 3 White Queen.
Wave
- [Old] 3/3 – On Reveal: All playing cards value 4 till the top of subsequent flip.
- [New] 3/5 – On Reveal: All playing cards value a most of 4 till the top of subsequent flip.
Developer Word: It is a change we’ve been sitting on for some time, however we didn’t wish to introduce such a shake-up to the metagame throughout a time when Wave was an necessary steadiness instrument for managing particular matchups. Nevertheless, the mix of Loki, Mobius, and Alioth have all led to Wave seeing play in additional decks than simply ones seeking to gradual the sport down and play huge playing cards–we’re seeing much more decks get forward, then use Wave to slam the door. Since that’s explicitly not what we wish for Wave, the timing appeared proper for this adjustment. Wave will not enhance card Prices in any respect, simply cut back playing cards that value 5 or extra to a most of 4. As a result of this impact is useful to each gamers, we’re bettering her from 3/3 to three/5. This transformation is actually a nerf to Wave in some methods, and we’ll have a look at their efficiency to judge future buffs.
Sandman
- [Old] 5/3 – Ongoing: Gamers can solely play 1 card a flip.
- [Change] 5/3 -> 5/4
Developer Word: With Wave not functioning as a Price restriction and Mobius getting weaker, we’d like to provide Sandman a buff with a view to guarantee he stays a related instrument for countering decks that play a ton of playing cards within the ultimate turns of the sport. We’ll keep watch over his efficiency going ahead, as a result of whereas we don’t need a world the place Sandman is as widespread as Wave was, we do need him to have a significant presence. Like Ravonna and Mobius, that is the kind of change we’d normally make in an OTA however desire it to accompany Wave’s change.
Negasonic Teenage Warhead
- [Old] 3/5 – After ANY card is performed right here, destroy this card AND that card.
- [New] 3/2 – After an enemy card is performed right here, destroy it. (as soon as per recreation)
Developer Word: Negasonic has languished for some time now. We’ve seen glimmers of experimentation every so often, however finally Negasonic has simply not minimize it in aggressive decks. Extra regarding, she’s additionally turned out to be a bit difficult even for extra informal play, requiring a good quantity of perception into matchups and precedence to handle successfully. The largest hurdles there are that the cardboard each restricts your personal play and blows herself up. So… now it doesn’t do both of these issues! To compensate for this newfound energy relating to combating over cramped places on flip 6, we’ve lowered her Energy a good bit.
Ant-Man
- [Old] 1/1 – Ongoing: When you’ve got 3 different playing cards right here, +3 Energy.
- [New] 1/1 – Ongoing: In case your aspect of this location is full, +3 Energy.
Developer Word: Persevering with from final patch, we’re making a minor adjustment to Ant-Man for consistency with Mojo and Dazzler. These playing cards now all verify for the situation being full quite than having a sure variety of playing cards. Whereas it’s smart for Ant-Man to require teammates to get Energy, he may simply develop to sit down on the Area Throne himself.
Alioth
- [Old] 6/3 – On Reveal: Destroy ALL enemy playing cards performed right here this flip. (together with unrevealed playing cards)
- [Change] Now solely destroys enemy playing cards which can be nonetheless on the opponent’s aspect.
Developer Word: This transformation is a purposeful adjustment to Alioth to get his textual content in keeping with how he interacts with control-changing results like Hobgoblin. Earlier than, if the opponent revealed Hobgoblin earlier than your Alioth, Alioth would destroy the Hobgoblin regardless that it’s now in your aspect. However Alioth’s textual content suggests he ought to solely destroy enemy playing cards, and within the above situation Hobgoblin has turn into pleasant (nicely, pleasant in that he’s one in all your playing cards, at the very least). Alioth will now solely destroy playing cards in the event that they’re nonetheless on the enemy’s aspect when Alioth reveals.
By limiting Mobius’s impact to only one flip, and by eradicating the fee enhance little bit of Wave’s capacity, value manipulation feels loads much less intrusive in Marvel Snap, permitting Zabu and Destructive to resurface within the meta as soon as once more. We additionally get a much-needed buff for Negasonic Teenage Warhead, who was already subpar when she first launched, however was made utterly out of date as soon as Alioth popped up.
Other than card steadiness adjustments, this patch additionally comes with a small however necessary change to Highlight Caches. Gamers will not see Highlight Caches on the gathering monitor, and can as a substitute get Highlight Keys. These Keys can then be used to unlock Highlight Caches on the highest of the display screen, which prevents gamers from by chance opening a Cache whereas scrolling by the monitor.
Marvel Snap is now out there on PC and cell units.