Whereas each of those live-service video games share an area magic fantasy, Sci-Fi aesthetic, the 2 video games couldn’t be extra completely different. With that rapidly established, right here’s 4 Things Bungie might be taught from Digital Excessive’s Warframe.
Embrace Randomly Generated Content material
![The splash page for the first mission in the Lightfall campaign in Destiny 2](https://twinfinite.net/wp-content/uploads/2023/11/What-Destiny-2-story-Could-learn-from-Warframe-.jpg?resize=640%2C360)
One of many downsides of Future 2’s fully hand-crafted content material is that, ultimately, you run into the difficulty of the content material needing to ultimately be vaulted.
With out at the least some randomly generated belongings and missions, every hand-crafted mission takes up priceless area. It’s why Future 2 needed to have an enormous content material vaulting spree with the Forsaken growth and Tangled Shore Vacation spot. Tales and content material previous and new gamers alike held expensive disappeared right away.
Such a situation isn’t a difficulty that crops up lots in Warframe exterior of vaulted prime gadgets and prime Warframes. That is because of lots of the sport’s missions being pieced collectively from all kinds of small hand-crafted chunks of content material.
Positive, Digital Extremes has integrated giant, Vacation spot-like open worlds into Warframe, however with the whole lot else being randomly pieced collectively, they will hold the scale of the sport down. As such, it is smart to level towards this mannequin as one thing that Bungie ought to begin doing, and shortly. For me, what this might appear like in Future 2 is that Bungie would hold Locations largely the identical. Nevertheless, the randomly generated missions can be accessible from Orbit or inside the Locations themselves.
These missions would nonetheless want the voice work, encounters, and boss rooms one would count on, however most sections that don’t revolve round these set items might be randomly merged collectively. So, whereas the story supply in these missions wouldn’t change, lots of the guide labor of making room after room might be changed by these randomly generated chunks.
Lastly, incorporating parts of randomization into the encounters, like random layouts of items that spawn in several areas, can be good. Everybody hates repetition, so Bungie leaning into extra diverse design parts would solely enhance their standing with gamers.
Extra New Subclasses Can Assist Generate Income
![The info screen for the Warlock Subclass in Destiny 2](https://twinfinite.net/wp-content/uploads/2023/11/Destiny-2-Solar-Warlock-Super-Well-of-Radiance.jpg?resize=640%2C360)
Think about you’re taking part in Future 2, however every class will get a assured new subclass as soon as per 12 months. The one draw back is you would need to pay for it. So, would you? I believe I personally would, as a result of that’s Warframe’s enterprise mannequin, and I salivate on the considered there ultimately being a dozen subclasses to select from per class in Future 2.
It might be simple for Bungie to probably make a lot of income from paid Season passes that include entry to at least one or two new Subclasses. Ideally, a brand new Season might embrace a brand new subclass for each class, however the work it might take to make 12 subclasses in a single 12 months is rather more than the three to 4 Warframes Digital Extremes creatively pumps out.
Nonetheless, one new subclass a 12 months for every class is rather more doable and assist to construct hype among the many group when a brand new Season rolls round, and their class will get the brand new subclass.
Present Extra Fully New Methods to Play
![an official screenshot from the launch of Railjack in Warframe](https://twinfinite.net/wp-content/uploads/2023/11/What-Destiny-2-could-learn-from-Railjack.jpg?resize=640%2C360)
I lately actually acquired into the Railjack system in Warframe after a few years away. The mode has you and an AI NPC crew, or associates, fly a large ship in outer area. It’s full with you having the ability to truly fly the ship, shoot down enemy ships from a number of completely different turrets, and even invade different ships on foot. I used to be floored once I found I might have my AI crew deal with flying the ship, manning the turrets and repairing it whereas I faff about exterior the ship and do the goals.
In its brilliance, this mode expands upon the Warframe gameplay method with one thing that feels actually contemporary. Moreover, the Future group has lengthy been clamoring for area fight, and if Bungie ever decides to do it, they need to take some notes on the right way to make it really feel contemporary. Likewise, Warframe’s The Duviri Paradox is a brand new approach to play that mixes Warframe’s openworld gameplay with Roguelike mechanics that works startlingly effectively.
Even higher is that the currencies you earn from Duviri Paradox can be utilized to purchase weapons, mods, and Warframes to be used in the remainder of the sport. It’s good how Digital Extremes blends the 2 methods to play collectively the place progress in both mode helps profit the opposite.
That is the place Future 2 must takes some dangers and make some large modifications. They should discover new methods for gamers to work together with the sport exterior of a brand new Dungeon or Raid or new Gambit-like mode, as all of these recreation modes nonetheless depend on the identical magically bombastic gameplay Future 2 is understood for. It’d take a Future 3 for Bungie to have the ability to make one thing on par with Duviri Paradox, however they need to if they will.
New Participant Acquisition Is Key to Success
![An official artwork for the launch of The Duviri Paradox in Warframe](https://twinfinite.net/wp-content/uploads/2023/11/What-Bungie-could-learn-from-the-Duviri-Paradox.jpg?resize=640%2C360)
Talking of the Duviri Paradox in Warframe, it additionally acts as an alternate approach to begin taking part in Warframe.
For the reason that uncooked gameplay is considerably much like the planet-hopping you’ll do in the principle a part of Warframe, Digital Extremes was capable of craft a complete new path for brand new gamers to slowly grow to be built-in into Warframe’s most vital methods and unlock the sport’s many Warframes. And but, as a result of the sport’s quests aren’t vaulted, all of its story content material stays accessible for gamers to organically uncover and full.
This isn’t a luxurious that Bungie can at the moment afford to do. Even Future 2’s base recreation story again in 2017 explored a world filled with enemies and allies that had been already established in Future 1. New gamers making an attempt to play at this time have to start out with so many already-established story threads, settings, and pivotal moments that it’s troublesome for them to know all of it until they watch lore dissection movies a la My Identify is Byf on YouTube.
I can’t see Future 2 having the ability to earn hordes of latest gamers until they take the time to intentionally add extra playable missions that specify extra of what has occurred over the previous six years. I made a brand new character in Future 2 to see what it was like, and it’s onerous to think about new gamers get pleasure from being pushed into the Lightfall marketing campaign so early into their New Mild expertise.