Greater than 60 million gamers have entered the Fog of Lifeless by Daylight, developer Behaviour Interactive introduced Tuesday. Meaning the asymmetrical multiplayer horror sport has grown by 10 million gamers since March 2022.
Lifeless by Daylight launched on PC in 2016, and reached 12 million gamers by 2019, because of subsequent releases on Nintendo Swap, PlayStation 4, and Xbox One. Since then, the sport has additionally come to PlayStation 5 and Xbox Sequence X, in addition to cellular platforms.
Mathieu Cote, producer and head of partnerships at Behaviour, credit Lifeless by Daylight’s success to some components: listening to its gamers and making the fitting sport on the proper time.
“We acquired fortunate to a sure extent,” Cote mentioned in an interview with Polygon. “We get credit score for [doing] some [things right], however we acquired fortunate; we launched at a time when individuals needed what we needed to provide. We’ve all the time tried to be as beneficiant as we will with our monetization. We’ve got 300 individuals working each single day on that sport. We all the time made positive that individuals would have a option to pay or not and to pay in a approach that’s displaying their dedication, [and] displaying their want for the sport to proceed to be extra fascinating to be deeper.”
“We actually aren’t excellent,” added Cote, “however we do higher each single time. We take heed to individuals. And I feel we’ve saved some type of humility [over the years]. But it surely by no means stopped us from taking large swings. And that’s necessary.”
“We knew there was an area there to discover,” mentioned Dave Richard, senior artistic director on Lifeless by Daylight. “Positively being there on the proper time helped, however conserving it contemporary, persevering with so as to add to it, and placing our ardour into it, I feel is what’s the motive its profitable right now. We’re [looking] far forward sooner or later, and what we’re getting ready is […[ really, really exciting. So I think we’ll still have success in the future.”
Some of Behaviour’s future plans have already been revealed, including a new board game adaptation, new spinoff games, and a Dead by Daylight movie.
“There are so many more stories we want to tell,” Cote said. “We’ve already announced new projects in the world of Dead by Daylight: We’ve talked about a movie coming with Blumhouse and Atomic Monster; we’ve talked about a game being worked on with Supermassive Games; and we’ve talked about a brand-new game that we’re developing internally that’s a co-op experience in the universe of Dead by Daylight. There’s quite a lot that’s going to happen in the Dead by Daylight universe in the next few years. Hopefully, people keep that healthy appetite for it.”