Konami’s latest rhythm sport is Super Crazy Rhythm Castle . It’s super, loopy, and flips the script on what a rhythm sport may be. However is it on beat, or is the timing off?
Discovering your self within the titular fortress, you’ll meet your host, King Ferdinand I. He’ll be your major contact throughout your keep within the fortress – regardless of it being sorta in opposition to your will. You’ll make your means up the fortress and thru the totally different hub worlds, fixing puzzles, doing chores for the King and chatting with the residents. You’ll start within the dank depths of the basement however quickly be pitching in with a revolution within the meat dimension and busting out prisoners within the cell tower. All whereas taking part in a number of minigames, after all.
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The minigames in Super Crazy Rhythm Castle all revolve round rhythm, however not fully. Some minigames get you simply hitting beats in time like your common rhythm fare, however in contrast to different video games within the style, Super Crazy Rhythm Castle can have you leaping out of the rhythm half on a moments discover the place different components of the minigame happen. This is likely to be so simple as pulling a lever throughout the room to take away an obstruction, or as convoluted as manning a cannon to coat meat-men in sauce, all earlier than leaping again on the beat. And even in case you’re not having to hop off the rhythm board, every stage nonetheless has a singular gimmick to set it aside from the others. It’s a novel idea and I’m stunned I haven’t seen it elsewhere. And with the choice to play with as much as three pals sofa co-op or on-line, issues can get fairly hectic as you delegate duties and whatnot.
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The soundtrack is a giant hodgepodge of tunes. There’s hip-hop, nation, J-pop and metallic, simply to call a number of, plus a number of Konami classics thrown in, from titles like Castlevania, Dance Dance Revolution and Gradius. Numerous the music isn’t fairly my fashion, however there’s sufficient selection to search out no less than an excellent few songs you take pleasure in.
However I’ve obtained some gripes. The sport opts to have the King offer you humorous banter to introduce the minigames, however I actually suppose a whole lot of the video games couldve benefited from a much less diegetic type of clarification, just like the minigame intro playing cards you get in Mario Social gathering. There have been too many video games I didn’t realise I’d flunked till the top of a three-minute music simply due to stated dangerous intros. On this identical vein, a whole lot of the video games I favored finest have been those with easy gimmicks, just like the one the place the rhythm board spins extra wildly the longer the music goes on. The poor clarification additionally bled into exploring the hub worlds, the place the “hints” about the place to go subsequent have been by no means fairly as clear as the sport would have you ever consider.
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Numerous the video games didn’t appear to be well-balanced for the single-player expertise both. Some minigames may offer you a goofy NPC to assist out, whereas others don’t offer you something once they actually ought to. It’s like there’s an expectation for the sport to solely be performed in occasion mode, regardless of selling the single-player mode as a viable possibility. I additionally observed my character drifting round a bunch, and I haven’t skilled any Pleasure-Con drift earlier than or after Super Crazy Rhythm Castle so I’m gonna pin that on the sport too.
So, Super Crazy Rhythm Castle, hey. It’s obtained some neat concepts, a cute artwork fashion, an honest sense of humour and a few enjoyable songs. However in the end, I don’t suppose they caught the touchdown. In order for you a singular rhythm sport to play with some pals otherwise you wanna play jam out with Konami bangers, look out for a sale, however in any other case, I’d in all probability give this one a miss.
Ranking: 2/5