Metropolis-building survival sport Frostpunk 2 will put settlers in the identical perilous circumstances as the primary sport — in a time of ice age, the place the atmosphere turns into bleaker and bleaker. However, in keeping with a brand new gameplay trailer, it seems to be like it can up the ante from the unique sport’s unforgiving, dystopian circumstances. The sequel is slated to come back out someday within the first half of 2024 on PC, and can debut on Sport Move.
In Frostpunk, you handle a metropolis of settlers in a city close to London through the industrial revolution, weathering a cataclysmic environmental occasion. Ice storms have ravaged most of humanity; you have to discover a option to hold the mills for warmth, whereas assigning employees and making fixed tradeoffs so as to hold individuals fed, housed, and, most of all, alive. The sport’s motto was “The town should survive” — your residents imagine they’re among the final residing people, and letting the generator die means freezing to dying.
Frostpunk 2, which is ready 30 years after the unique, takes these concepts and runs with them — town has lasted this lengthy, the motto is now “The town should not fall.” It seems to be as if every of the core conceits of the unique sport obtained a glow-up. The highest-down design of town is simply as vivid and picturesque. However the gameplay trailer reveals extra refined UI options within the constructing format, together with what look like design components associated to new heating applied sciences. When Frostpunk 2 was first introduced in 2021, the announcement trailer famous generator expertise advanced to run on oil — however that these upgrades would come at a value.
In Frostpunk 2, gamers should navigate political battle and employee revolt. It seems employees now have company to combat again towards the Steward’s — that’s you, the participant — selections, within the type of voting issues down. The gameplay trailer reveals the within of a civic constructing, wherein employees vote on equal pay. The trailer additionally reveals off a couple of narrative flashpoint moments, the place residents ask for particular issues, or voice particular complaints: At one level, a miner named Ian Mactavish shouts “the place are the houses you’ve promised.”
That could be essentially the most horrifying bit this sequel guarantees, truthfully — with the ability to put faces and names to the working inhabitants. The unique sport gave you mainly no good selections: You’re forcing individuals to work 18 hours, feeding them sawdust, and trying to puzzle out whether or not militarism or faith is the easiest way to implement adherence. It seems to be like within the sequel, you’ll need to face the brutal penalties of your selections.