Naughty Canine has revealed that The Final of Us 2 initially sought inspiration from Bloodborne, however realized over the course of improvement that the thought didn’t match with the story that the staff needed to inform. This was revealed within the newest episode of TLOU 2 improvement documentary, Grounded 2.
Why The Final of Us 2 deserted its Bloodborne type route
Based on co-game director Anthony Newman, Naughty Canine needed to make TLOU2 “as totally different as humanly potential” from the primary recreation — an concept inspired by Neil Druckmann, who was passionate a few new route. The staff toyed with the thought of creating TLOU2’s fight purely melee targeted, and making its open format like Bloodborne’s.
“Bloodborne had a really open house that stored getting larger and larger as you explored,” defined lead recreation designer Emilia Schatz. “I actually like that feeling that you simply get of mastery over the world. It begins to turn out to be virtually a personality within the recreation itself. That was additionally one thing we have been taking a look at.” Sadly, nonetheless, this didn’t gel with TLOU2’s story.
In the identical documentary, Druckmann revealed that he has the idea for The Final of Us 3, and he feels that the sequence’ story has room for “most likely yet another chapter.”