Arrowhead rolled out Helldivers 2 replace 01.000.300 for the PS5 and PC this morning, the patch notes for which element enemy and weapon changes. A lot of fixes and enhancements accompany the steadiness modifications.
Helldivers 2 replace 01.000.300 patch notes (April 29, 2024)
Full patch notes courtesy of Arrowhead are as follows:
Balancing
Basic
- Armors with armor ranking above 100 now additionally scale back injury on headshots.
- Victory poses will now solely play for the extracted. (No stolen valor on my ship.)
- Burning injury diminished by 15%
Major, Secondary & Assist Weapons
CB-9 Exploding Crossbow
- Barely smaller explosion
- Elevated stagger
- Decreased variety of most mags from 12 to eight
- Elevated variety of magazines acquired from resupply from 6 to eight
- Slight discount in ergonomics
- Muzzle velocity elevated
LAS-99 Quasar Cannon
- Elevated recharge time by 5 seconds
BR-14 Adjudicator
- Full auto is now the default hearth mode
- Decreased recoil
- Elevated most mags from 6 to eight
- Elevated variety of magazines acquired from resupply from 6 to eight
- Now positioned amongst assault rifles
LAS-98 Laser Cannon
- Barely elevated injury
- Barely diminished injury versus massive quantity our bodies
SG-8P Punisher Plasma
- Decreased most mags from 12 to eight
- Elevated quantity of magazines acquired from resupply from 6 to eight
- Elevated projectile pace, however will nonetheless hold an analogous vary
- Decreased injury falloff on the explosion
- Now positioned within the vitality weapons class
ARC-12 Blitzer
- Elevated photographs per minute from 30 to 45
- Now positioned within the vitality weapons class
R-36 Eruptor
- Decreased variety of most mags from 12 to six
- Explosion injury drops off barely sooner
LAS-16 Sickle
- Decreased quantity of magazines from 6 down to three
LAS-5 Scythe
- Elevated injury from 300 to 350
- Decreased max variety of mags from 6 all the way down to 4
RS-422 Railgun
- Elevated armor penetration in each protected mode and unsafe mode
- Stagger pressure barely diminished
MG-101 Heavy Machine Gun
- Third individual crosshair enabled
63CS Diligence Counter Sniper
- Injury elevated from 128 to 140
- Ergonomics improved
R-63 Diligence
- Injury elevated from 112 to 125
P-19 Redeemer
- Slight enhance in recoil
P-2 Peacemaker
- Elevated injury from 60 to 75
P-8 Senator
- Elevated injury from 150 to 175
- Speedloader added when reloading on an empty cylinder–hurries up reload on empty significantly
LAS-7 Dagger
- Elevated injury from 150 to 200
AR-19 Liberator
- Injury elevated from 55 to 60
AR-23C Liberator Concussive
- Injury elevated from 55 to 65
JAR-5 Dominator
- Injury decreased from 300 to 275
AX/AR-23 Guard Canine
RL-77 Airburst Rocket Launcher
- Airburst Rocket Launcher will now not detonate when shot close to stratagems (HMG turret, Sentries, Resupplies) and different Helldivers
- Decreased proximity radius
Stratagems
A/MG-43 Machinegun Sentry
- Elevated well being to match different Sentries
A/ARC-3 Tesla Tower
FAF-14 Spear
- Added reload stage reload after the spent missile had been discarded
RL-77 Airburst Rocket Launcher
[list]
Enemies
- Bile Spewer and Nursing Spewers movespeed barely diminished
- Hulks: Power required for them to stagger barely elevated
- Hulk Scorcher direct flamethrower injury diminished by 20%
- Devastator hearth price barely elevated (solely the usual devastator)
- Gunships sideways motion barely elevated
- Scout strider Riders now much less susceptible to explosions
- Fog Mills well being and armor elevated
- Gunship spawners now have a a lot decrease cap on what number of gunships they’ll have energetic on the similar time
Enemy Patrols
- Patrol spawning has been elevated when there are fewer than 4 gamers. The less the gamers the larger the change. For 4 participant missions there will probably be no change in comparison with earlier than.The most important noticeable change will probably be for solo gamers at greater difficulties
Gameplay
- Made minor stage era enhancements to how we distribute areas all through the mission map. This could enhance variation in distance between targets, and targets will possible not spawn as distant from one another as usually as earlier than.
- Added setting within the choices menu gameplay part to disable automated climbing and vaulting whereas sprinting.
- The Unfold Democracy mission in any other case generally known as “increase the flag” can now be loved on greater difficulties for max freedom spreading.
- When readying up, Helldivers now salute to make sure most democratic readiness.
- Added atmosphere to the Tremor planetary hazard to underline the severity so Helldivers can react accordingly
- Pictures that ricochet from heavy armored enemies will now correctly hit the Helldiver who fired them. Set off self-discipline is extremely really useful.
Fixes
Crash fixes
- Fastened crash that would happen when host deserted mission with squad.
- Fastened crash that would happen if a participant tried to enter an occupied EXO-45 Patriot Swimsuit.
- Fastened crash that would happen for all gamers after or throughout mission outcomes display.
- Fastened crash that would happen after capturing from the EXO-45 Patriot Swimsuit’s rocket launcher.
- Fastened crash that would happen for all gamers other than the one which rejoined the continuing mission with completely different armor and acquired strengthened.
- Fastened Superior Packing Methodology ship module not working correctly.
- Fastened Blast Absorption ship module in order that it accurately will increase sentries’ resistance to explosions.
- Fastened challenge the place gamers couldn’t navigate to the search ends in the Social Menu.
- Fastened some points the place gadgets outfitted in a Warbond weren’t truly outfitted.
- Fastened an exploit that allowed overly keen Helldivers to make use of grenades excessively.
- Fastened challenge the place kills from orbital barrage didn’t progress Oblique Hearth Train order.
- Fastened challenge that allowed traitors to attempt to sabotage the extraction shuttle by deploying sentry stratagems beneath it.
- Fastened challenge the place ion storms incorrectly prevented extraction beacon from deploying.
- Fastened some stratagem beams utilizing incorrect color-coding.
- Fastened challenge the place the left stick on a controller couldn’t be used to navigate the Social menu.
- Fastened some points the place varied UI components have been lower off, off-centered or too near the sting of the display on ultrawide shows.
- Fastened Anti-Materiel Rifle dealing with away from the Helldiver after deploying it.
- Fastened bug the place participant might duplicate rounds by canceling the reload of Anti-Materiel Rifle at a particular time.
- Fastened bug the place Anti-Materiel Rifle would eat an additional journal after a canceled reload.
- Fastened bug the place Recoilless Rifle would eat an additional shell from the backpack if the reload was canceled simply after a shell was inserted, however earlier than the reload was accomplished.
- Fastened challenge the place the Sickle and Quasar Cannon couldn’t shoot by way of foliage.
- Fastened a number of points the place weapon thumbnails would disappear when scrolling by way of Armory.
- Fastened points the place Automaton Gunships typically couldn’t see the participant.
- Fastened incorrect collision being left over after destroying Automaton bunkers or detector towers with hellbombs.
- Fastened challenge the place Hellbombs wouldn’t deploy on sure missions
- Fastened sure points that resulted in Helldivers drowning in deep water upon touchdown.
- Fastened challenge the place Hellpod House Optimization made ammo go above capability.
- Fastened challenge the place Stalkers grew to become very seen in fog
- Mines are actually pingable for higher coordination together with your crew.
- Receiving buddy requests now provides the participant a pop up.
- Improved readability of prompts and hints displayed within the tutorial and onboarding.
- Complete expertise is now seen within the profession tab.
- Added higher assist for ultrawide screens by fixing the facet ratio of menus to 16:9 and including a setting to manage the width of the HUD.
- Keybinds sure to numpad will now not reset upon restart.
- Fastened inconsistent audio when headphones are plugged into the Twin Sense controller whereas taking part in on PC.
- Taking part in Rock, Paper, Scissors in entrance of the ship now not causes participant to fall out into house.
- APW-1 Anti-Materials Rifle and MG-206 Heavy Machine Gun now set off hitmarkers whereas scoped in.
- Secondary weapon now not stays within the Ballistic Defend ADS place after utilizing a stim with the Ballistic Defend Backpack outfitted.
- “Open Textual content Chat” is now rebindable.
- Explosive weapons corresponding to R-36 Eruptor, CB-9 Exploding Crossbow. GP-31 Grenade Pistol now not pulls gamers inward from the blast.
- Disabled the squad invitations throughout the tutorial which brought about an overlap within the UI.
- Fastened Major and Secondary weapons overlapping on the character mannequin within the armory.
- Fastened UI components throughout first boot are lower off on a 21:9 facet ratio monitor.
- Report and block participant is now seen within the squad menu.
- Lifeless Scavengers now cease screaming for assist if killed whereas calling in reinforcements.
- Fastened Anti Air cannons exhibiting up as “Stratagem Scramblers” at risk warnings.