Artifacts are modifiers that offers you an assortment of bonuses, buffs, and the occasional debuff to alter the way in which you face the enemy and the way a lot harm you find yourself outputting. Nevertheless, don’t let the randomness of their spawning lengthen to you deciding on any Artifact with out giving it a thought. Listed below are one of the best Artifacts you will discover in Gatekeeper.
What are one of the best Gatekeeper Artifacts?
Earlier than we start, be conscious that I’ll solely embody all 5 Primary Units each participant can use from the beginning in addition to the Titan-200 Artifact group – since it’s the best to unlock for those who get to Aridune. It’s because I imagine these are the teams I deem indispensable and due to this fact, the one essential to have a profitable run that may provide help to full all achievements – though you’ll profit from unlocking extra.
In fact, the tier record you’ll now see is fully primarily based alone expertise in-game and lots of, many deaths. Principally, you’ll want to prioritize AoE, bouncing assaults, and first weapon buffs and additions that may provide help to clear the enemy models and Sirens
S-Tier Artifacts
![Gatekeeper Bayonet](https://www.pcinvasion.com/wp-content/uploads/2024/05/Gatekeeper-Bayonet.png?resize=1178%2C662)
Artifact | Artifact Group | Description |
---|---|---|
Bayonet | Titan-200 | Enemies with lower than 40percentHP obtain 60% (+60% per stack) extra harm. |
Essence | Primary Set – 4 | On hit, a 5% (+5% per stack) probability to launch a wave of vitality. 250% harm to all it touches. |
HVC | Primary Set – 1 | On hit, a 25% probability to set off chain lightning with 2 (+1 per stack) bounces. 120% harm + elemental harm bonuses. |
Inertia | Primary Set – 2 | On kill, a 35% probability to create an impulse. 200% (+200% per stack) harm from the final dealt harm. |
Nomad’s Stick | Primary Set – 1 | On hit, a 5% (+5% per stack) probability to launch a projectile on the enemy. 150% harm. |
Vertebral Implant | Primary Set – 1 | 35% (+35% per stack) to most well being. |
A-Tier Artifacts
![Gatekeeper Adrenalin Pill](https://www.pcinvasion.com/wp-content/uploads/2024/05/Gatekeeper-Adrenalin-Pill.png?resize=1200%2C675)
Artifact | Artifact Group | Description |
---|---|---|
Adrenaline Capsule | Primary Set – 1 | 25% (+25% per stack) to most well being. 15% (+15% per stack) to break. |
Cinder Flare | Primary Set – 2 | Decreasing enemy’s well being beneath 50% launches 3 (+1 per stack) incendiary projectiles at enemies inside a radius of 25. 100% harm + elemental harm bonuses. |
Minimize Clout | Primary Set – 2 | Converts 1% of misplaced well being into 2% (+2% per stack) extra harm. |
Eminence | Primary Set – 5 | Doubles harm each to enemies and the proprietor. |
Enhancer | Primary Set – 2 | The second ability beneficial properties an extra cost of use. |
Fuse | Primary Set – 4 | A vessel drops from a killed enemy. 300% (+300% per stack) harm, inside a radius of seven models. |
Indicator | Primary Set – 1 | 5% (+5% per stack) to crucial hit probability. |
Protocol 1.0 | Primary Set – 1 | On hitting with the primary ability, a 5% (+5% per stack) probability to launch a projectile. 180% harm. |
Swarm Pendant | Primary Set – 3 | On killing an enemy, a 30% probability to summon a resectoid that assaults a random enemy. 250% (+250% per stack) harm. |
Triumph | Primary Set – 1 | After kill, the subsequent first ability assault offers 50% (+50% per stack) extra harm. |
B-Tier Artifacts
![Gatekeeper Argument](https://www.pcinvasion.com/wp-content/uploads/2024/05/Gatekeeper-Argument.png?resize=1200%2C674)
Artifact | Artifact Group | Description |
---|---|---|
Argument | Titan-200 | Offers 20% (+20% per stack) harm each 0.2 seconds inside a 6 unit radius across the gatekeeper. |
Unhealthy Temper | Primary Set – 1 | 50% (+25% per stack) to break withing a 8 unit radius across the gatekeeper. |
Bane Seal | Titan-200 | On hit, has a ten% (+5% per stack) probability to tag an enemy. Injury dealt to the tagged enemy is elevated by 50%. |
Jade | Primary Set – 1 | 2HP (+2HP per stack) to well being regeneration. |
Kettlebell | Primary Set – 1 | On hitting with the primary ability, a ten% (+5% per stack) probability to push the enemy away. |
Second Wind | Primary Set – 1 | 4HP (+4HP per stack) to well being regeneration, whereas well being is beneath 40%. |
Skirmish | Titan-200 | A ability hit on an enemy with full well being launches a projectile at a close-by enemy. 150% (+150% per stack) harm. |
Tamer | Primary Set – 5 | +100% to break in opposition to Rampants and Sirens, however -40% to break in opposition to different enemies. |
C-Tier Artifacts
![Gatekeeper Blue Pill](https://www.pcinvasion.com/wp-content/uploads/2024/05/Gatekeeper-Blue-Pill.png?resize=1150%2C647)
Artifact | Artifact Group | Description |
---|---|---|
Blue Capsule | Primary Set – 1 | 15% (+15% per stack) to motion pace. |
Cursed Shard | Primary Set – 5 | A ten% probability to create an space on the level of enemy’s loss of life. Injury 10% of most well being as soon as each 0.3 seconds. Damages everybody. |
Hole Talisman | Primary Set – 3 | A sentient talisman, assaults each 8 seconds, 200% (+200% per stack) harm. |
Wilt Haze | Titan-200 | On kill, a 8% (+7% per stack) probability to go away a weakening cloud. |
If I needed to choose solely one of many above, I might choose Bayonet. In the event you stack sufficient of those, you’ll obliterate Sirens in only a few seconds – so long as you drop their well being beneath 40%, after all. Additionally, you will wish to hold an eye fixed out on Evolution upgrades which can be obtainable to you every time you degree up. Concentrate on Injury, Fee of Hearth, Well being, and Well being Regeneration. Be sure to choose the fitting Gatekeeper so that you could reign supreme throughout all 4 worlds!