Throughout the current State of Play occasion, Sony and developer Firewalk Studios announced the multiplayer first-player shooter Harmony. The sport will launch on August 23 for PlayStation 5 and PC by way of Steam. Gamers who pre-order on June 6 will obtain entry to a beta take a look at with as much as 4 associates in July. A gameplay and cinematic trailer was additionally launched. In Harmony, “you play because the crew of the Northstar—a bunch of guns-for-hire recognized in our galaxy as Freegunners. The Freegunners roam the celebs taking high-stakes jobs on worlds throughout Wild area.”
The sport’s particulars by way of the writer:
Harmony is a five-versus-five character-driven, first-person multiplayer shooter set within the Harmony galaxy.
We constructed Harmony as a love-letter to aspirational sci-fi journey, impressed by our favourite artwork, anime, movies, and TV sequence. Mixed with our deep love of multiplayer, we’re devoted to creating these had-to-be-there, all the way down to the wire moments with your folks and creating a way of journey as you uncover extra concerning the galaxy, the characters you play as, and the worlds you go to each time you go surfing.
Freegunners: They’re Not Heroes, They’re Professionals
In Harmony, you play because the crew of the Northstar—a bunch of guns-for-hire recognized in our galaxy as Freegunners. The Freegunners roam the celebs taking high-stakes jobs on worlds throughout Wild area, the place they face different fiercely aggressive Freegunner crews. From match-to-match, you’ll kind your crew of Freegunners with different gamers and battle it out with rival crews to take house the reward throughout a wide range of maps and modes.
Freegunner Code: Crew First, Job Second
From the very starting, we needed to make a decent, well-balanced first-person shooter that feels nice to play from the second you decide up the controller.
Whereas our core gunplay will really feel acquainted to shooter followers, the flexibility and number of every Freegunner and their skills makes it so goal and thumbskill alone aren’t at all times sufficient to return out on high. Every Freegunner’s skills are designed to make it in order that gamers of a variety of ability ranges and play types could be efficient—even these which can be new to the style—whereas offering further problem and depth for these on the lookout for high-stakes, high-sweat aggressive play.
From highly effective mystics and towering robots to expert gunslingers and snipers, we wish every Freegunner’s persona and gameplay skills to return alive in each component of how they play and the strategic issues they create. Some Freegunners’ skills are made for in-the-moment ways, together with casting partitions of fireside, throwing exploding knives, or lobbing trash bombs. Others can have a permanent influence on a match, like deployable partitions that may block whole lanes, explosive traps, bullet-blocking domes, speed-granting spores, and extra that persist throughout rounds and respawns.
Impressed by some our favourite combating and technique video games, all of those skills and mechanics come collectively to create a novel asymmetry to the characters and alternatives for improvisation that make each battle and each match-up an opportunity for one thing totally different and sudden to occur.
Alongside attending to know the crew of the Northstar via gameplay, you’ll even have a chance to see their tales unfold via cinematic vignettes that may premiere in-game, beginning weekly from launch. These transient cinematic vignettes will function ongoing narrative arcs that develop the characters’ tales, relationships, and unpack the broader Harmony galaxy and life as a Freegunner.
An Evolving Universe
The Harmony galaxy is stuffed with hazard and journey, and we’ll be unwrapping extra within the coming weeks and months. At launch, Harmony can have a roster of 16 distinct Freegunners to be taught and grasp, and the Northstar crew will develop over time via common, free post-launch updates that introduce new playable Freegunners, maps, modes, cinematic vignettes, and extra.
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