Arrowhead has rolled out an enormous Helldivers 2 replace (model 01.000.400), the patch notes for which reveal loads of buffs for stratagems and weapons. Arrowhead lately stated that Helldivers 2 updates will decelerate going ahead, making room for main patches and content material additions.
Helldivers 2 replace 01.000.400 patch notes (June 13, 2024)
Full patch notes for at this time’s PS5 and PC replace are as follows:
Balancing
A/MLS-4X Rocket Sentry
- Decreased unfold
- Prioritize bigger targets
- Elevated goal distance from 75 to 100m
- Decreased Rockets per salvo 2 to 1 (to get a greater ammo economic system)
- Elevated explosion radius from 1m to 4m
- Decreased explosion armor penetration (Explosion can not harm heavy armored enemies. The projectile nonetheless has sufficient AP to wreck closely armored targets.)
- Elevated projectile harm from 200 to 300
A/MG-43 Machine gun sentry
- Lowered cooldown from 180 sec to 120 sec.
A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:
- Elevated sturdiness* from 0% to 80%
E/MG-101 HMG Emplacement
- Elevated rotation pace by 100%
MD-6 Anti-Personnel Minefield
- Elevated explosion harm from 250 to 350
MD-I4 Incendiary Mines
- Elevated explosion harm from 150 to 210
Orbital Gatling
- Elevated fireplace price by 25%
- Elevated rounds per salvo from 30 to 60
- Elevated armor penetration (Can harm heavy armored enemies)
- Decreased cooldown from 80 sec to 70 sec
Orbital Precision strike
- Decreased cooldown from 100 sec to 90 sec
- Decreased Spawn/Name-in time from 4 sec to 2 sec
Orbital Airburst Strike
- Decreased cooldown from 120 sec to 100 sec
Eagle 110MM Rocket Pods
Whereas these modifications could appear like a straight up nerf, that’s not the intention. Please see the blogpost for extra info.
- Improved focusing on
- Elevated projectile armor penetration (now does 100% harm to closely armored enemies as an alternative of fifty%)
- Decreased projectile harm 600 to 250 (to compensate for the improved focusing on and the additional harm from the elevated armor penetration.)
- Decreased explosion armor penetration (explosion can not harm closely armored enemies)
Eagle Strafing Run
- Elevated makes use of from 3 to 4
- Elevated armor penetration, can now harm closely armored enemies.
GL-21 Grenade Launcher
- Elevated explosion harm by from 350 to 400
MG-206 Heavy Machine Gun
- Elevated projectile harm from 100 to 150
- Elevated projectile harm towards sturdy* physique components from 23% to 33%
- Decreased fireplace price from 450/750/900 to 450/600/750
- Decreased reload time from 7 to five.5 sec
- Elevated stagger power
MG-43 Machine Gun
- Decreased reload time from 4 to three.5 seconds
- Elevated max quantity of Magazines from 3 to 4
MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling
- Elevated projectile harm from 80 to 90
- Elevated projectile harm towards sturdy* physique components from 7.5% to 25%
AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard canine”
- Elevated projectile harm towards sturdy* physique components from 10% to 23%
AR-23C Liberator Concussive
- Elevated projectile harm towards sturdy* physique components from 23% to 35%
BR-14 Adjudicator
- Elevated journal capability from 25 to 30
- Elevated projectile harm towards sturdy* physique components from 10% to twenty%
AR-61 Tenderizer
- Elevated projectile harm from 60 to 95
- Elevated projectile harm towards sturdy* physique components from 10% to 17%
- Decreased ammo capability from 35 to 30
- Decreased variety of magazines from 10 to eight
- Elevated stagger power
PLAS-101 Air purifier
- Elevated projectile armor penetration to be the identical because the explosion
- Decreased explosion harm falloff
CB-9 Explosive Crossbow
- Elevated explosion armor penetration to be the identical because the projectile
- Elevated demolition power (Can destroy Bug holes and Bot Fabricator buildings)
- Added medium penetration tag
R-36 Eruptor
- Elevated complete harm from 420 to 570 harm per shot
R-63 Diligence
- Elevated projectile harm towards sturdy* physique components from 10% to 25%. *Some enemies have sturdy physique components that obtain solely a portion of base harm from projectiles
Different
- Up to date Recoil stance modifiers: We made modifications to the recoil stance modifiers to make them extra constant and in addition reward being susceptible extra. Nearly all of them will enhance the recoil and solely two have been made worse (and solely by 10%).
Gameplay
Basic
- Eliminated operation modifier AA-Defenses: Lowering the stratagem slots by 1
- We wish to look over the operation modifiers sooner or later. Proper now there are too few of them which grow to be repetitive and those we have now don’t create selection or promote completely different playstyles. For now, we eliminated this one as a result of it solely encourages the gamers to convey the very best stratagems and doesn’t promote selection.
- Disabled the Retrieve Important Personnel defend occasion mission in the interim
- That is to offer the mission the correct consideration and care that it deserves as it’s now deemed not enjoyable sufficient or performing as we would like it to.
- Tremendous Samples
- Tremendous samples now spawn on issue 6. The rationale for this alteration is that we really feel that their existence solely on issue 7+ compelled some gamers to play the sport on a more durable issue than they wished to comfortably play on. We do nevertheless nonetheless desire a gating of them however a much less punishing one.
- The SEAF Artillery stratagem is not blocked by stratagem jammers or Ion Storms, and is out there after the mission timer ends and the destroyer leaves shut orbit.
- Enemies in melee vary of the gates within the Evacuate Excessive-Worth Property mission will now assault it extra constantly.
- Added the power to talk from in-game menus and mission loading display screen.
- Up to date some first individual crosshairs to enhance readability.
Social
- Invite-Solely lobbies at the moment are supported
Armors
- New armor passive Peak Physique (+50% melee harm, +30% weapon ergonomics)
Planet Hazards
- Spike Plant
- The spike plant that seems on sure planets has been reworked.
- Not causes bleed or stamina drain if hit by the plant explosion or spikes.
- Now “pops” 3 times sending spikes in every single place, dealing elevated harm.
- Hearth Tornados
- Hearth tornados have had their habits modified, they need to not really feel like they actively reply to participant motion, and will transfer extra randomly.
- Whereas a fireplace twister storm takes place, enemy imaginative and prescient is diminished. Participant imaginative and prescient is unaffected.
- Hearth tornados being extra random ought to lead to extra variance in conditions gamers discover themselves in. Tornados are considerably much less more likely to pile up and overlap on extraction factors or goals, and can typically be a bit simpler to take care of.
- Tremors
- Tremors have had their spawning tweaked to be barely extra random.
- Tremors have had their epicenter measurement and impact vary elevated.
- These modifications ought to lead to extra conditions the place enemies away from the participant get shocked, in addition to lowering how constantly the participant has a tremor happen subsequent to them.
- Visibility
- A number of planets have had their fog quantities tweaked to be a bit much less harsh and dense, to supply much less fatigue from continuously preventing on planets with unhealthy visibility. We nonetheless intend there to be foggy planets with worse visibility, however the stability was a bit off.
- Desert planets equivalent to Erata Prime, Chort Bay, Hellmire, and comparable.
- Highlands planets equivalent to Varylia 5, Matar Bay, Oshaune, and comparable.
- Synthetic mild sources have had their depth rebalanced and diminished throughout the board to repair conditions of lights utterly blinding the participant.
- Unexploded Hellbomb
- The unexploded malfunctioning hellbombs that may typically be discovered on planets will now explode instantly if hit with sturdy explosions or heavy weaponry. They may nonetheless have the identical delay if hit by small arms fireplace or weaker assaults.
- Vegetation
- Vegetation that’s giant sufficient to gradual the participant now has an additional operate. When contained in the vegetation helldivers shall be more durable to detect, lowering their detection vary by enemies. This impact stacks with different detection lowering results equivalent to nighttime, being crouched or susceptible, or issues such because the scout armor passive.
- Ion Storms
- Added extra VFX for Ion Storms.
Enemies
- Acid impact
- The acid impact utilized by hunters, bug mines, and so forth. now means that you can dash whereas beneath the impact and slows you by 30% as an alternative of fifty%. Period has been elevated from 3 to 4 seconds. These modifications are meant to make it much less punishing for gamers to be slowed whereas preventing the Terminids, This permits us to make use of it in additional locations with out making the expertise very punishing, for instance the Bile Spewers.
- Armored enemy stability
- We have now toned down the quantity of closely armored enemies like Bile Titans, Chargers on increased difficulties and as an alternative spawn extra hordes of smaller enemies, the distinction needs to be fairly noticeable and the quantity needs to be not less than 30% lower than earlier than throughout bug breaches. We have now additionally toned down barely what number of Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having extra of the opposite enemies give a greater incentive for the group to convey stratagems and weapons that handle hordes.
- Patrols
- Patrol spawning is now again to the way it labored earlier than patch 01.000.300 with some slight tweaks in order that the degrees are much less empty in case you are distant from essential areas with enemy presence.
- Beautiful
- Medium and enormous sized enemies now don’t get shocked as simply. This won’t have an effect on the stratagems that stun, and can principally simply have an effect on how simply the Pummeler can stun bigger enemies.
Terminids
- Bile Spewers & Nursing Spewers
- Spewers will now get slowed in the event that they lose their legs.
- Spewer puke now applies the acid impact.
- Spewer puke now can solely harm helldivers as much as 4 occasions per second and the helldiver can’t take harm a number of occasions from the identical projectile. This could scale back situations the place you’re immediately killed by it.
- Bile Titan
- The Bile Titan’s head is barely much less sturdy towards weaker anti-tank weapons. It’s not a big change, and can principally matter for weapons just like the railgun.
The Bile Titan’s puke can now solely harm the helldiver 4 occasions per second and the helldiver can’t take harm a number of occasions from the identical projectile. The harm continues to be very lethal so working by their puke will not be really helpful. Their puke now additionally has a much bigger unfold.
The Charger Behemoth is now becoming a member of the battle on increased difficulties, it might now additionally take extra harm than earlier than. This allows us to spawn fewer chargers however nonetheless retain the issue.
- Chargers
- Will now solely present bleedout results from the physique if the bleedout state has began. It could possibly nonetheless present bleedout results from the mouth with out having began the bleedout state.
Automatons
- Hulk Scorcher
- The Hulk’s flamethrower now does much less harm and can’t harm helldivers greater than 4 occasions per second. As well as, the helldiver can’t be broken a number of occasions by the identical flame projectile. This could scale back situations the place you’re immediately killed by it.
- Automaton Tanks
- The Tank armor worth on the entrance has been lowered to be the identical because the non-vent sections on the rear of the tank. The intent was initially that it was imagined to be extra armored within the entrance, however the visible language didn’t present that.
- The vents on the again of the Tanks turret nonetheless has the identical armor worth as earlier than, however will test for explosion instructions accurately now.
- The harm of exploding automaton soar packs has been decreased by 50%, it’ll nonetheless set you on fireplace although.
Galactic Battle
Introducing Provide Traces & Origin of Assaults:
Provide strains have been beforehand not proven on the Galactic Battle map to cut back litter and enhance readability. Nevertheless based mostly on the suggestions from our neighborhood we have now made an implementation displaying them on the map. This answer tries to take care of the final readability whereas nonetheless exposing the system to gamers in sport.
You’ll now additionally be capable to see which planet an assault is originating from, probably permitting for the neighborhood to cease the assault at its supply.
We have now additionally up to date visuals within the sector and planet data pop-ups.
Fixes
- The FAF-14 Spear focusing on has been reworked and will now operate significantly better. Nevertheless it has misplaced the power to focus on Automaton spawners, this isn’t meant and shall be fastened sooner or later.
- Intense Warmth and Excessive Chilly environmental modifiers will now have an effect on the Quasar Cannon’s reload pace and can present accurately within the HUD.
- Reload pace on Chilly planets -2.5 sec
- Reload pace on Sizzling planets +2.5 sec
- The radar pulse that detects enemies on the mini-map is now seen.
- Most of Automatons weapons have now gotten tighter limits to how a lot the projectile they shoot can deviate from its weapons muzzle angle. What this implies is that conditions the place devastators shoot sideways and comparable needs to be fastened.
- The weapons of the Exosuits at the moment are allowed small changes within the angle they fireplace their projectiles versus their muzzle angle. This could make their weapons extra correct.
- Ballistic protect now collides with grenades.
- The unblock button ought to not disappear from the social menu.
- Blocked gamers can not be a part of the blockers foyer by current gamers.
- Fastened a bug the place enemies killed, missions performed, and missions accomplished stats wouldn’t be correctly displayed in armory.
- Fastened subject the place the participant can throw an infinite quantity of grenades by urgent the “Fast grenade” button proper after closing the Stratagem menu.
- Helldiver now additionally switches to the final energetic weapon when out of grenades, fixing the difficulty the place they’d be holding a stratagem ball with out the stratagem menu being open.
- Fastened some textual content overlap in numerous areas.
- The burning impact utilized to the participant when a fight walker dies is now a standard burn. The intent is that you must be capable to escape it alive. However you’ll be on fireplace so hit the bottom!
- The extraction shuttle can not take harm stopping extraction. New excessive grade supplies immediately from Tremendous Earth R&D have been utilized.
- On PC now you can navigate the tremendous credit menu with “WASD” keys
- Fastened a problem the place pattern depend in missions have been incorrectly displayed
- Ranges not generate with blocked areas stopping participant development.
- Your Ships bridge is not solid in perpetual shadow.
- Lowered conditions the place blue stratagems would bounce when positioned subsequent to the detector tower.
- The warbond menu now shows right emote & victory poses within the thumbnail.
- Battle Medals cap is now displayed within the UI.
- Fastened a bug the place the Helldivers armor might seem invisible for different gamers.
- Refined participant reporting UI.
- Fastened subject the place Helldivers might be launched into the air if near a Bile Titan or Manufacturing facility Strider corpse.
- Repair for Manufacturing facility Strider typically spawned an additional mannequin after being destroyed.
- Lowered conditions the place helldivers might spontaneously die whereas strolling into seemingly walkable valleys on some planets.
- Fastened uncommon subject on arctic planets the place gamers might spontaneously die near giant our bodies of water.
- Fastened Pelican-1 typically leaving instantly after any participant will get onboard.
- Fastened bug the place helldiver might get caught in grenade idle state after throwing grenades
- Fastened Superior Packing Methodology not working for different friends.
- Latest Gamers listing will now embody hot-joining gamers.
- Relaxed disconnection coverage for PC customers.
- Fastened a problem the place earlier classes’ participant names may not be saved accurately when restarting.
- Defend occasion assault origin now visualized when hovering the planet with the defend occasion or the assault origin planet.
- Applied outlines for beforehand poorly readable texts.
Crash Fixes
- Basic crash fixes.
- Repair for a crash that might happen when making use of wounds to a number of enemies.
- PlayStation Solely: Fastened a problem that will typically trigger a crash when switching between High quality and Efficiency mode.
- Repair for a crash when a participant leaves in any case their railguns have exploded.
- Repair for crash that might happen when rejoining a earlier session
- Repair for crash that occurred when making an attempt to throw a snowball in ADS mode
- Repair for potential crash when loadout is aborted throughout hotjoin.
- Repair for uncommon crash linked to leaving a session whereas aiming a weapon.