Earlier than the period of consumer-driven game-making software program just like the Unreal Engine editor in Fortnite and Roblox, followers had a distinct strategy to flex their artistic muscle groups: Little Huge Planet.
Now, greater than 10 years after the discharge of Little Huge Planet 2, one creator has remade the whole lot of the unique Ultimate Fantasy 7 in meticulous element inside the recreation.
The spectacular endeavor reimagines and recreates the unique Ultimate Fantasy 7 part by part. Creator Jamie Colliver has rebuilt every part — from Cloud’s spiky hair to the enduring themes composed by Nobuo Uematsu — inside Little Huge Planet 2.
It’s a powerful endeavor, to say the least; The unique Ultimate Fantasy 7 runs roughly 36 hours lengthy, touts a sprawling world map of numerous areas, and incorporates greater than 130,000 words of dialogue according to one report — dialogue that Colliver says he added in its entirety to his remake.
![](https://cdn.vox-cdn.com/thumbor/fyrLk9k-DAFPOqvgUhykJICWc0I=/0x0:1280x720/1200x0/filters:focal(0x0:1280x720):no_upscale()/cdn.vox-cdn.com/uploads/chorus_asset/file/25534843/1.jpg)
It’s not a perfect one-to-one recreation by any means, however as a substitute transforms the sport right into a platformer utilizing Little Huge Planet 2’s suite of instruments. The sport doesn’t comprise any turn-based fight, however characters can carry out assaults that can cut back a boss’s well being by a set quantity.
Colliver portrays beloved Ultimate Fantasy locales, just like the grime-covered slums of Wall Market, with constructing blocks textured to seem like a junkyard or indicators designed in neon. So whereas every place doesn’t seize the artwork and textures from the PlayStation recreation, it a minimum of will get on the vibe of every space.
“I spent a number of time deciding what ought to be within the foreground, center floor, and background to finest symbolize every location’s depth of discipline,” Colliver advised Polygon through e-mail, “Wutai was notably difficult on account of its huge dimension as a continent, quite a few cutscenes, and hidden paths, making the planning course of a nightmare!”
Along with redesigning the environments, Colliver needed to take care of the restrictions on every degree’s dimension in Little Huge Planet 2.
“I needed to get artistic with becoming so many characters into small areas, generally leading to ranges being break up into smaller sections,” Colliver mentioned. “Space for storing was a significant limitation as properly, limiting the bodily dimension a degree could possibly be. This pressured me to plan the extent’s structure out earlier than including extra detailed parts.”
Colliver advised Polygon the undertaking took him “numerous hours of dedication” and three-and-a-half years to finish. He did all of it, simply because he loves the unique Ultimate Fantasy 7.
Mentioned Colliver: “My undertaking is a passionate tribute to the unique PS1 model of Ultimate Fantasy 7 and I hope viewers get pleasure from seeing each second large and small reimagined by a lifelong fan.”