I’ve been primed, recently, to ask a query that feels essential to understanding Star Wars Outlaws, and it’s this: What’s Star Wars, actually? What’s the core essence, the Star Wars-ness, of the grand dame of the area opera style?
Disney’s streaming exhibits set within the Star Wars universe — Andor particularly — have made me marvel this. I’m a sucker for a Jedi story; the Drive is likely one of the issues that pursuits me most about this universe, however I discovered Obi-Wan Kenobi, The Acolyte, and Ahsoka to be very mid exhibits. Andor I actually loved, however is it Star Wars, actually? Or is it simply in Star Wars’ setting, and thus turns into it by affiliation?
It’s possible you’ll be questioning what the hell this has to do with Star Wars Outlaws, and it’s this: The sport itself, due to well-worn underlying gameplay constructions, is a really commonplace 3D open-world action-adventure sport. I’m about 15 hours in to date, and what I’ve seen has principally been nicely executed; the sport performs easily, however as a result of that is well-trodden territory. Stealth, silent takedowns, gunfights, racing throughout the [biome here] on a [choose one: car, horse, robot version of a horse] is stuff you’ve achieved earlier than.
So the true query for me, as I sat all the way down to play Outlaws, was: Is that this world Star Wars? How a lot I used to be going to get pleasure from it felt depending on the reply. If the world was convincing, compelling, and fascinating — if the Star Wars dial was turned to the precise proper spot — then simply as with Andor, the sport would in all probability land. Maybe extra importantly, that Star Wars dial being tuned appropriately would maintain me going when the exhaustion or frustration inherent to those by now de rigueur open-world frameworks may as an alternative have made me pause and even stroll away.
My time with Outlaws to date has taken me to the sport’s large opening-up level: fixing the hyperdrive on primary character Kay’s stolen spaceship Trailblazer, buying the acerbic droid ND-5 as co-pilot and companion, and setting off to a number of planets in service of placing a band collectively to drag off the heist of the century on the behest of mysterious crime-lord-slash-benefactor Jaylen.
It’s no imply feat reaching that time, both. After the sport’s tutorial-esque intro sequences, Kay and her pet/associate (and the sport’s unofficial mascot character), the salamander-like Nix, crash-land on the savanna moon of Toshara. With the Trailblazer out of fee, and Toshara within the grip of an Imperial occupation and a number of competing crime syndicates, there’s plenty of work to be achieved earlier than incomes that remaining repair for the hyperdrive, which kicks off the sport in earnest.
Kay Vess herself is probably the primary “Is that this Star Wars?” axis to think about. Our hero is a scrappy underdog from on line casino planet Cantonica (residence of The Final Jedi’s oft-derided Canto Bight), the place the sport begins. She’s a petty felony residing within the attic of a bar and dreaming of getting off-world and reaching the city middle of the galaxy to drag off the “large rating” she’s certain she will handle. Very like the template for the Star Wars scoundrel Han Solo, she’s residing on her wits, guile, and infrequently placing a blaster bolt in somebody’s face.
At first, I didn’t actually like Kay that a lot. She was superb, however she additionally felt too reserved, even laconic, for a scoundrel brat clearly in over her head. I questioned if this was an try and intentionally maintain her from changing into Legally Distinct Woman Han Solo; would a Kay who both always cracked sensible, or tried to attraction her manner out of each drawback, make her appear too spinoff? As the sport progresses and he or she begins to climb out of the dangerous choices and hopeless-seeming conditions on the sport’s begin, her precise character and rising self-confidence begin to stand out extra. ND-5, as soon as he joins up, supplies a helpful foil; he’s the now-archetypal “droid who hates people, apparently” character, nevertheless it’s an excellent distinction that exhibits off a few of Kay’s wry humor and make-lemons-from-lemonade method. The sport’s meat seems to be constructed round placing collectively a group of specialists, and I can solely hope that after she has extra individuals to play off of (and extra alternatives for her to develop and be taught), Kay’s character will develop into extra refined and stand out much more.
Her scenario, nonetheless, does level to a different crucial “Is it Star Wars?” axis: On a regular basis life within the Star Wars universe, for individuals outdoors the massive planetwide cities of the Core Worlds, is tough, usually brutish, and typically simply freakin’ capricious. Very like in actual life, a wealth disparity that retains the working class completely beneath the everlasting heel of the wealthy, in addition to a police state (within the type of the Empire) that’s primarily eager about preserving itself in energy, mix to create the very scenario Kay finds herself in on the sport’s begin: caught in Canto Bight, resorting to petty crime and dreaming of hitting it large.
This setup leads to the galaxy that we see: survivors and other people getting by who’re caught in crowded, noisy, harmful cities or residing in remoted shacks and watering holes in the course of typically deeply inhospitable locations. Buildings within the sport’s cities and cities are sometimes stuffed with random, miscellaneous junk, the area equal of “truck up on blocks within the yard.” Closets with crafting merchandise pickups may need a ton of random, ageing tools mendacity round as set dressing; at one level, I went via a ship stealer’s cave and, behind a rock, discovered an alcove stuffed with decommissioned or damaged 3PO droids in what was concurrently the funniest but creepiest second of the sport to that time.
Outlaws presents the Star Wars universe in a manner that tales about heroic rebels or lightsaber-swinging Jedi usually can’t: on the stage of, and thru the eyes of, frequent individuals residing within the equal of broken-down former industrial cities in inhospitable backwaters. I’m not as completely versed within the Lore™ as many Star Wars followers, however I feel Huge Leisure has achieved a wonderful job recreating the “really feel” of these kind of areas from the movies and exhibits. Mos Eisley seems to be and feels precisely how I’d think about it could, primarily based on A New Hope. It’s a ridiculous, twisty maze of adobe-ish domes whose doorways result in darkish, crowded bars and retailers stuffed with purse-clutchingly suspicious or aggressive-looking aliens — aliens who would gladly shoot you and stroll out together with your shit in a bag if it weren’t for the stormtroopers preserving a watchful eye on the place.
As she travels, Kay develops her skills as a scoundrel and felony by discovering Mentors, and will get work by making connections with Brokers. Though their story position is usually restricted and centered round unlocking them, a number of of those have develop into a few of my favourite NPCs within the sport. The primary Dealer to provide Kay work on Toshara is Danka, a Mon Calamari with smoker’s lung and loads of acerbic one-liners about studying the ropes. Kay learns to enhance her hacking “slicing” from Aila Bren, a middle-aged lady who will get caught in an Imperial base after a job goes unsuitable and who wants Kay’s assist to interrupt out earlier than promptly stealing an Imperial shuttle, saying “I hate this planet,” and flying off into the sundown.
Mentors usually require a quest to unlock, full with story issues and baked-in world-building; getting your speeder bike upgraded includes studying in regards to the native financial troubles of Tosharans, for instance. Nonetheless, I usually left these quests wishing I had extra interplay or story to associate with the small quantity I bought. Nonetheless, quirky facet characters that make issues fascinating are one other decidedly Star Wars-y trait, it doesn’t matter what individuals take into consideration Dex and his diner. (Dangerous information for the haters: Outlaws not solely has diners, however the equal of fuel stations outdoors them for speeders as nicely, a reality I adored however which feels tailored to bother a sure subset of Star Wars followers.)
All in all, the narrative layer of Star Wars-ness in Outlaws hits its marks. If the explanation you wish to play this sport is to hang around and discover some open-world Star Wars areas, and meet a bunch of Star Wars-y characters, and play as somebody who’s at the very least Han Solo-esque, then Outlaws will scratch that itch.
Bear in mind what I mentioned about annoyances, nonetheless? Outlaws isn’t with out them, or with out bugs that Huge might want to clean out. The sport hard-locked my PS5 twice in as many days, which isn’t an excellent signal, and I as soon as bought killed whereas utilizing the “adrenaline rush” bullet time slowdown that Kay can deploy in fight; the consequence was that I “lived” in a monochrome world the place sound and movement continued, however I used to be completely motionless (and wanted to reset the sport).
The controls really feel superb and do the job for essentially the most half, however one of many extra crucial and generally used mechanics — controlling Nix — might be each very finicky and slightly complicated. Nix can open doorways, steal small gadgets, distract close by guards by taking part in useless, and carry out a variety of different duties. Distracting guards is probably the most typical, however the UI to do it usually requires making an attempt to make use of the appropriate stick with curve the digicam in such a manner that he might be positioned correctly, which didn’t really feel nice.
Erratic checkpointing and a variety of “Did you get seen? MISSION FAILED”-style quests meant plenty of replaying within the early sport whereas I discovered the methods higher or made stealth makes an attempt that fell aside for some purpose or one other. Moments the place Kay has to battle her manner out haven’t been quite a few to date, however they’re usually slightly annoying; it’s clear the sport’s bought far more emphasis on Kay’s stealth instruments than her fight tips, at the very least early on.
There have been some moments when the gradual tempo of stealth gameplay made me go for a “going loud” resolve as an alternative, however plenty of these conditions merely was my useless physique on the bottom as enemies dropped out of the sky like indignant hornets. It’s actually a disgrace; I get why the sport would deemphasize straight-up blaster brawls versus utilizing trickery or stealth, however coming again to Han as an archetypal mildew from which Kay was partially solid: Often, he shot first. It could be that with later upgrades to her blaster, and discovering the appropriate Mentor, blaster fight will really feel much less like a loss of life sentence in comparison with stealth, however early on, that hasn’t been the case.
Followers and critics heading into this sport have questioned if it could really feel “checklist-y” in the way in which that the majority Ubisoft open-world video games do. I’ll grant that the world map isn’t a sea of icons to be checked off in the way in which a Far Cry sport’s is likely to be, however when the time got here to depart Toshara and begin the sport’s primary quest, my journal was nonetheless full to the brim with… nicely, stuff to examine off on a listing. Treasure spots, full with little treasure chest icons to point in case you’ve opened all of them; lists of intel to be gathered and areas to be scouted. I’ll give the sport credit score for not aggressively shoving them in my face, however I’ve my doubts that that is an efficient long-term technique for preserving good outdated Open-World Fatigue at bay.
It’s price noting that this not-quite-a-review relies on the sport’s opening hours. A few of these rougher spots is likely to be smoothed out with extra time or progress, however the flaws of the open-world design are usually not essentially as a consequence of Huge’s group doing something unsuitable; they’re extra simply inevitable penalties of the shape. It’s laborious to not see Outlaws, at the very least slightly bit, as The Elder Scrolls: Tatooine Version in some methods: Right here’s a giant, cohesive area with a bunch of massive story threads and about 10 hojillion small ones. All that was actually wanted was a stormtrooper complaining about taking a blaster bolt to the knee. (Blessedly that hasn’t occurred, as a result of if it had, this assessment would have much more F-bombs in it, I guarantee you.)
It’s good that Outlaws sticks the touchdown on the Star Wars-ness of its world and its characters, for that purpose. It actually seems like the sport’s solely actual distinctive promoting proposition in a market stuffed with different video games doing related stuff (and dwell service video games that not solely do related stuff, however need you to maintain coming again to do it each day). So far as this stuff go, “it’s a bit like a playable Solo” might be loads worse. Whether or not the sport will totally ship on its promise, and if Kay Vess turns into her personal distinct star within the Star Wars firmament, nonetheless, remains to be up within the air.
Star Wars Outlaws might be launched Aug. 30 on PlayStation 5, Home windows, and Xbox Collection X. The sport was reviewed on PlayStation 5 utilizing a pre-release obtain code supplied by Ubisoft. Vox Media has affiliate partnerships. These don’t affect editorial content material, although Vox Media might earn commissions for merchandise bought through affiliate hyperlinks. You’ll find extra details about Polygon’s ethics coverage right here.