Baldur’s Gate 3 has loads of customization and construct choices for gamers. Initially of the sport, you’ll be able to decide a category, and its good to grasp the complete development of every. Clerics are nice, who focus on supporting the crew. This information will cowl the whole development for the Cleric, together with abilities, talents, degree rewards, and extra.
All Cleric Stage Up Rewards in Baldur’s Gate 3
There’s a lot to know in regards to the Cleric in Baldur’s Gate 3, reminiscent of all its subclasses, class options, motion, and extra! Right here is the whole development for the Cleric class in Baldur’s Gate 3.
- Stage 1 – Select a Cleric Area, Select a Deity (Class Characteristic)
- Stage 2 – Channel Divinity Costs x1 (Characteristic), Flip Undead (Motion)
- Stage 4 – Feat
- Stage 5 – Destroy Undead (Class Characteristic)
- Stage 6 – Channel Divinity Costs x2 (Class Characteristic)
- Stage 8 – Feat
- Stage 10 – Divine Intervention (Class Characteristic)
- Stage 12 – Feat
Stage 1
At degree 1, gamers can decide a Subclass (Area) for his or her Cleric. There are 7 Domains to select from, and you will discover every with their description listed beneath.
Life Area
The Life Area focuses on highly effective restorative talents to maintain allies alive in battle. Beginning off with heavy armor proficiency, this can be a stable selection for Baldur’s Gate 3 novices.
- Stage 1 – Area Spells (Bless, Treatment Wounds), Disciple of Life (Subclass Characteristic), Heavy Armour Proficiency (Subclass Characteristic)
- Stage 2 – Protect Life (Motion)
- Stage 3 – Area Spells (Lesser Restoration, Support)
- Stage 5 – Area Spells (Revivify, Beacon of Hope)
- Stage 6 – Blessed Healer (Subclass Characteristic)
- Stage 7 – Area Spells (Demise Ward, Guardian of Religion)
- Stage 8 – Divine Strike: Life (Motion)
- Stage 9 – Area Spells (Mass Treatment Wounds, Larger Restoration)
Gentle Area
The Gentle Area is granted talents to take care of the darkish and destroy the undead extra effectively. This subclass has the potential to evade harmful assaults as soon as per spherical.
- Stage 1 – Area Spells (Faerie Fireplace, Burning Arms), Warding Flare (Subclass Characteristic), Gentle (Subclass Characteristic, Cantrip)
- Stage 2 – Radiance of the Daybreak (Motion)
- Stage 3 – Area Spells (Flaming Sphere, Scorching Ray)
- Stage 5 – Area Spells (Daylight, Fireball)
- Stage 6 – Improved Warding Flare (Subclass Characteristic)
- Stage 7 – Area Spells (Wall of Fireplace, Guardian of Religion)
- Stage 8 – Potent Spellcasting (Subclass Characteristic)
- Stage 9 – Area Spells (Flame Strike, Damaging Wave)
Trickery Area
The Trickery Area receives powers of phantasm and misdirection. This subclass has a bonus in stealth checks and has an assassin-like method.
- Stage 1 – Area Spells (Disguise Self, Allure Individual), Blessing of the Trickster (Motion)
- Stage 2 – Invoke Duplicity (Motion)
- Stage 3 – Area Spells (Mirror Picture, Cross With out Hint)
- Stage 5 – Area Spells (Bestow Curse, Concern)
- Stage 7 – Area Spells (Polymorph, Dimension Door)
- Stage 8 – Divine Strike: Poison (Motion)
- Stage 9 – Area Spells (Dominate Individual, Seeming)
Information Area
The Information Area grants Clerics Blessings of Information, Command, and Sleep as options. Try the entire development for this subclass beneath.
- Stage 1 – Area Spells (Command, Sleep), +2 Experience Abilities out of Historical past, Nature, Faith, Arcana.
- Stage 2 – Information of the Ages (Motion)
- Stage 3 – Area Spells (Calm Feelings, Maintain Individual)
- Stage 5 – Area Spells (Communicate with Useless, Sluggish)
- Stage 7 – Area Spells (Confusion, Oitluke’s Resilient Sphere)
- Stage 8 – Potent Spellcasting (Subclass Characteristic)
- Stage 9 – Area Spells (Dominate Individual, Telekinesis)
Nature Area
Nature Area grants the Cleric talents from the pure world whereas combining facets of the Druid Class. This subclass is ideal for individuals who need to construct a Druid however need to hold the playstyle of a Cleric.
- Stage 1 – Area Spells (Communicate with Animals, Animal Friendship), Acolyte of Nature (Subclass Characteristic), Shillelagh (Cantrip)
- Stage 2 – Allure Animals and Crops (Motion)
- Stage 3 – Area Spells (Spike Development, Barskin)
- Stage 5 – Area Spells (Plant Development, Sleet Storm)
- Stage 7 – Area Spells (Dominate Beast, Greedy Vine)
- Stage 8 – Divine Strike: Elemental Fury (Motion)
- Stage 9 – Area Spells (Insect Plague, Wall of Stone)
Tempest Area
The storm and the skies energy the Tempest Area. This subclass is ideal for these looking for a Cleric specializing in area-of-effect assaults.
- Stage 1 – Area Spells (Thunderwave, Fog Cloud), Heavy Armor Proficiency (Subclass Characteristic), Martial Weapon Proficiency (Subclass Characteristic), Wrath of the Storm (Subclass Characteristic)
- Stage 2 – Damaging Wrath (Subclass Characteristic)
- Stage 3 – Area Spells (Shatter, Gust of Wind)
- Stage 5 – Area Spells (Name of Lightning, Sleet Storm)
- Stage 6 – Thunderous Strike (Subclass Characteristic)
- Stage 7 – Area Spells (Ice Storm, Freedom of Motion)
- Stage 8 – Divine Strike: Tempest (Motion)
- Stage 9 – Area Spells (Insect Plague, Damaging Wave)
Battle Area
The Battle Area grants the Cleric the skill to channel divinity powers known as Guided Strike and the Battle God’s Blessing. This subclass is ideal for gamers seeking to enhance Clerics’ and allies’ assault accuracy.
- Stage 1 – Area Spells (Divine Favour, Defend of Religion), Heavy Armour Proficiency (Subclass Characteristic), Martial Weapon Proficiency (Subclass Characteristic), Battle Priest (Subclass Characteristic)
- Stage 2 – Guided Strike (Motion)
- Stage 3 – Area Spells (Magic Weapon, Religious Weapon)
- Stage 5 – Area Spells (Spirit Guardians, Crusader’s Mantle)
- Stage 6 – Battle God’s Blessing (Subclass Characteristic)
- Stage 7 – Area Spells (Stoneskin, Freedom of Motion)
- Stage 8 – Divine Strike: Warmaster (Motion)
- Stage 9 – Area Spells (Flame Strike, Maintain Monster)
Stage 2
A degree 2 Cleric will unlock the Channel Divinity Cost characteristic. The Channel Divinity Cost grants the Cleric the power to channel divine vitality, beginning with Flip Undead and an impact decided by your Area. This characteristic could be replenished by Brief or Lengthy Relaxation.
Moreover, Clerics will unlock the Flip Undead Motion at degree 2. Its impact will trigger the Cleric to hope to show all undead that may see you.
Stage 4
At degree 4, Clerics will get the chance to select from a listing of Feats. Feats are particular skills that add a novel playstyle to your character. For a Cleric, I like to recommend you choose Ritual Caster, because it lets you use a Ritual Spell with out utilizing a spell slot.
Stage 5
Clerics will unlock the Destroy Undead Class Characteristic at degree 5. This Class Characteristic will inflict 4 to 24 Radiant Harm to undead creatures if you efficiently flip them.
Associated: Baldur’s Gate 3 Monk 1-12 Development: All Abilities, Talents, and Stage Up Rewards
Stage 6
One other Class Characteristic is granted at degree 6, Channel Divinity Costs x2. That is much like what Clerics unlock at degree 2, however now the participant can use it extra.
Stage 8
Gamers will probably be allowed to pick one other Feat at degree 8. The perfect Feat at this level within the sport can be Powerful. Powerful will enhance your Cleric’s Hit Level most by 2 for each degree your character has gained.
Stage 10
One other Class Characteristic is unlocked for a Cleric at degree 10, known as Divine Intervention. Divine Intervention could be forged to invoke your God’s Support. As soon as used, this may by no means be used once more.
Stage 12
On the final and closing degree, Clerics may have the chance to select one other Feat. The perfect Feat within the sport for a Cleric is Battle Grasp, which offers an Benefit on all Saving Throws and makes focus simpler for protecting buffs going. Moreover, selecting the Battle Grasp Feat will enable the Cleric to achieve a brand new alternative assault spell.
– This text was up to date on August twentieth, 2023