Cities: Skylines 2 launched final week and Colossal Order have spent the time since combatting efficiency points and enamel conspiracies. Right this moment they launched a primary video of its upcoming editor instrument, nevertheless, and it appears neat.
Sin wrote in her Cities: Skylines 2 assessment that the citybuilding sequel did not really feel like a large enough step ahead. My beneficial studying on the state of affairs is that it is because many of the sequel’s improvements lie underneath the hood, to allow a extra fascinating way forward for mods and – natch – paid DLC.
The editor appears prefer it’ll take a step in direction of justifying my no-basis, glass-half-full perception. It is a one-stop-shop for map and asset creation, versus the separate editors made for tinkering with Colossal Order’s unique, and it would not look too intimidating within the video above even for a dope like me.
Modding was an enormous a part of Cities: Skylines 1 and the sequel has been set as much as construct on that success. One of many methods it has carried out that’s by ditching Steam Workshop help in favour of its personal modding platform, inventively titled Paradox Mods, so it could possibly provide parity between PC and console variations of the sport. That is excellent news for the fifteen individuals who play citybuilders on console, and unhealthy information for an important individual within the universe, me, who likes having the whole lot inside Steam.
There isn’t any date on when these modding instruments will launch but, solely that they are anticipated quickly.