Stellar Blade releases on Friday, and the crucial reception appears largely optimistic to date. Director and Shift Up CEO Hyung-Tae Kim not too long ago mentioned the sport’s inspirations, costume design, comparisons between Eve and Bayonetta, and extra.
Stellar Blade director talks costumes
Kim mentioned Stellar Blade’s costumes at size throughout a latest interview with Game Informer. He sees character design as his predominant power and Eve’s costumes as a method to “present what I needed to indicate.” It additionally permits gamers to expertise Eve’s journey of their most popular type. He additionally went into element about costume design and the way laborious builders labored on Eve’s outfits.
Preserving freedom of favor can also be why Shift Up intentionally selected to separate costumes from character upgrades. In any other case, gamers would really feel pressured to make use of the outfits with the perfect stats as an alternative of those they like.
Curiously, Stellar Blade was speculated to have some lore about Eve accumulating clothes earlier than the battle with the Naytibas. Shift Up in the end minimize it from the sport, however Kim nonetheless considers it canon.
Stellar Blade’s story and protagonist
Talking of Stellar Blade’s protagonist, the interviewer additionally requested about Eve’s persona in comparison with a personality like Bayonetta. The latter is aware of she’s very enticing and tries to benefit from that in her combating type. That isn’t the case with Eve, who’s much less conscious of her “charms,” as Kim put it. He isn’t essentially in opposition to Eve evolving right into a Bayonetta-like character over time. Nonetheless, that may rely upon what followers need, and the Stellar Blade director wasn’t prepared to speak sequels but.
Lastly, Kim talked just a little in regards to the sport’s narrative inspiration. Whereas some have famous similarities between Stellar Blade and The Matrix, it’s extra a case of each utilizing ideas from Christianity. “The Matrix is, after all, one of many motion pictures that I like, however then relatively than any direct inspiration or references that we acquired from the film, you need to see the Bible as extra of a supply of these inspirations.”
Nonetheless, whereas that impressed elements of the setting and plot, he doesn’t essentially suppose gamers ought to learn an excessive amount of into it. “When folks suppose, ‘Oh, this was primarily based on the Bible,’ then they have an inclination to take it extra significantly and count on perhaps a heavier, extra severe story there. And, after all, we’re very grateful for that interpretation, however what we needed to deal with was extra the gameplay itself.”