Pictomancer and Viper are the 2 new Jobs launched within the Dawntrail growth of Remaining Fantasy XIV On-line, and whereas Viper appeared just like the cooler of the 2 at first look, the neighborhood has fallen in love with the magical powers of Pictomancer.
The Pictomancer Job in Remaining Fantasy XIV appears extremely complicated whenever you first unlock it, however it’s truly one of many extra easy lessons in FFXIV when you get the grasp of issues. All you need to fear about is managing a couple of vital cooldowns and also you’ll be rewarded with loopy burst harm.
Learn how to Unlock the Pictomancer Job in Remaining Fantasy XIV
To unlock the Pictomancer Job in Remaining Fantasy XIV, you should full the extent 80 quest “The Pleasure of Pictomancy.” You can begin this quest by talking to the Cheerless Hearer in Previous Gridania (X: 8.0, Y: 10.3). This quest introduces you to Kupopo, a magical moogle who will train you the fundamentals of Pictomancy.
Identical to different FFXIV Job quests, you must have not less than one different Disciple of Struggle or Magic class at degree 80 earlier than you may settle for the beginning Pictomancer quest. Fortunately, there aren’t any MSQ necessities, so you may choose up Pictomancer as quickly as your first Job reaches degree 80. The Pictomancer Job begins at degree 80, so it’s 10 ranges behind the Dawntrail MSQ. You’ll have to grind out some XP if you wish to play by the 7.0 storyline as a Pictomancer.
All Pictomancer Expertise in Remaining Fantasy XIV
Since Pictomancer begins at degree 80, you’ll have most of those expertise unlocked by default. Ensure you learn the tooltips rigorously earlier than queueing into content material with different gamers.
Motion | Degree Acquired | Impact |
---|---|---|
Hearth in Crimson | 1 | Offers hearth harm with a efficiency of 440. Extra Impact: Grants Aetherhues Period: 30s Consumes a stack of Hyperphantasia if out there upon execution. |
Aero in Inexperienced | 5 | Offers wind harm with a efficiency of 480. Extra Impact: Grants Aetherhues II Period: 30s Can solely be executed whereas underneath the impact of Aetherhues. Consumes a stack of Hyperphantasia if out there upon execution. This motion can’t be assigned to a hotbar. |
Tempera Coat | 10 | Creates a barrier round self that absorbs harm totaling 20% of most HP. Period: 10s Reduces the recast time of Tempera Coat by 60 seconds when barrier is totally absorbed. |
Water in Blue | 15 | Offers water harm with a efficiency of 520. Extra Impact: Will increase Palette Gauge by 25 Extra Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas underneath the impact of Aetherhues II. Consumes a stack of Hyperphantasia if out there upon execution. This motion can’t be assigned to a hotbar. |
Smudge | 20 | Rapidly sprint 15 yalms ahead. Extra Impact: Will increase motion pace Period: 5s Can’t be executed whereas sure. |
Hearth II in Crimson | 25 | Offers hearth harm with a efficiency of 120 to focus on and all enemies close by it. Extra Impact: Grants Aetherhues Period: 30s Consumes a stack of Hyperphantasia if out there upon execution. |
Creature Motif | 30 | Paints a creature motif. This motion adjustments when positioned on the hotbar within the order of Pom Motif, Wing Motif, Claw Motif, and Maw Motif when executed in succession. Solid instantly when used exterior of fight. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. |
Dwelling Muse | 30 | Render your depiction of a creature to life. This motion adjustments to Pom Muse, Winged Muse, Clawed Muse, or Fanged Muse primarily based in your present motif. Most Prices: 3 Can solely be executed when a Creature Motif is depicted on the Creature Canvas. |
Mog of the Ages | 30 | Render your moogle portrait to life, dealing unaspected harm to all enemies in a straight line earlier than you with a efficiency of 1,300 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas Moogle Portrait is lively. |
Pom Motif | 30 | Paints a pom. Solid instantly when used exterior of fight. The Creature Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Wing Motif | 30 | Paints a pair of wings. Solid instantly when used exterior of fight. The Creature Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Pom Muse | 30 | Render a rain of poms, dealing unaspected harm to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Provides Depiction of Pom to the Creature Canvas Most Prices: 3 Can solely be executed whereas a pom is painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Winged Muse | 30 | Render a pair of windborne wings, dealing unaspected harm to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Provides Depiction of Wings to the Creature Canvas Additionally paints a Moogle Portrait when Depiction of Pom and Depiction of Wings are rendered on the Creature Canvas. Most Prices: 3 Can solely be executed whereas a pair of wings is painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Aero II in Inexperienced | 35 | Offers wind harm with a efficiency of 140 to focus on and all enemies close by it. Extra Impact: Grants Aetherhues II Period: 30s Can solely be executed whereas underneath the impact of Aetherhues. Consumes a stack of Hyperphantasia if out there upon execution. This motion can’t be assigned to a hotbar. |
Water II in Blue | 45 | Offers water harm with a efficiency of 160 to focus on and all enemies close by it. Extra Impact: Will increase Palette Gauge by 25 Extra Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas underneath the impact of Aetherhues II. Consumes a stack of Hyperphantasia if out there upon execution. This motion can’t be assigned to a hotbar. |
Weapon Motif | 50 | Paints a weapon motif. This motion adjustments to Hammer Motif when positioned on the hotbar. Solid instantly when used exterior of fight. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. |
Metal Muse | 50 | Render your depiction of a weapon to life. This motion adjustments to Hanging Muse primarily based in your present motif. Most Prices: 2 Can solely be executed in fight and when a Weapon Motif is depicted on the Weapon Canvas. |
Hammer Stamp | 50 | Offers unaspected harm as a important direct hit with a efficiency of 560 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas underneath the impact of Hammer Time. |
Hammer Motif | 50 | Paints a hammer. Solid instantly when used exterior of fight. Can’t be executed whereas underneath the impact of Hammer Time. The Weapon Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Hanging Muse | 50 | Render a mighty hammer, granting three stacks of Hammer Time. Period: 30s Most Prices: 2 Can solely be executed whereas in fight and when a hammer is painted on the Weapon Canvas. This motion can’t be assigned to a hotbar. |
Blizzard in Cyan | 60 | Offers ice harm with a efficiency of 800. Extra Impact: Grants Aetherhues Period: 30s Can solely be executed whereas underneath the impact of Subtractive Palette. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. |
Blizzard II in Cyan | 60 | Offers ice harm with a efficiency of 240 to focus on and all enemies close by it. Extra Impact: Grants Aetherhues Period: 30s Can solely be executed whereas underneath the impact of Subtractive Palette. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. |
Subtractive Palette | 60 | Grants 3 stacks of Subtractive Palette. Extra Impact: Grants Monochrome Tones Monochrome Tones Impact: Converts one stack of White Paint into Black Paint Can’t be solid whereas underneath the impact of Subtractive Palette. Palette Gauge Price: 50 |
Stone in Yellow | 60 | Offers earth harm with a efficiency of 840. Extra Impact: Grants Aetherhues II Period: 30s Can solely be executed whereas underneath the impact of Subtractive Palette and Aetherhues. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Thunder in Magenta | 60 | Offers lightning harm with a efficiency of 880. Extra Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas underneath the impact of Subtractive Palette and Aetherhues II. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Stone II in Yellow | 60 | Offers earth harm with a efficiency of 840. Extra Impact: Grants Aetherhues II Period: 30s Can solely be executed whereas underneath the impact of Subtractive Palette and Aetherhues. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Thunder II in Magenta | 60 | Offers lightning harm with a efficiency of 280 to focus on and all enemies close by it. Extra Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas underneath the impact of Subtractive Palette and Aetherhues II. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Panorama in Motif | 70 | Paints a panorama motif. This motion adjustments to Starry Sky Motif when positioned on the hotbar. Solid instantly when used exterior of fight. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. |
Scenic Muse | 70 | Render your depiction of a panorama to life. This motion adjustments to Starry Muse primarily based in your present motif. Can solely be executed in fight and when a Panorama Motif is depicted on the Panorama Canvas. |
Starry Sky Motif | 70 | Paints a starry sky. Solid instantly when used exterior of fight. Can’t be executed whereas underneath the impact of Starry Muse. The Panorama Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Starry Muse | 70 | Render a star streaming sky over a magicked panorama, growing harm dealt by self and close by social gathering members by 5%. Period: 20s Extra Impact: Grants Subtractive Spectrum Period: 30s Extra Impact: Grants Inspiration and 5 stacks of Hyperphantasia Stacks of Hyperphantasia are consumed upon casting sure spells whereas underneath the impact of Inspiration. Period: 30s Inspiration Impact: Reduces solid time and recast time of Star Prism and aetherhue spells by 25% whereas standing throughout the bounds of the magicked panorama Impact expires when all stacks of Hyperphantasia are consumed. Extra Impact: Grants Rainbow Shiny upon consuming all 5 stacks of Hyperphantasia Period: 30s Rainbow Shiny Impact: Rainbow Drip might be solid instantly and has a diminished recast timer Extra Impact: Grants Starstruck Period: 20s Can solely be executed whereas a starry sky is painted on the Panorama Canvas. This motion can’t be assigned to a hotbar. |
Holy in White | 80 | Offers unaspected harm to focus on and all enemies close by it with a efficiency of 520 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas underneath the impact of White Paint. Can’t be executed whereas underneath the impact of Monochrome Tones. White Paint Price: 1 Consumes a stack of Hyperphantasia if out there upon execution. |
Hammer Brush | 86 | Offers unaspected harm as a important direct hit with a efficiency of 620 for the primary enemy, and 60% much less for all remaining enemies. Combo Motion: Hammer Stamp Can solely be executed whereas underneath the impact of Hammer Time. This motion can’t be assigned to a hotbar. |
Sharpening Hammer | 86 | Offers unaspected harm as a important direct hit with a efficiency of 680 for the primary enemy, and 60% much less for all remaining enemies. Combo Motion: Hammer Brush Can solely be executed whereas underneath the impact of Hammer Time. This motion can’t be assigned to a hotbar. |
Tempera Grassa | 88 | Removes Tempera Coat to create a barrier round self and all close by social gathering members that absorbs harm totaling 10% of most HP. Period: 10s Reduces the recast time of Tempera Coat by 30 seconds when barrier is totally absorbed. Can solely be executed when underneath the impact of Tempera Coat. |
Comet in Black | 90 | Offers unaspected harm to focus on and all enemies close by it with a efficiency of 880 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas underneath the impact of Black Paint and Monochrome Tones. Black Paint Price: 1 Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. |
Rainbow Drip | 92 | Offers unaspected harm to all enemies in a straight line earlier than you with a efficiency of 1,000 for the primary enemy, and 85% much less for all remaining enemies. Extra Impact: Grants White Paint Most Stacks: 5 When Rainbow Shiny is lively, Rainbow Drip might be solid instantly and its recast timer is diminished. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. |
Claw Motif | 96 | Paints a claw. Solid instantly when used exterior of fight. The Creature Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Maw Motif | 96 | Paints a set of fangs. Solid instantly when used exterior of fight. The Creature Canvas have to be empty to execute this motion. This motion doesn’t share a recast timer with every other actions. Upon execution, the recast timer for this motion will likely be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Clawed Muse | 96 | Render a sharpened claw, dealing unaspected harm to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Provides Depiction of Claw to the Creature Canvas Most Prices: 3 Can solely be executed whereas a claw is painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Fanged Muse | 96 | Render a set of ferocious fangs, dealing unaspected harm to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Provides Depiction of Fangs to the Creature Canvas Additionally paints a Madeen Portrait when Depiction of Pom, Depiction of Wings, Depiction of Claw, and Depiction of Fangs are rendered on the Creature Canvas. All depictions are faraway from the canvas upon execution. Most Prices: 3 Can solely be executed whereas fangs are painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Retribution of the Madeen | 96 | Render your Madeen portrait to life, dealing unaspected harm to all enemies in a straight line earlier than you with a efficiency of 1,400 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas Madeen Portrait is lively. This motion can’t be assigned to a hotbar. |
Star Prism | 100 | Offers unaspected harm with a efficiency of 1,400 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Restores HP of all social gathering members inside 30 yalms of goal Treatment Efficiency: 400 Can solely be executed whereas underneath the impact of Starstruck. Consumes a stack of Hyperphantasia if out there upon execution. |
Remaining Fantasy XIV Pictomancer Job Rotation
The primary Pictomancer rotation in Remaining Fantasy XIV includes portray numerous icons in your canvases to immediately solid highly effective spells. Juggling the cooldowns of all of your portray talents is the core ability of the Job, however it’s fairly simple when you get the grasp of it.
At degree 80, you’ll have entry to your three fundamental canvas work. Spend the primary few hours with the Job getting used to managing your cooldowns. Issues swap up at ranges 90 and 100, however you don’t have to fret about issues like Black Paint just but.
Degree 80 Pictomancer Rotation
At degree 80, issues are fairly easy for Pictomancer. Pom Motif, Hammer Motif, and Starry Sky Motif are the principle expertise to fret about. These paint a moogle, a hammer, and a panorama in your canvases respectively, and every of those permits you to solid a distinct follow-up assault.
![Final Fantasy Xiv Pictomancer Canvases](https://www.pcinvasion.com/wp-content/uploads/2024/07/Final-Fantasy-XIV-Pictomancer-Canvases.jpg?w=1280&resize=1200%2C675)
Portray a Pom Motif will allow you to solid Pom Muse, for instance, a robust AOE assault that replaces Dwelling Muse in your hotbar. This has two prices, so you may then paint a Wing Motif to make use of one other AOE known as Winged Muse. Utilizing each of those will end in a full moogle painted in your first canvas, letting you solid Mog of the Ages, an insanely robust AOE.
The identical goes for portray a Hammer Motif, which grants you a cost of Hanging Muse. This allows you to assemble a hammer for a robust combo starting with Hammer Stamp.
Starry Sky Motif permits you to solid Starry Muse, portray a round panorama at your toes. Standing inside this ring will enhance your harm and cut back your cooldowns. It additionally permits you to immediately solid Subtractive Palette. Usually requiring 50 Palette Gauge (collected by casting regular spells), this ability permits you to solid stronger variations of your customary single-target and AOE spells.
Talking of, your customary assaults as a Pictomancer are Hearth in Crimson and Hearth II in Crimson. The previous is your single-target spell, whereas the latter is an AOE. There are follow-up spells to every of those, however they’ll mechanically change in your hotbar as you solid them. If you solid Subtractive Palette, it is possible for you to to solid Blizzard in Cyan and Blizzard II in Cyan, that are enhanced variations of your fundamental spells. Lastly, as you full combos, you’ll accumulate White Paint prices which might be spent to solid Holy in White.
Degree 80 Pictomancer Opener
It sounds rather more complicated on paper than it does in follow, so get on the market and take a look at it for your self to get a really feel for issues. When you’ve familiarized your self with Pictomancy, you may do that customary Pictomancer opener.
- Starry Sky Motif
- Starry Muse
- Hammer Motif
- Hanging Muse
- Hammer Stamp
- Hammer Stamp
- Hammer Stamp
- Pom Motif
- Pom Muse
- Swiftcast
- Wing Motif
- Winged Muse
- Mog of the Ages
- Subtractive Palette
- Blizzard in Cyan
- Stone in Yellow
- Thunder in Magenta
This opener takes you thru all three canvases and begins fights off robust with massive burst harm. After utilizing it, simply cycle by your fundamental single-target or AOE combo relying on the scenario and paint your Motifs once more when your Muses come off cooldown.
Degree 80 Pictomancer Hotbar Setup
We advocate this hotbar setup for aspiring Pictomancers. It permits for straightforward entry to your whole portray spells and retains them organized so you may preserve monitor of cooldowns.
![Final Fantasy Xiv Dawntrail Pictomancer 80 Hotbar](https://www.pcinvasion.com/wp-content/uploads/2024/07/Final-Fantasy-XIV-Dawntrail-Pictomancer-80-Hotbar.jpg?w=1280&resize=1200%2C675)
Degree 90 Pictomancer Rotation
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Degree 100 Pictomancer Rotation
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Finest Pictomancer Weapons in FFXIV and Learn how to Get Them
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Learn how to Degree Pictomancer to 100 Quick in FFXIV Dawntrail
Pictomancer begins at degree 80 so it has entry to most of Remaining Fantasy XIV’s content material from the get-go, however you’ll nonetheless have to grind if you wish to play by the Dawntrail storyline or sort out high-end content material as a Pictomancer. Fortunately, it’s fairly simple to earn XP as a Pictomancer in FFXIV.
Wondrous Tails
Wondrous Tails is probably the greatest methods to earn XP in Remaining Fantasy XIV, and that also applies with Pictomancer. Delivering a full journal to Khloe in Idyllshire will internet you a half degree of XP no matter what degree you’re, which implies it can save you it for the next degree to get a bigger sum of expertise. You’ll doubtless earn a couple of stamps whereas knocking out roulettes on daily basis, and you may full the listed excessive trials solo in just some seconds should you do them unsynced.
Roulettes
Roulettes are the defacto approach to degree up Jobs in Remaining Fantasy XIV. Whereas DPS queues are unbearably lengthy typically, the XP positive factors are too good to cross up. Ensure you hit your whole roulettes on daily basis as a Pictomancer to hurry up the leveling course of. Leveling roulette, Fundamental Situation roulette, and Alliance Raid roulette give probably the most XP should you’re in a rush.
Bozja
Bozja is an effective way to degree DPS Jobs because you don’t have to attend for lengthy queues. Simply take your Pictomancer into the Bozjan Southern Entrance and full as many FATEs as you may. There are at all times folks farming in Bozja, so simply point out that you just’re searching for a gaggle within the Shout chat channel and somebody will normally invite you to a farming social gathering so you may clear FATEs sooner.
Allied Society Quests
Previously generally known as Tribal Quests, Allied Society Quests are the simplest approach to get an enormous chunk of XP on daily basis. The Arkasodara quests in Thavnair and the Pixie quests in Il Mheg are the most effective sources of XP for high-level DPS Jobs, and you may knock out the three every day quests for every society in just some minutes. Don’t sleep on Allied Society Quests for XP positive factors.
Dungeon Spam
Lastly, the tried and true technique of spamming the highest-level dungeon out there to you is a stable approach to degree up. Ready for queues might be brutal, particularly as a DPS Job, so attempt to discover a pal that can play with you as a healer or tank. You possibly can at all times farm FATEs in high-level zones when you wait in your queue to pop, too.
That’s all you must know in regards to the Pictomancer Job in Remaining Fantasy XIV! It’s one of many coolest lessons the sport has launched in fairly a while, and it’s an amazing match for all the brand new content material and dungeons within the Dawntrail growth.