Road Fighter 6 is probably the most approachable entry the collection has ever had. Capcom is clearly hoping to deliver some new blood into the scene, however what do you do in the event you can’t get the cling of the controls? Fortuitously, you’ll be able to map the buttons nonetheless you please, however some layouts make extra sense than others. With this in thoughts, let me present you the very best management settings and button mapping in Road Fighter 6. If you happen to’re nonetheless on the fence about diving into the sport, let our overview put your thoughts comfortable.
Greatest Controls Settings and Button Mapping for Road Fighter 6
Controller bindings are private and differ from participant to participant. By default, Road Fighter 6‘s controls are effectively thought out, however that is my setup and the the reason why. I exploit a PlayStation DS4 controller and have listed the Xbox equivalents in brackets:
- Sq. (X) – Gentle Punch
- Triangle (Y) – Medium Punch
- Cross (A) – Gentle Kick
- Circle (B) – Medium Punch
- R1 (RB) – Heavy Punch
- R2 (RT) – Heavy Kick
- L1 (LB) – Medium Punch + Medium Kick (Drive Parry)
- L2 (LT) – Gentle Punch + Gentle Kick (Throw)
The thought behind this format is to make any transfer that requires two buttons extra snug.
As a rule, I wish to keep away from urgent my thumb towards a number of buttons on the entrance of the controller. Your mileage might fluctuate, however I’ve slender thumbs and typically mis-input if I goal for the hole between two face buttons. That is doubly true on an Xbox Controller, because the buttons are extra pronounced.
With this format, I could make a ‘pinch’ movement with my thumb on the entrance of the controller and my index or center finger on R1 or R2. This movement means I can throw out Overdrive assaults with out ‘smudging’ my thumb.
To keep away from that ‘smudge’ movement, Drive Parry is on L1, and Throw is on L2. If I had paddles on my controller, I’d put Heavy Punch and Heavy Kick (Drive Influence) on one, however manually urgent R1 + R2 is okay.
If you happen to’re used to urgent two face buttons for Throw, see how Drive Influence feels having its personal devoted button as an alternative.
![Best Controls Settings and Button Mapping for Street Fighter 6](https://www.pcinvasion.com/wp-content/uploads/2023/05/cammy-practice.jpg?resize=1200%2C720)
Picture by PC Invasion
Ought to I modify my button mappings on an Arcade Stick?
The default binds work completely on my Hori RAP4. I’ve experimented with a devoted button for Drive Influence and Drive Parry, however go together with your intestine on this one. Button inputs don’t get extra difficult than plinking two at a time in Road Fighter, so until you’ve got particular issues, I might be reluctant to vary something right here.
Do I really want to vary my management bindings?
Controls are 100% a private desire. Road Fighter 6‘s default bindings are snug and intuitive. For Fashionable controls particularly, I wouldn’t tinker with them until you’re having issues.
The bindings detailed on this information work for me, and I’ve used an nearly similar format since SF3: third Strike. If the defaults be just right for you, preserve them however guarantee you are able to do clear inputs and make the most of the shoulder buttons.
Ought to I exploit D-Pad or Analog Follow these bindings?
As soon as once more, this can be a private desire. I’ve by no means been capable of get exact course inputs with the Analog Stick, so I exploit the D-Pad. For issues like a double ‘Quarter Circle Ahead,’ I usually get the angle fallacious, which doesn’t occur if I exploit buttons.
The draw back to the D-Pad is the sliding motions begin to put on in your thumb. Rolling your thumb as you press the buttons does alleviate this, however it can take apply.