Many steadiness changes are included right here. Numerous characters could have adjustments carried out and extra.
Mounted
Coming into Mounted Mode
- Made it in order that when activated within the air, simply after activation, character will likely be handled as standing.
- Removes the flexibility to make use of whereas standing up or throughout a niche in an opponent’s combo to flee whereas being attacked.(Simply after mounting, the character was recoiling in a low-altitude airborne state, making it a low-risk escape methodology that prevented the opponent’s follow-up assaults.)
Sure Regular Assaults
- Regular assaults whereas mounted have the identical skill to deal chip injury even when guarded in opposition to as expertise. This variation fixes some Mounted Mode regular assaults that didn’t deal injury.
– Johnny Joestar’s Mounted Mode Standing Medium Assault
– Gyro Zeppeli’s Mounted Mode Standing Weak Assault and Leaping Medium Assault
– Diego Brando’s Mounted Mode Standing Weak Assault and Leaping Medium Assault
– Alternate World Diego’s Mounted Mode Standing Weak Assault and Leaping Medium Assault- Fixes assaults to work the identical as different mounted regular assaults.
Frequent
Mounted Mode
- Fastened a problem the place, when touchdown from being airborne with out attacking solely in Mounted Mode, there was a really brief time earlier than the body the place the participant might transfer or bounce.
- This was unintended and has been mounted.
Command enter detection
- Modified standing and crouching regular assault enter detection from utilizing the route of the stick tilt when the assault is activated, to utilizing the route of the stick when the button is pressed.
- Ensures that some assaults will not be unintentionally carried out due to early inputs whereas comboing.
Down Evade
- Down Evade is feasible when an opponent is flying and the Similar Transfer Restrict has been reached. Fastened a problem the place, if an assault would ordinarily not permit Down Evade, however reaches its Similar Transfer Restrict and Down Evade is carried out, the hurtbox would prolong too far upward.
- This was unintended and has been mounted.
Characters passing by way of each other on the bottom
- Fastened a problem inflicting sure pairings of characters to go by way of one another when dashing into each other.
- This was unintended and has been mounted.
Teleporting
- Fastened challenge inflicting some characters with teleports (skills that allow them immediately change place) to teleport incorrectly when close to a wall.
e.g. Okuyasu Nijimura’s “I’m scraping away area!”, Kars’ “Victory is all the pieces!”- This was unintended and has been mounted.
Touchdown after aerial restoration
- Fastened challenge stopping sure characters from performing Trendy Guard in the mean time of touchdown after an aerial restoration.
– Kars (Final Factor)
– Pet Store
– Risotto Nero
– Alternate World Diego- This was unintended and has been mounted.
Armor
Character mannequin would seem to nonetheless be on hearth
- Fastened challenge inflicting characters hit by the next expertise whereas in an armor state (from expertise that forestall recoil animation whereas in impact) to seem to maintain burning.
– Jonathan Joestar’s “Scarlet Overdrive”
– Koichi Hirose’s “Sizzle!”
– Kosaku Kawajiri’s “Contact Bomb” and “This stone is a bomb!”
– Alternate World Diego’s “That is the place the enjoyable begins…” when opponent has gasoline- This was unintended and has been mounted.
Jonathan Joestar
“The Sword of Luck and Pluck” talent
- Made it so the character faces the opponent for the ultimate blow.
- Makes it much less doubtless that the final hit will fail to combo as a result of character’s route being off, e.g. if they’re close to the sting of the sector.
- Disabled cancel from the Hamon model.
- Elevated injury from Hamon model.
- Disabled extra assault after the final hit of the Hamon model.
- Retains the Hamon model of the transfer from racking up extreme injury from the flexibility to get close to the opponent with out threat of recoil. To offset this, elevated the transfer’s personal injury.
Dio Brando
Crouching robust regular assault
- Fastened challenge the place darkened (time-stopped) opponents might transfer once more after a Flash Cancel.
- This was unintended and has been mounted.
“I’ll suck you dry!” talent
- Enabled canceling into expertise.
- Enabled Flash Cancel.
- Enabled HHA cancel.
- Decreased injury.
- Improves usability in combos. (Permits dealing injury whereas therapeutic if integrated right into a combo.) To offset this, lowered injury.
- Shortened begin up time to midair model.
- Improves usability in impartial.
- Modified so it could now be used as an extra assault when opponents are despatched flying.
- Change to go together with the flexibility to cancel.
“House Ripper Stingy Eyes” HHA
- Fastened challenge the place the projectile’s conflict field would stay after its hitbox was eliminated when the opponent efficiently carried out a Trendy Guard.
- This was unintended and has been mounted.
Robert E. O. Speedwagon
“Go nuts with these knives, boys!” talent
- Shortened restoration interval.
- Elevated injury.
- Shortened assault startup animation on medium and robust assault variations.
- Improves usability in impartial and in combos.
“GYAAAAAAAH!” talent
- Shortened assault startup animation.
- Improves usability in combos. (Permits weak model to combo into robust model.)
“Don’t attempt to bluff, you wealthy little snot!” talent
- Decreased knockback on the a number of hits.
- Improves usability in impartial. (Ensures that the opponent will not be despatched too distant if utilizing the transfer to guardbreak.)
- Adjusted place of the hat projectile upward
- Matches the assault to its look, and improves usability in impartial. (It’s now more durable for the opponent to leap over.)
Joseph Joestar
Standing medium regular assault
- Elevated length of assault hitbox.
- Barely elevated ahead movement.
- Improves usability in impartial.
Crouching medium regular assault
- Elevated ahead movement.
- Decreased knockback on hit.
- Improves usability in impartial and in combos. (Simpler to manage at midrange. Additionally makes it simpler to combo with crouching robust.)
“Clacker Boomerang” talent
- Shortened assault startup animation.
- Shortened restoration interval.
- Improves usability in impartial (A earlier adjustment that allowed canceling Dodge into Ahead step made it simpler for the opponent to shut distance, so the earlier restoration time made it too dangerous to make use of.)
- Prolonged knockback on hit.
- Ensures that countering after guarding the clackers isn’t too dependable. (Makes it simpler to make use of methods comparable to controlling the opponent by canceling a guarded crouching medium, and so forth.)
“Don’t you get it?” talent
- Made it in order that on success, the opponent can’t transfer till Joseph has spawned his hitbox.
- Ensures that Joseph’s counter will hit on a profitable execution.
“Guess I did it once more!” talent
- Made it in order that on success, the opponent can’t transfer till Joseph has spawned his hitbox.
- Ensures that Joseph’s counter will hit on a profitable execution.
“This implies struggle!” HHA
- Elevated the bonus injury that the ultimate half will get from the “Guess I did it once more!” Degree
- The injury enhance was not definitely worth the HH Gauge expenditure. This makes the transfer really feel extra definitely worth the HH Gauge expenditure.
Caesar Anthonio Zeppeli
Crouching medium regular assault
- Barely elevated ahead movement.
- Improves usability in impartial.
“Bubble Lenses” talent
- Shortened restoration interval.
- Improves usability in impartial.
“Hamon Kick” talent
- Shortened time to Hamon model assault starting.
- Improves usability in impartial and in combos. (Makes it simpler to combo when hitting with standing medium model and canceling.)
“One-Fisted Uppercut” talent
- Shortened restoration interval.
- Elevated injury of medium and robust variations.
- Improves usability in impartial and in combos.
Kars
“The start of the Final Factor!” GHA
- Fastened challenge the place an opponent might reliably use some expertise comparable to command grabs simply after the transformation completes.
- This was unintended and has been mounted.
Final Factor Mode “Aerial Sprint” particular
- Decreased velocity of assault activation.
- Barely will increase threat of activation.
Final Factor Mode “Sensible Bone Blades” particular
- Disabled Flash Cancel.
- Will increase threat of activation.
Final Factor Mode “Predator Wings” particular
- Shortened length of the diagonal advance’s hitbox. (Saved the length for the vertical model.)
- This was unintended and has been mounted.
- Adjusted the assault weight worth that determines when a Conflict happens for the vertical and diagonal-forward variations.
- Reduces usability as anti-air and the guard restoration when the opponent guards the transfer.
- Delayed timing so a bounce assault is feasible.
- Ensures that opponents utilizing sure characters will not be locked into guarding aerial normals in the event that they guard in opposition to the preliminary rising assault.
Final Factor Mode “The ability of supreme genes!” talent
- Elevated variety of hits for the medium model.
- Elevated injury from the medium model.
- Maintains usability in impartial whereas making it simpler to take a success with this transfer right into a combo.
- Decreased injury from the robust model.
- This transfer is each a low projectile and an especially efficient combo piece, so its injury is now lowered.
- Decreased homing skill of the robust model’s squirrel after it begins working.
- As soon as the assault comes out, the opponent beforehand couldn’t evade it with Dodge and had too few choices aside from a crouching guard.
- Fastened challenge the place, if the robust model’s squirrel hit the opponent whereas falling, it might immediately teleport to the bottom.
- Made the transfer face the opponent if activated in midair.
- This was unintended and has been mounted.
Final Factor Mode “Feast your eyes on my Hamon!”
- Modified recoil animation of the medium model.
- Elevated velocity of hitbox spawning on medium assault model.
- Decreased restoration of medium model.
- Elevated knockback of medium model.
- Elevated injury of medium model.
- Modified recoil animation of the robust model.
- Elevated knockback on robust model hit.
- Elevated injury of robust model.
- Makes the assault a guard breaker with a center and low possibility. (Since it could not fill a midrange combo, the transfer’s injury is elevated.)
Flight Mode
- Standardized the startup time of flight mode regular assaults to leaping regular assaults.
- This was unintended and has been mounted.
- Fastened challenge inflicting each characters to quickly flip forwards and backwards when flying instantly above the opponent.
- This was unintended and has been mounted.
Wamuu
Standing weak regular assault
- Matched hitboxes to the animations.
- There was a second the place the hand was prolonged, however the hitbox wasn’t in impact. Fastened the desync by adjusting the animation velocity and leaving the hitbox habits the identical.
“With the power of a pillar!” particular
- Adjusted the specs in all states.Regular:- Armor off
– Elevated Guard Gauge discount
– Elevated injury
Wind Mode/Vapor Barrier:
– Armor off
– Elevated Guard Gauge discount greater than regular state
– Elevated injury
“I shall see with the wind” energetic:
– Armor till simply earlier than hitbox spawns
– Elevated Guard Gauge discount greater than regular state
– Elevated injury
*Command Listing has additionally been up to date”
- Addressed the transfer’s mixture of massive positive aspects when hitting and low threat even when guarded. In alternate, it’s now very efficient at draining the Guard Gauge, permitting it for use as a foundation for breaking. Additionally elevated the transfer’s personal injury, so it gives a considerably higher return in alternate for being more durable to hit with.”
“I, Wamuu, will now contemplate you to be worthy prey!” talent
By no means stand in my shadow!” talent
- Decreased injury with “I shall see with the wind” energetic.
- This was unintended and has been mounted.
“Wind Mode” Type
- Fastened challenge inflicting the visible wind impact from “Wind Mode” to fade if the opponent hits with an assault in the mean time “Wind Mode” is activated.
- This was unintended and has been mounted.
Jotaro Kujo
Consumer Mode crouching medium regular assault
- Adjusted cancel timing
- Reduces likelihood of problem canceling (inputs failing to work).
Stand Mode Ahead Step
- Decreased startup velocity.
- Narrows usability in combos and Guardbreaking at the side of Flash Cancel.
Stand Mode crouching medium regular assault
- Decreased knockback on hit.
- Improves usability in combos. (Makes it simpler to combo when canceling into crouching robust.)
Stand Mode crouching robust regular assault
- Decreased horizontal launch pressure of the primary hit.
- Made the Stand advance because the second hit occurs.
- Improves usability in combos. (Reduces the possibility that the second hit will fail to hit if the sting of the primary hit connects.)
Stand Mode leaping robust regular assault
- Adjusted hitbox.
- Adjusted hurtbox.
- Shortened assault startup animation.
- Ensures that hitbox and visuals match.
Stand Mode regular assault injury
- Barely lowered injury of the next assaults:- Standing weak attack- Standing medium assault
– Standing robust assault
– Crouching weak assault
– Crouching medium assault
– Crouching robust assault
- The injury was tuned excessive for character differentiation, however injury carried out in combos far exceeds different characters, so this closes that hole considerably. (With the discount, the character continues to be a excessive energy character relative to the others.)
“Right here’s your receipt!” talent
- Elevated injury.
- Balancing change to offset the traditional assault injury discount.
- Elevated velocity of weak model starting.
- Improves usability in impartial and in combos. (Makes this a quick assault to offset the dearth of invincibility.)
- Prolonged the invincibility interval of the medium model.
- Improves usability in neutra. (Invincibility now lasts till the hitbox spawns, permitting this for use to parry.)
- Adjusted upward launch pressure.
- Makes the final half extra more likely to hit if it hits the opponent within the air.
“ORA ORA ORA ORA!” HHA
- Enlarged hitbox of the follow-up ending talent.
- Eliminates the difficulty of failing to hit some characters.
Iggy
“Sand Dome” talent
- Adjusted command enter circumstances. (When not guarding, return the directional enter to impartial, then enter the guard route and the Type button on the identical time.) Up to date the Command Listing description.
- Reduces likelihood of unintentional activation whereas backing away and urgent the Type button.
- Added a brand new activation methodology. (Whereas guarding, press the Type button.)
- Goes with the change to the traditional command enter.
- Decreased velocity of steady HH Gauge drain.
- Will increase alternatives to make use of the transfer by decreasing gauge consumption.
DIO
Stand Mode standing weak regular assault
- Decreased velocity of hitbox spawning.
- Decreased length of assault hitbox.
- Decreased length of hurtbox.
- Barely reduces total effectiveness.
“My Stand’s full energy!” talent
- Made hurtbox prolong ahead together with the hitbox spawning.
- Elevated length of hurtbox.
- Applies common guidelines that different characters comply with.
- Enlarged hitbox downward for the ending blow.
- Reduces likelihood that the ultimate half fails to hit.
“Ineffective, ineffective, ineffective, ineffective!” talent
- Made hurtbox prolong ahead together with the hitbox spawning.
- Applies common guidelines that different characters comply with.
- Elevated length of hurtbox.
- Barely reduces total effectiveness.
“And yet one more simply in case!” talent
- Standardized place of the knife projectiles spawning.
- Modifications to match the assault’s visuals.
“He’s gone?!” talent
- Enabled canceling from the teleport after a profitable counter into Trendy Guard or Guard.
- Will increase usability. (Provides choices for if the opponent performs Trendy Guard.)
- After the hitbox is spawned, allowed cancel into HHA, Flash Cancel, particular strikes and specials.
- Provides choices on hit or when guarded.
Mohammed Avdol
Consumer Mode standing medium regular assault
- Elevated lifting pressure.
- Reduces likelihood of the second hit failing to attach when hitting a lifted opponent.
- Decreased injury.
- Elevated restoration time.
- Steadiness change to offset the transfer being simpler to combo with.
Consumer Mode standing robust regular assault
- Elevated lifting pressure.
- Decreased horizontal launching pressure.
- Improves usability in combos. (When utilizing in a combo in opposition to a lifted opponent, it’s much less doubtless that the transfer will fail to attach.)
Consumer Mode crouching medium regular assault
- Modified assault animation.
- Modified to manifest the Stand to assault. (Has longer attain, however the assault is total heavier. It’s now higher at controlling and countering, however harmful if it fails to hit or be guarded.)
- Elevated lifting pressure.
- Improves usability in combos.
Stand Mode standing robust regular assault
- Elevated velocity of hitbox spawning.
- Elevated variety of hits.
- Improves usability in impartial.
- Made the assault not topic to counters (expertise, HHAs, and GHAs).
- Applies common guidelines that different characters comply with: this can be a hearth assault, so it doesn’t make direct contact.
Stand Mode crouching medium regular assault
- Prolonged attain.
- Prolonged hitbox in direction of the assault’s origin.
- Improves usability in impartial and in combos. (The enlarged hitbox ensures the assault doesn’t fail to hit at its origin.)
- If canceled into crouching robust, the Stand now assaults from the place it superior to from crouching medium.
- Decreased knockback on hit.
- Improves usability in impartial and in combos. (Simpler to manage at midrange. Additionally makes it simpler to combo with crouching robust.)
Stand Mode crouching robust regular assault
- Decreased lifting pressure.
- Steadiness change to offset the transfer being simpler to combo with different strikes.
“Hell 2 U!” talent
- Elevated variety of hits for the robust model.
- Decreased hurtbox in the course of the first hit of the second assault of the medium and robust variations.
- Decreased hitbox of the primary hit of the second assault of the medium and robust variations.
- Adjusted cancellability of the third assault of the robust model.
– Modified cancellability of second section:
> Earlier than finish of first a part of final section: HHA cancellable
> After final section: Flash Cancellable - Modified recoil animation from the third assault of the robust model.
- Modified ending blow of the third assault of the robust model to launch the enemy strongly in a horizontal route.
- Elevated the injury of the third assault of the robust model.
- Adjusted so the relative power of the completely different assaults is extra noticeable. (The robust model is now a wall slam. If this transfer is comboed right into a Flash Cancel>Leap>Leaping robust assault, the opponent has an opportunity to aerial get well. This implies the medium model is a greater combo part, whereas the robust model is now superior for pure injury. This doesn’t solely work at enviornment edges. It’s fully attainable to make use of this to push injury in combos.) The vulnerability of the weak model could be very slight, so it may be used to manage.
“Should I do that the onerous method?” talent
- Adjusted so the hitbox would prolong in direction of the opponent quite than backwards.
- This was unintended and has been mounted.
“Now’s my likelihood!” talent
- Adjusted hitbox place.
- Modified to mitigate challenge the place the assault wouldn’t join when used close to the sting of the sector.
“Cross Fireplace Hurricane Variation” talent
- Made it so the assault spawns the follow-up ankh even when Flash Cancelled.
- Improves usability in impartial and in combos.
“Cross Fireplace Hurricane Particular” GHA
- Fastened a problem the place the injury displayed didn’t match when the injury was topic to the combo decay modifier.
- Applies common guidelines that different characters comply with.
Burning results
- Fastened a problem inflicting burning results which might be a part of flame visuals to be greater than regular if Mohammed Avdol was within the battle.
- This was unintended and has been mounted.
Noriaki Kakyoin
Regular assault sound results
- Fastened the sound results of the Stand Mode standing medium and robust assaults being swapped.
- This was unintended and has been mounted.
Stand Mode standing weak regular assault
- Fastened the hit impact and SFX to be the meant ones.
- This was unintended and has been mounted.
Josuke Higashikata 4
Consumer Mode standing medium regular assault
- Elevated velocity of hitbox spawning.
- Improves usability in impartial and in combos.
Consumer Mode crouching medium regular assault
- Elevated motion as much as the spawning of the hitbox. (In alternate, the motion stops when the hitbox spawns.) *The assault now has longer total attain, however much less motion.
- Improves usability in impartial and in combos.
Consumer Mode leaping robust regular assault
- Elevated length of assault hitbox.
- Improves usability in impartial and in combos. (This may be comboed into by Flash Canceling the ultimate blow of the medium model of “Break by way of, beat you up!” into a splash bounce, as an example.)”
“He heals fairly fast!” talent
- Fastened challenge the place the transition from a Conflict might trigger a second collision with a barrier. (Fixes bug with Clashing with Jolyne Cujoh’s “String Barrier”.)
- This was unintended and has been mounted.
“I’m an actual Deadeye Dick!” talent
- Elevated velocity of hitbox spawning.
- Elevated medium model projectile velocity.
- Significantly elevated robust model projectile velocity.
- Improves usability in impartial and in combos.
“Break by way of, beat you up!” talent
- Modified the second hit of the weak model’s ending blow. (The big knockback of the primary hit meant the opponent might be knocked out of the second in the event that they guarded.)
- Goals to make it much less open to counterattack if the opponent guards the assault. (Along with the elevated motion of the crouching medium, it’s now attainable to make use of in no-gauge injury comboes.)
“Break by way of, beat you up!” talent
- Adjusted the timing of the weak model’s closing stage considerably in direction of the opponent.
- Improves usability in impartial.
“DORARARARARARARA!” talent
- Added a hitbox on the assault’s origin.
- Makes the assault capable of hit or make guard an opponent even when they’re crouching.
- Modified recoil animation of the primary half.
- When hitting a crouching opponent, it is going to make them stand as much as enhance reliability of hits.
- Prolonged knockback from the primary hit.
- Provides the opponent distance once they crouching guard the transfer, including a component of likelihood after it completes. (The weak model has some invincibility in opposition to the opponent’s counterattack after they guard, however the activation delay of the medium and robust variations makes them counterable. If an opponent doesn’t maintain them in thoughts, you’ll be able to land the combo and keep offense.)
“Watch Your Mouth!”
- Fastened challenge the place, on a profitable counter with “Watch your mouth” with out 1 HH Gauge at sure timings, the opponent’s controls could be disabled.
- Fastened challenge the place a throw might be confirmed at a time it ordinarily couldn’t if, simply after “Watch Your Mouth!” mode ends, the consumer prompts “Break by way of, beat you up!” and inputs a throw simply because the final half lands.
- Fastened challenge inflicting some assaults to behave as if countered in the course of the mode. This was unintended and has been mounted.
- Fastened challenge the place leaping simply earlier than the mode ended would set off the mode finish animation in midair.
- Fastened challenge inflicting Josuke (Higashikata 4)’s controls to be disabled if getting into Rush Mode in the course of the Mode.
- Fastened challenge inflicting the tremendous armor state to remain into the following spherical after successful a spherical with the mode energetic.
- This was unintended and has been mounted.
Koichi Hirose
Gravitated state
- Fastened challenge stopping Dodge.
- This was unintended and has been mounted.
- Added Trendy Guard and Trendy Evade to the allowed actions.
- Balances the acute energy of the state. (In alternate, buffed Consumer Mode, which didn’t see a lot energetic use.)
Consumer Mode standing medium regular assault
- Elevated variety of hits.
- Decreased knockback on hit.
- Improves usability in impartial.
Consumer Mode leaping medium regular assault
- Elevated variety of hits.
- Elevated injury.
- Improves usability in impartial.
“Cease it!” particular
- Allowed canceling into Fast Stand On.
- Elevated ahead movement.
- Improves usability in impartial and in combos.
“Sizzle!” talent
Okuyasu Nijimura
“I’m eliminating area!” talent
“Gaoohhhn!” talent
- Elevated injury.
- With the adjustments to Consumer Mode “I’m eliminating area!” specializing in the result for the opponent, made this a damage-focused transfer.
Shigekiyo Yangu
“Don’t come any nearer!” talent
- Fastened challenge inflicting Harvest to fade if this talent was used similtaneously the opponent activated an HHA or a talent that may be canceled from guard.
- This was unintended and has been mounted.
Akira Otoishi
“Kiss this!” talent
- Fastened challenge inflicting the max electrical energy model to not hit correctly in opposition to some actions by opponents.
- Makes it much less doubtless that the assault will fail to hit on a profitable activation in opposition to Esidisi’s “Burning King’s Jail” (weak and robust variations).
- Enlarged hitbox.
- Makes it much less doubtless that the assault will fail to hit on a profitable activation in opposition to some opponents.
Keicho Nijimura
“Fireplace!” GHA
- Fastened challenge inflicting Infantry Mode visuals to be displayed on the finish of the animation even when in Tank/Helicopter Mode.
- This was unintended and has been mounted.
Assault Help
- Fastened challenge inflicting the Help assault to stay in the course of the throw if Keicho Nijimura’s Help assaults similtaneously the participant executes a throw.
- This was unintended and has been mounted.
Yukako Yamagishi
“I’m already inside your head.” talent
- Fastened so the assault would appropriately chip the opponent’s well being when guarded.
- This was unintended and has been mounted.
“You dumbass!” talent
- Fastened so the assault would appropriately chip the opponent’s well being when guarded.
- This was unintended and has been mounted.
Trish Una
“With the pressure of a vise!” particular
- Added the “Further Assaults on Downed Opponents” icon to the Command Listing.
- Adjusted show to repair lacking info.
“Crush!” talent
- Fastened challenge inflicting the Stand to be left barely forward of regular if the talent’s animation was interrupted by Flash Cancel, or it took a success after which Stand Mode was on.
- This was unintended and has been mounted.
Ghiaccio
Visuals
- Fastened challenge inflicting Ghiaccio to be within the improper place in the course of the throw animation when efficiently executing a throw in opposition to sure characters in Stand Mode.
- This was unintended and has been mounted.
Jolyne Cujoh
“String Barrier” talent
- Up to date Command Listing description to match updates.
- Adjusted show to repair lacking info.
- Fastened challenge the place the String Barrier would stay after being struck by Josuke (Higashikata 4)’s “He heals fairly fast!”, inflicting efficiency points.
- This was unintended and has been mounted.
Narciso Anastasia
Consumer Mode crouching medium regular assault
- Decreased knockback on hit.
- Improves usability in combos. (Makes it simpler to combo into different assaults this may cancel into.)
Consumer Mode leaping robust regular assault
- Adjusted the assault weight worth that determines when a Conflict happens. (The transfer was triggering a Conflict with regular medium assaults.)
- This was unintended and has been mounted.
“And… RELEASE!” talent
- Allowed to hit downed opponents.
- Modified recoil animation of the charged model. *Now sends even downed opponents flying.
- Improves usability in impartial and in combos.
- Fastened so the traditional and charged variations of the talent depend to the Similar Transfer Restrict.
- Applies common guidelines that different characters comply with.
- Added the “Further Assaults on Downed Opponents” icon to the Command Listing.
- Adjusted show to repair lacking info.
Father Pucchi (Last)
“Maiden Heaven” GHA
- Fastened challenge the place the transfer behaved in a different way till the transformation accomplished if the GHA was activated within the Kennedy House Heart. (It was utilizing the habits from earlier than patch 1.6.)
- This was unintended and has been mounted.
Johnny Joestar
“Ship me down the outlet!” talent
- Added the “Further Assaults on Downed Opponents” icon to the Command Listing.
- Adjusted show to repair lacking info.
Humorous Valentine
Consumer Mode crouching robust regular assault
- Adjusted the assault weight worth that determines when a Conflict happens. (The transfer was triggering a Conflict with regular medium assaults.)
- This was unintended and has been mounted.
Stand Mode crouching robust regular assault
- Adjusted the assault weight worth that determines when a Conflict happens. (The transfer was triggering a Conflict with regular medium assaults.)
- This was unintended and has been mounted.
“A present from the opposite aspect.” talent
- Fastened challenge inflicting the transfer failing to hit opponents in states like “Love Prepare” or “Vapor Barrier” if utilized in midair.
- This was unintended and has been mounted.
Diego Brando
“You flinched!” talent
- Decreased length of assault hitbox.
- Decreased length of hurtbox.
- Decreased movement.
- Elevated vulnerability of the entire assault, making it extra dangerous to make use of.
- Delayed the expiration of the pushing field.
- Prevents the transfer from reversing guard route when used proper on high of the opponent as they stand up. (Eliminates conditions the place it was almost unattainable to find out guard route.)”
“Ineffective, ineffective!” talent
- Adjusted the aerial and mounted variations to set off the weak “deflected” animation when guarded.
- Provides threat commensurate to the reward for hitting.
- Decreased ahead movement from the bottom model.
- Makes it much less more likely to hit in a method that reverses guard route.
“Gouge” talent
- Expanded the hitbox of the ultimate hit upward.
- Elevated horizontal launching pressure when the ultimate half hits an airborne opponent.
- Ensures the ultimate half hits if the transfer hits an airborne opponent.
Alternate World Diego
Gasoline explosion
- Adjusted injury. Elevated injury of the primary explosion hit, and lowered injury of the second explosion hit.
- Limits injury when used as an extra assault in opposition to a downed opponent. (The overall injury in opposition to an opponent who will not be downed is identical, however the downed injury discount now has a much bigger impact on the elevated injury of the primary hit.)
Animations in time cease
- Fastened challenge the place a gasoline can hitbox that hit in stopped time might hit once more after time resumed.
- Fastened challenge inflicting opponents to be lit on hearth in the event that they hit a match in stopped time.
- Fastened challenge permitting GHA for use when executing a counter time cease.
- This was unintended and has been mounted.
Sweep recoil
- Animation to transition to downed state was longer. Now standardized to different characters.
- This was unintended and has been mounted.
“My trial is to beat and kill in any respect prices.” talent
“I’ll skewer you!” talent
- Fastened challenge the place minimal assured injury was half injury.
- Applies common guidelines that different characters comply with.
“Your sentence is demise!” talent
- Elevated restoration time.
- Shortened time to hitbox spawning on medium and robust variations.
- Elevated injury.
- Prolonged knockback on hit.
- Fixes ease of performing an aerial combo with out spending an HH Gauge. In alternate, the medium and robust variations spawn hitboxes earlier, do extra injury, and have extra knockback, enhancing usability in impartial.
“That is the place the enjoyable begins…” talent
- Fastened challenge the place the sport wouldn’t transition to victory if some characters had been delivered to 0 HP by the second or later hits, inflicting a comfortable lock.
- This was unintended and has been mounted.
“Me Time” talent
- Made invincibility time on activation from Mounted the identical as Consumer Mode, appropriately lasting till the assault begins.
- This was unintended and has been mounted.
- Decreased length of assault hitbox.
- Fixes challenge the place the assault might hit after it appeared to have ended, giving the looks of a bugged hitbox.
- Fastened challenge the place the opponent’s place could be improper in the course of the HHA animation if the HHA hit similtaneously “Barb wire!!”
- This was unintended and has been mounted.
Assists
Adjusted makes use of of Assault Assists and Reversal Assists
- – Dio Brando (1/2): -1 Assault Help, +1 Reversal Help- Mohammed Avdol (2/1): -1 Reversal Help
- Brings these extra in step with different characters
Help talent adjustments
- Lisa Lisa (Elizabeth): Modified from “You picked a nasty time to check me!” to “Snake Muffler”- Ermes Costello: Modified from Consumer Mode model to Stand Mode.
- Brings these extra in step with different characters
DLC Characters
- Character Choose
- Added the paid DLC character Leone Abbacchio.
- Gallery Objects
- JoJo Glossary
- Added entries to JoJo Glossary.
- Customization
All gamers on Swap can obtain the JoJo’s Weird Journey: All-Star Battle R model 2.1.0 replace Monday, August 28, 2023 at 10:00 JST.